Player Matchup

Arachne
Arachne
Darcotrafico69
Arachne
Level 159
God Stats
5W - 3L
1,690 SR
Queue Stats
103W - 90L
1,567 Elo+
Solo
Bacchus
Bacchus
HecticPsyche
Bacchus
Level 176
God Stats
1W - 5L
1,659 SR
Queue Stats
123W - 141L
1,499 Elo+
Solo
Neith
Neith
Reddohn
Neith
Level 101
God Stats
1W - 1L
1,487 SR
Queue Stats
8W - 16L
1,406 Elo+
Party 1
Fenrir
Fenrir
ShrimpleKriller
Fenrir
Level 49
God Stats
1W - 3L
1,675 SR
Queue Stats
53W - 55L
1,585 Elo+
Party 1
Nu Wa
Nu Wa
panini467
Nu Wa
Level 125
God Stats
5W - 3L
1,275 SR
Queue Stats
129W - 119L
1,569 Elo+
Solo
Team Averages
Level 122
1,557 SR
1,525 Elo+

VS

Team Averages
Level 151
1,516 SR
1,526 Elo+
Janus
Janus
 
Janus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BIG RAMBO2931
Danzaburou
Level 107
God Stats
6W - 5L
1,437 SR
Queue Stats
6W - 5L
1,473 Elo+
Solo
Artemis
Artemis
GerFlakBirt
Artemis
Level 214
God Stats
10W - 8L
1,554 SR
Queue Stats
477W - 396L
1,592 Elo+
Solo
Sylvanus
Sylvanus
Hank-The-Tank917
Sylvanus
Level 156
God Stats
6W - 1L
1,617 SR
Queue Stats
56W - 39L
1,551 Elo+
Solo
Fenrir
Fenrir
SteelyIndiana20
Fenrir
Level 124
God Stats
6W - 2L
1,470 SR
Queue Stats
78W - 76L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 0
7,948
497
5,090
16,548
6,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
HecticPsyche
Bacchus
12
0 / 3 / 2
7,285
455
6,873
18,238
17,917
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
Reddohn
Neith
13
1 / 5 / 1
7,248
453
5,512
12,433
4,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 4 / 3
7,944
497
10,228
16,809
10,247
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
panini467
Nu Wa
13
1 / 5 / 2
7,371
461
9,448
9,223
2,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
8 / 0 / 1
9,624
602
10,190
8,029
3,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Danzaburou
BIG RAMBO2931
Danzaburou
13
2 / 4 / 2
8,489
531
8,893
14,866
5,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artemis
GerFlakBirt
Artemis
16
7 / 0 / 3
9,996
625
16,599
8,717
4,573
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 1 / 8
7,161
448
4,941
11,979
10,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

14
1 / 3 / 7
7,941
496
6,380
13,918
7,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
8
Kills
18
19
Deaths
8
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
8
0
1
8.5
W
Danzaburou
BIG RAMBO2931
Danzaburou
2
4
2
0.75
L
5
2
0
2.5
W
Artemis
GerFlakBirt
Artemis
7
0
3
8.5
W
0
1
8
4
L
Bacchus
HecticPsyche
Bacchus
0
3
2
0.33
L
Neith
Reddohn
Neith
1
5
1
0.3
L
1
4
3
0.63
W
1
3
7
1.5
L
Nu Wa
panini467
Nu Wa
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,151
Damage
47,003
73,251
Taken
57,509
41,687
Mitigated
32,955
21,115
Healing
17,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,190
507
0
600
8,029
3,995
0
4,515
3,514
94,784
1,368
W
Danzaburou
BIG RAMBO2931
Danzaburou
8,893
2,966
0
4,366
14,866
5,889
564
1,725
13,141
0
61,876
L
5,090
2,768
0
8,923
16,548
6,346
0
2,471
13,995
0
62,534
W
Artemis
GerFlakBirt
Artemis
16,599
9,685
0
5,546
8,717
4,573
49
1,978
6,739
0
99,446
W
4,941
985
1,124
3,627
11,979
10,823
0
5,326
6,653
23,083
6,322
L
Bacchus
HecticPsyche
Bacchus
6,873
790
0
2,763
18,238
17,917
0
4,860
13,216
35,477
1,993
L
Neith
Reddohn
Neith
5,512
1,462
0
2,305
12,433
4,301
0
846
11,587
0
71,356
L
10,228
4,788
0
6,149
16,809
10,247
0
575
16,232
0
53,621
W
6,380
1,839
0
1,934
13,918
7,675
0
3,045
10,873
0
68,786
L
Nu Wa
panini467
Nu Wa
9,448
1,152
0
975
9,223
2,876
0
5,480
3,415
68,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,796
Gold Earned
43,211
458
Minions Killed
551
0
Camps Cleared
0
1,577,912
Distance Traveled
1,586,163
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,624
602
174
11
0
350,602
3
W
Danzaburou
8,489
531
97
6
0
284,036
0
L
Arachne
7,948
497
100
6
0
360,382
2
W
Artemis
9,996
625
148
9
0
299,618
4
W
Sylvanus
7,161
448
48
3
0
282,674
1
L
Bacchus
7,285
455
45
3
0
333,308
1
L
Neith
7,248
453
113
7
0
278,077
2
L
Fenrir
7,944
497
88
6
0
330,505
4
W
Fenrir
7,941
496
84
5
0
369,233
0
L
Nu Wa
7,371
461
112
7
0
275,640
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role