Player Matchup

Jing Wei
Jing Wei
Arcthenos
Jing Wei
Level 146
God Stats
6W - 2L
1,815 SR
Queue Stats
683W - 680L
1,435 Elo+
Solo
Guan Yu
Guan Yu
DaddyTouchMyHole
Guan Yu
Level 43
God Stats
1W - 3L
1,392 SR
Queue Stats
131W - 350L
1,368 Elo+
Solo
Odin
Odin
Fin4172
Odin
Level 29
God Stats
3W - 7L
1,244 SR
Queue Stats
278W - 315L
1,410 Elo+
Solo
Maui
Maui
Jmb280
Maui
Level 64
God Stats
2W - 7L
1,175 SR
Queue Stats
619W - 620L
1,457 Elo+
Solo
Freya
Freya
altijd-Ready-Tog
Freya
Level 39
God Stats
2W - 2L
1,639 SR
Queue Stats
196W - 192L
1,433 Elo+
Solo
Team Averages
Level 64
1,453 SR
1,421 Elo+

VS

Team Averages
Level 127
1,532 SR
1,470 Elo+
Horus
Horus
 
Horus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
 
Thoth
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
ComfyLauren
Neith
Level 85
God Stats
4W - 6L
1,674 SR
Queue Stats
401W - 426L
1,449 Elo+
Solo
Chernobog
Chernobog
Waruko
Chernobog
Level 147
God Stats
9W - 7L
1,631 SR
Queue Stats
476W - 489L
1,464 Elo+
Solo
Maman Brigitte
Maman Brigitte
darilua
Maman Brigitte
Level 127
God Stats
3W - 4L
1,353 SR
Queue Stats
347W - 365L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Arcthenos
Jing Wei
11
2 / 5 / 2
6,434
804
5,251
8,022
3,125
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 2 / 1
5,529
691
268
2,907
1,599
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odin
Fin4172
Odin
12
1 / 3 / 4
6,513
814
2,427
9,273
8,718
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Maui
Jmb280
Maui
12
0 / 5 / 5
6,534
817
4,319
12,571
9,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 5 / 2
6,885
861
3,955
9,587
3,753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
7 / 3 / 10
8,437
1,055
7,888
10,631
10,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thoth
 
Thoth
13
3 / 2 / 15
8,060
1,008
6,025
5,454
2,797
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 0 / 11
7,955
994
5,386
5,193
2,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
Waruko
Chernobog
15
4 / 0 / 14
8,412
1,052
9,766
6,893
3,209
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Maman Brigitte
darilua
Maman Brigitte
13
3 / 2 / 10
7,788
974
6,130
6,317
2,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
80
6
Kills
20
20
Deaths
7
14
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
7
3
10
4
W
Thoth
 
Thoth
3
2
15
5.25
L
Jing Wei
Arcthenos
Jing Wei
2
5
2
0.6
W
3
0
11
8.5
L
0
2
1
0.25
L
Odin
Fin4172
Odin
1
3
4
1
L
Maui
Jmb280
Maui
0
5
5
0.5
W
Chernobog
Waruko
Chernobog
4
0
14
11
L
3
5
2
0.8
W
Maman Brigitte
darilua
Maman Brigitte
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,220
Damage
35,195
42,360
Taken
34,488
26,564
Mitigated
21,492
6,093
Healing
15,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,888
3,039
2,517
3,789
10,631
10,157
683
2,364
8,267
271
10,738
W
Thoth
 
Thoth
6,025
233
1,028
696
5,454
2,797
1,190
1,350
4,104
23,668
0
L
Jing Wei
Arcthenos
Jing Wei
5,251
3,673
101
497
8,022
3,125
0
3,006
4,791
0
11,673
W
5,386
1,395
705
1,434
5,193
2,405
1,703
1,662
3,531
0
11,947
L
268
0
42
36
2,907
1,599
0
1,010
1,897
0
458
L
Odin
Fin4172
Odin
2,427
597
224
1,870
9,273
8,718
0
4,174
4,930
0
5,617
L
Maui
Jmb280
Maui
4,319
1,012
53
998
12,571
9,369
0
2,281
10,124
12,646
0
W
Chernobog
Waruko
Chernobog
9,766
5,310
577
2,225
6,893
3,209
2,938
1,468
5,425
0
20,600
L
3,955
1,435
152
2,120
9,587
3,753
0
1,887
7,434
11,020
96
W
Maman Brigitte
darilua
Maman Brigitte
6,130
404
1,616
743
6,317
2,924
625
1,334
4,983
11,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,895
Gold Earned
40,652
39
Minions Killed
92
0
Camps Cleared
0
508,118
Distance Traveled
804,009
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,437
1,055
5
1
0
159,336
0
W
Thoth
8,060
1,008
37
5
0
176,915
0
L
Jing Wei
6,434
804
7
1
0
66,788
0
W
Neith
7,955
994
11
1
0
158,798
0
L
Guan Yu
5,529
691
0
0
0
38,651
0
L
Odin
6,513
814
6
1
0
153,072
0
L
Maui
6,534
817
13
2
0
133,875
0
W
Chernobog
8,412
1,052
24
3
0
146,991
0
L
Freya
6,885
861
13
2
0
115,732
0
W
Maman Brigitte
7,788
974
15
2
0
161,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role