Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
DKDaHitman
Xing Tian
Level 119
God Stats
7W - 6L
1,609 SR
Queue Stats
139W - 129L
1,489 Elo+
Solo
Bakasura
Bakasura
Erickyyy6
Bakasura
Level 83
God Stats
4W - 5L
1,522 SR
Queue Stats
156W - 148L
1,496 Elo+
Solo
Mulan
Mulan
HellYaBrother69
Mulan
Level 64
God Stats
90W - 68L
1,609 SR
Queue Stats
103W - 84L
1,506 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
l1 Sin l1
Ah Muzen Cab
Level 64
God Stats
142W - 151L
1,405 SR
Queue Stats
231W - 277L
1,339 Elo+
Solo
Team Averages
Level 90
1,529 SR
1,466 Elo+

VS

Team Averages
Level 90
1,555 SR
1,470 Elo+
Izanami
Izanami
 
Izanami
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
JohnnyReaper02
Ares
Level 113
God Stats
2W - 0L
1,699 SR
Queue Stats
106W - 110L
1,519 Elo+
Solo
Kali
Kali
Y0UNG FRASS
Kali
Level 129
God Stats
10W - 15L
1,531 SR
Queue Stats
99W - 93L
1,384 Elo+
Solo
Sylvanus
Sylvanus
ZerketGT
Sylvanus
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 123L
1,494 Elo+
Solo
Zhong Kui
Zhong Kui
iLuvWhiteWomen
Zhong Kui
Level 83
God Stats
6W - 4L
1,547 SR
Queue Stats
83W - 79L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
0 / 2 / 0
4,779
531
4,070
9,357
4,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xing Tian
DKDaHitman
Xing Tian
8
0 / 0 / 2
4,523
503
1,843
7,150
4,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Bakasura
Erickyyy6
Bakasura
9
1 / 1 / 0
4,613
513
2,544
9,322
3,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 0 / 0
6,051
672
6,373
6,955
3,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
l1 Sin l1
Ah Muzen Cab
6
2 / 2 / 0
4,054
450
2,929
4,387
1,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
2 / 2 / 0
5,307
590
2,310
4,394
1,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 1 / 2
5,085
565
1,719
4,955
3,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 2 / 0
5,046
561
3,792
11,021
7,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
ZerketGT
Sylvanus
10
1 / 0 / 3
5,069
563
5,964
7,003
3,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
iLuvWhiteWomen
Zhong Kui
9
2 / 0 / 1
5,126
570
5,047
4,355
3,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
5
Kills
5
5
Deaths
5
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
2
0
0
W
Izanami
 
Izanami
2
2
0
1
L
Xing Tian
DKDaHitman
Xing Tian
0
0
2
1
L
Bakasura
Erickyyy6
Bakasura
1
1
0
1
L
2
0
0
2
W
0
1
2
1
W
0
2
0
0
W
Sylvanus
ZerketGT
Sylvanus
1
0
3
2.5
W
Zhong Kui
iLuvWhiteWomen
Zhong Kui
2
0
1
2.5
L
Ah Muzen Cab
l1 Sin l1
Ah Muzen Cab
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,759
Damage
18,832
37,171
Taken
31,728
17,945
Mitigated
18,385
9,022
Healing
11,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,070
706
0
1,250
9,357
4,925
0
5,639
3,718
0
33,406
W
Izanami
 
Izanami
2,310
1,691
0
471
4,394
1,467
715
760
3,594
0
44,880
L
Xing Tian
DKDaHitman
Xing Tian
1,843
129
41
1,497
7,150
4,784
0
1,755
5,395
16,363
575
L
Bakasura
Erickyyy6
Bakasura
2,544
2,163
0
3,455
9,322
3,754
0
2,864
6,458
0
23,132
L
6,373
1,087
0
2,729
6,955
3,311
0
334
6,621
0
48,641
W
1,719
133
0
730
4,955
3,254
51
746
4,209
12,319
0
W
3,792
1,287
0
5,155
11,021
7,148
0
0
11,021
0
35,668
W
Sylvanus
ZerketGT
Sylvanus
5,964
2,200
120
2,789
7,003
3,412
0
138
6,770
31,574
11,530
W
Zhong Kui
iLuvWhiteWomen
Zhong Kui
5,047
815
0
2,523
4,355
3,104
0
0
4,295
25,563
1,440
L
Ah Muzen Cab
l1 Sin l1
Ah Muzen Cab
2,929
1,015
0
50
4,387
1,171
0
1,572
2,815
0
14,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,020
Gold Earned
25,633
234
Minions Killed
272
0
Camps Cleared
0
826,586
Distance Traveled
820,500
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,779
531
55
6
0
175,181
2
W
Izanami
5,307
590
76
8
0
152,293
0
L
Xing Tian
4,523
503
16
2
0
189,152
0
L
Bakasura
4,613
513
56
6
0
195,802
0
L
Mulan
6,051
672
87
10
0
150,449
0
W
Ares
5,085
565
27
3
0
186,122
0
W
Kali
5,046
561
57
6
0
144,596
0
W
Sylvanus
5,069
563
70
8
0
168,799
0
W
Zhong Kui
5,126
570
42
5
0
168,690
0
L
Ah Muzen Cab
4,054
450
20
2
0
116,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role