Player Matchup

Fenrir
Fenrir
Silver I
DemonNoHands
Fenrir
Silver I
Level 60
God Stats
2W - 5L
1,533 SR
Queue Stats
60W - 72L
1,199 MMR
Party 2
Cthulhu
Cthulhu
Gold IV
Omvi
Cthulhu
Gold IV
Level 128
God Stats
16W - 11L
1,749 SR
Queue Stats
47W - 54L
1,291 MMR
Party 2
Anubis
Anubis
Gold V
Smitero8755
Anubis
Gold V
Level 73
God Stats
0W - 3L
1,497 SR
Queue Stats
176W - 182L
1,253 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 87
1,593 SR
1,248 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 170
1,477 SR
1,264 MMR
Ra
Ra
Gold V
DieHardDavis15
Ra
Gold V
Level 128
God Stats
11W - 17L
1,564 SR
Queue Stats
188W - 190L
1,210 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
killgill2
Gilgamesh
Gold III
Level 219
God Stats
22W - 21L
1,527 SR
Queue Stats
169W - 196L
1,483 MMR
Party 1
Horus
Horus
Silver II
lordmagness
Horus
Silver II
Level 162
God Stats
3W - 5L
1,340 SR
Queue Stats
110W - 136L
1,099 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
1 / 5 / 3
8,353
643
6,573
16,746
7,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
Omvi
Cthulhu
15
6 / 2 / 2
9,598
738
14,484
14,462
15,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
9
1 / 3 / 0
7,792
599
2,533
4,834
1,565
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
AchillesNe ZhaBacchusKuzenbo

VS

Bans
VulcanDiscordiaDanzaburouMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 5
10,594
815
10,667
9,314
4,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
killgill2
Gilgamesh
15
3 / 3 / 6
9,804
754
11,044
14,109
9,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Short Bow

Short Bow

+15%
Attack Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 2 / 6
9,466
728
6,731
15,456
10,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
8
Kills
10
10
Deaths
8
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
5
3
0.5
W
4
3
5
2.17
L
Cthulhu
Omvi
Cthulhu
6
2
2
3.5
L
Anubis
1
3
0
0.33
W
Gilgamesh
killgill2
Gilgamesh
3
3
6
2
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,590
Damage
28,442
36,042
Taken
38,879
24,810
Mitigated
23,600
4,924
Healing
13,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
6,573
1,213
206
2,089
16,746
7,250
0
3,943
12,170
0
26,525
W
10,667
754
3,038
4,853
9,314
4,019
951
3,937
5,026
54,942
714
L
Cthulhu
Omvi
Cthulhu
14,484
373
0
1,903
14,462
15,995
0
4,760
8,453
37,074
0
L
Anubis
2,533
98
0
726
4,834
1,565
0
923
3,737
18,023
0
W
Gilgamesh
killgill2
Gilgamesh
11,044
3,433
0
1,576
14,109
9,174
1,475
6,871
6,829
603
31,399
W
6,731
2,586
864
3,487
15,456
10,407
788
5,333
9,692
218
16,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,743
Gold Earned
29,864
106
Minions Killed
154
0
Camps Cleared
0
513,085
Distance Traveled
680,300
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,353
643
29
2
0
210,802
3
W
Ra
10,594
815
90
7
0
224,254
4
L
Cthulhu
9,598
738
49
4
0
224,529
2
L
Anubis
7,792
599
28
2
0
77,754
0
W
Gilgamesh
9,804
754
46
4
0
236,695
2
W
Horus
9,466
728
18
1
0
219,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role