Player Matchup

Artemis
Artemis
Blazelwood209
Artemis
Level 129
God Stats
20W - 20L
1,709 SR
Queue Stats
295W - 289L
1,489 Elo+
Solo
Zeus
Zeus
IGxNeat
Zeus
Level 159
God Stats
4W - 0L
1,579 SR
Queue Stats
291W - 276L
1,527 Elo+
Solo
Nemesis
Nemesis
JosheyJosh
Nemesis
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
116W - 115L
1,465 Elo+
Solo
Erlang Shen
Erlang Shen
Supermashbro20
Erlang Shen
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
230W - 222L
1,518 Elo+
Solo
Sylvanus
Sylvanus
mrivera917141
Sylvanus
Level 104
God Stats
47W - 32L
1,601 SR
Queue Stats
359W - 349L
1,460 Elo+
Solo
Team Averages
Level 128
1,578 SR
1,492 Elo+

VS

Team Averages
Level 84
1,473 SR
1,422 Elo+
Fenrir
Fenrir
Dragon_slayerssk
Fenrir
Level 105
God Stats
7W - 7L
1,612 SR
Queue Stats
152W - 143L
1,561 Elo+
Solo
King Arthur
King Arthur
HaloKings55
King Arthur
Level 45
God Stats
0W - 4L
1,159 SR
Queue Stats
1W - 4L
1,178 Elo+
Party 1
Fafnir
Fafnir
TheAutisticPope
Fafnir
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 45L
1,505 Elo+
Solo
Apollo
Apollo
XxblueflamexX20
Apollo
Level 118
God Stats
3W - 2L
1,595 SR
Queue Stats
149W - 202L
1,442 Elo+
Party 1
Vulcan
Vulcan
zainer03
Vulcan
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 73L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
13
4 / 0 / 2
8,018
573
10,889
8,704
4,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
IGxNeat
Zeus
14
7 / 2 / 1
8,772
627
9,000
5,545
2,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
JosheyJosh
Nemesis
13
1 / 1 / 5
6,861
490
4,325
11,249
5,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
Supermashbro20
Erlang Shen
14
1 / 0 / 3
8,002
572
7,414
14,264
16,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Sylvanus
mrivera917141
Sylvanus
11
0 / 1 / 11
7,153
511
7,343
11,692
10,417
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 0
6,309
451
1,774
12,169
4,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
HaloKings55
King Arthur
12
0 / 1 / 1
6,760
483
8,101
15,378
12,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 5 / 0
5,808
415
3,481
16,412
15,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 4 / 0
6,114
437
5,460
11,778
3,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
zainer03
Vulcan
13
3 / 3 / 0
7,178
513
6,736
8,283
2,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
13
Kills
4
4
Deaths
13
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Artemis
4
0
2
5
L
1
0
0
1
L
King Arthur
HaloKings55
King Arthur
0
1
1
0.5
W
Zeus
IGxNeat
Zeus
7
2
1
3.75
W
Nemesis
JosheyJosh
Nemesis
1
1
5
3.5
W
Erlang Shen
Supermashbro20
Erlang Shen
1
0
3
2.5
L
0
5
0
0
L
0
4
0
0
W
Sylvanus
mrivera917141
Sylvanus
0
1
11
5.5
L
Vulcan
zainer03
Vulcan
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,971
Damage
25,552
51,454
Taken
64,020
37,903
Mitigated
39,275
23,246
Healing
18,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
10,889
7,071
0
3,800
8,704
4,032
198
1,481
7,223
0
68,709
L
1,774
492
0
7,860
12,169
4,966
0
1,409
10,632
0
51,102
L
King Arthur
HaloKings55
King Arthur
8,101
1,826
0
3,041
15,378
12,660
4
0
15,378
0
55,093
W
Zeus
IGxNeat
Zeus
9,000
1,331
0
806
5,545
2,012
489
2,693
2,852
55,223
1,027
W
Nemesis
JosheyJosh
Nemesis
4,325
1,543
0
2,670
11,249
5,046
0
2,184
9,065
0
61,701
W
Erlang Shen
Supermashbro20
Erlang Shen
7,414
4,458
0
5,696
14,264
16,396
0
912
13,352
0
58,877
L
3,481
1,480
0
2,317
16,412
15,332
0
5,042
11,230
13,250
0
L
5,460
3,382
0
4,382
11,778
3,590
0
3,536
8,188
0
45,986
W
Sylvanus
mrivera917141
Sylvanus
7,343
1,394
3,701
6,573
11,692
10,417
58
2,781
8,911
29,749
0
L
Vulcan
zainer03
Vulcan
6,736
3,013
0
708
8,283
2,727
0
5,584
2,257
42,355
668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,806
Gold Earned
32,169
441
Minions Killed
353
0
Camps Cleared
0
1,324,212
Distance Traveled
1,295,532
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,018
573
91
7
0
235,490
2
L
Fenrir
6,309
451
99
7
0
291,051
2
L
King Arthur
6,760
483
70
5
0
237,440
0
W
Zeus
8,772
627
127
9
0
256,383
4
W
Nemesis
6,861
490
87
6
0
322,148
2
W
Erlang Shen
8,002
572
95
7
0
267,872
0
L
Fafnir
5,808
415
9
1
0
248,632
1
L
Apollo
6,114
437
82
6
0
241,152
0
W
Sylvanus
7,153
511
41
3
0
242,319
2
L
Vulcan
7,178
513
93
7
0
277,257
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role