Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
Arisarath
Kukulkan
Level 112
God Stats
7W - 12L
1,500 SR
Queue Stats
14W - 29L
1,500 Elo+
Party 3
Medusa
Medusa
ProfMousetrap
Medusa
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,580 Elo+
Party 3
Neith
Neith
v4mp3nbyy
Neith
Level 88
God Stats
50W - 33L
1,720 SR
Queue Stats
273W - 250L
1,558 Elo+
Solo
Team Averages
Level 104
1,544 SR
1,528 Elo+

VS

Team Averages
Level 110
1,592 SR
1,503 Elo+
Sun Wukong
Sun Wukong
JimmyWap--
Sun Wukong
Level 157
God Stats
4W - 1L
1,920 SR
Queue Stats
71W - 65L
1,524 Elo+
Party 2
Nut
Nut
NDragneel4th
Nut
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 22L
1,517 Elo+
Party 2
Ravana
Ravana
Ohio_CIe
Ravana
Level 121
God Stats
2W - 2L
1,576 SR
Queue Stats
679W - 655L
1,478 Elo+
Party 1
Bacchus
Bacchus
ShellsEnt_TTV
Bacchus
Level 28
God Stats
16W - 9L
1,601 SR
Queue Stats
21W - 17L
1,489 Elo+
Party 1
Merlin
Merlin
X_HesiMan_X
Merlin
Level 108
God Stats
19W - 21L
1,363 SR
Queue Stats
184W - 178L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
4 / 2 / 0
9,099
535
11,425
13,468
7,901
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
 
Fenrir
15
1 / 0 / 2
8,491
499
4,591
11,546
5,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Arisarath
Kukulkan
15
0 / 1 / 2
8,731
514
3,445
4,350
1,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

1
0 / 0 / 0
5,292
311
0
0
0
Neith
v4mp3nbyy
Neith
15
0 / 3 / 0
8,484
499
10,872
16,006
5,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JimmyWap--
Sun Wukong
18
3 / 0 / 1
11,297
665
11,257
18,571
16,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
1 / 1 / 0
9,575
563
2,760
9,535
4,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ravana
Ohio_CIe
Ravana
17
2 / 2 / 0
9,139
538
6,437
7,889
4,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bacchus
11
0 / 1 / 1
7,738
455
4,546
10,106
9,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
17
0 / 1 / 2
10,087
593
5,344
5,357
2,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
10
5
Kills
6
6
Deaths
5
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
4
2
0
2
L
Fenrir
 
Fenrir
1
0
2
2
L
Kukulkan
Arisarath
Kukulkan
0
1
2
1
W
Sun Wukong
JimmyWap--
Sun Wukong
3
0
1
3.5
W
1
1
0
1
W
Ravana
Ohio_CIe
Ravana
2
2
0
1
L
0
0
0
0
W
Bacchus
0
1
1
0.5
W
Merlin
0
1
2
1
L
Neith
v4mp3nbyy
Neith
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,333
Damage
30,344
45,370
Taken
51,458
20,880
Mitigated
37,927
9,817
Healing
12,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
11,425
446
168
1,632
13,468
7,901
546
4,662
8,727
59,222
3,467
L
Fenrir
 
Fenrir
4,591
475
0
841
11,546
5,610
0
1,942
9,404
0
73,125
L
Kukulkan
Arisarath
Kukulkan
3,445
94
0
1,125
4,350
1,398
0
1,458
2,614
64,527
1,318
W
Sun Wukong
JimmyWap--
Sun Wukong
11,257
2,065
0
8,949
18,571
16,978
0
1,053
17,518
0
107,137
W
2,760
1,474
0
625
9,535
4,234
806
4,495
5,040
0
85,597
W
Ravana
Ohio_CIe
Ravana
6,437
1,335
0
858
7,889
4,571
0
2,525
5,364
0
84,145
L
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
4,546
447
0
1,818
10,106
9,625
261
4,702
5,404
24,302
1,014
W
Merlin
5,344
179
0
570
5,357
2,519
0
1,416
3,941
88,980
732
L
Neith
v4mp3nbyy
Neith
10,872
4,059
0
6,051
16,006
5,971
2,695
867
15,097
0
86,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,097
Gold Earned
47,836
464
Minions Killed
635
0
Camps Cleared
0
1,344,248
Distance Traveled
1,770,029
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,099
535
91
5
0
352,489
4
L
Fenrir
8,491
499
121
7
0
391,330
1
L
Kukulkan
8,731
514
124
7
0
306,800
5
W
Sun Wukong
11,297
665
162
10
0
357,758
0
W
Nut
9,575
563
141
8
0
314,485
0
W
Ravana
9,139
538
117
7
0
395,630
0
L
Medusa
5,292
311
1
0
0
0
0
W
Bacchus
7,738
455
34
2
0
323,522
0
W
Merlin
10,087
593
181
11
0
378,634
6
L
Neith
8,484
499
127
7
0
293,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role