Player Matchup

Surtr
Surtr
Bruhmetheus
Surtr
Level 128
God Stats
4W - 2L
1,450 SR
Queue Stats
25W - 21L
1,514 Elo+
Party 1
Merlin
Merlin
CrispyPumas
Merlin
Level 99
God Stats
0W - 6L
1,239 SR
Queue Stats
85W - 83L
1,488 Elo+
Party 1
Thanatos
Thanatos
ImLikeThaat
Thanatos
Level 69
God Stats
5W - 7L
1,417 SR
Queue Stats
38W - 47L
1,455 Elo+
Party 1
Neith
Neith
SpbootyWrongler
Neith
Level 105
God Stats
1W - 1L
1,701 SR
Queue Stats
14W - 30L
1,370 Elo+
Party 1
Ares
Ares
YouWasChose
Ares
Level 91
God Stats
4W - 6L
1,833 SR
Queue Stats
49W - 51L
1,482 Elo+
Party 1
Team Averages
Level 98
1,528 SR
1,462 Elo+

VS

Team Averages
Level 122
1,587 SR
1,491 Elo+
Lancelot
Lancelot
 
Lancelot
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
ImVitaal
Sun Wukong
Level 35
God Stats
2W - 1L
1,473 SR
Queue Stats
21W - 20L
1,523 Elo+
Solo
Nu Wa
Nu Wa
MGRash
Nu Wa
Level 174
God Stats
25W - 12L
1,977 SR
Queue Stats
307W - 306L
1,414 Elo+
Solo
Bacchus
Bacchus
Monnnnnnster
Bacchus
Level 123
God Stats
11W - 6L
1,484 SR
Queue Stats
332W - 290L
1,472 Elo+
Solo
Anhur
Anhur
icy_money6
Anhur
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 138L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
7,031
502
6,937
13,952
9,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
13
1 / 0 / 0
7,618
544
3,591
4,283
1,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mystical Earring

Mystical Earring

+15
Mp 5

Thanatos
ImLikeThaat
Thanatos
11
4 / 5 / 0
6,514
465
5,425
14,590
6,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
3 / 2 / 2
6,954
497
7,836
10,262
3,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

11
0 / 4 / 4
6,508
465
6,096
13,201
10,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
8 / 0 / 4
8,534
610
9,983
10,670
5,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sun Wukong
ImVitaal
Sun Wukong
15
4 / 0 / 5
9,408
672
12,815
13,906
11,796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nu Wa
MGRash
Nu Wa
13
0 / 1 / 4
7,542
539
5,287
3,806
1,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bacchus
Monnnnnnster
Bacchus
10
2 / 5 / 3
6,746
482
5,916
13,789
14,728
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
11
2 / 3 / 2
6,446
460
4,352
9,855
3,637
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
9
Kills
16
16
Deaths
9
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
8
0
4
10
L
1
5
0
0.2
L
Merlin
1
0
0
1
L
Thanatos
ImLikeThaat
Thanatos
4
5
0
0.8
W
Sun Wukong
ImVitaal
Sun Wukong
4
0
5
6.5
W
Nu Wa
MGRash
Nu Wa
0
1
4
2
W
Bacchus
Monnnnnnster
Bacchus
2
5
3
0.7
L
3
2
2
2
L
0
4
4
0.5
W
Anhur
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,885
Damage
38,353
56,288
Taken
52,026
31,631
Mitigated
37,423
19,282
Healing
13,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
9,983
1,930
0
694
10,670
5,971
172
1,241
9,291
0
75,585
L
6,937
3,385
0
4,529
13,952
9,427
0
1,025
12,927
1,030
48,694
L
Merlin
3,591
0
0
1,164
4,283
1,370
37
2,332
1,951
71,744
0
L
Thanatos
ImLikeThaat
Thanatos
5,425
1,420
0
7,674
14,590
6,167
0
2,797
11,793
0
43,814
W
Sun Wukong
ImVitaal
Sun Wukong
12,815
4,548
0
6,392
13,906
11,796
47
2,373
10,843
0
76,011
W
Nu Wa
MGRash
Nu Wa
5,287
1,958
0
1,127
3,806
1,291
0
2,311
1,163
53,581
2,246
W
Bacchus
Monnnnnnster
Bacchus
5,916
1,573
0
2,535
13,789
14,728
0
2,319
11,419
22,858
0
L
7,836
2,647
0
2,320
10,262
3,787
378
2,067
8,195
0
54,683
L
6,096
502
136
3,459
13,201
10,880
352
2,802
10,399
26,631
64
W
Anhur
4,352
2,273
0
2,259
9,855
3,637
0
1,445
8,410
0
37,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,625
Gold Earned
38,676
416
Minions Killed
430
0
Camps Cleared
0
1,290,899
Distance Traveled
1,355,807
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,534
610
100
7
0
355,636
0
L
Surtr
7,031
502
100
7
0
248,929
5
L
Merlin
7,618
544
133
10
0
243,917
0
L
Thanatos
6,514
465
67
5
0
288,320
0
W
Sun Wukong
9,408
672
148
11
0
276,436
3
W
Nu Wa
7,542
539
106
8
0
273,445
0
W
Bacchus
6,746
482
17
1
0
216,266
2
L
Neith
6,954
497
94
7
0
253,632
1
L
Ares
6,508
465
22
2
0
256,101
5
W
Anhur
6,446
460
59
4
0
234,024
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role