Player Matchup

Terra
Terra
 
Terra
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Ddiegocalderonn
Bellona
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 51L
1,466 Elo+
Solo
Jormungandr
Jormungandr
Vicliuc
Jormungandr
Level 120
God Stats
5W - 2L
1,500 SR
Queue Stats
164W - 181L
1,468 Elo+
Solo
Ravana
Ravana
shtomajkati
Ravana
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,611 Elo+
Solo
Ares
Ares
КоролеваСелестия
Ares
Level 89
God Stats
3W - 1L
1,848 SR
Queue Stats
50W - 31L
1,637 Elo+
Solo
Team Averages
Level 119
1,570 SR
1,536 Elo+

VS

Team Averages
Level 131
1,597 SR
1,515 Elo+
Pele
Pele
 
Pele
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
BlunaXtreme
Guan Yu
Level 158
God Stats
4W - 4L
1,444 SR
Queue Stats
426W - 435L
1,500 Elo+
Solo
Merlin
Merlin
DrJizztazztic
Merlin
Level 127
God Stats
14W - 6L
2,013 SR
Queue Stats
366W - 393L
1,513 Elo+
Party 1
Janus
Janus
E-Eye
Janus
Level 132
God Stats
9W - 14L
1,601 SR
Queue Stats
564W - 574L
1,529 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SundIey-
Ah Muzen Cab
Level 125
God Stats
4W - 6L
1,426 SR
Queue Stats
269W - 266L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
2 / 2 / 5
7,833
783
5,915
11,994
14,835
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
1 / 2 / 11
8,325
833
9,046
13,392
15,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
Vicliuc
Jormungandr
15
2 / 2 / 7
8,306
831
13,308
10,609
13,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ravana
15
3 / 1 / 6
8,537
854
8,208
8,772
7,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 2 / 5
8,718
872
8,103
10,821
13,638
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
3 / 6 / 2
7,642
764
9,173
11,791
5,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
BlunaXtreme
Guan Yu
12
0 / 3 / 8
7,388
739
4,075
14,631
11,169
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 2 / 1
7,782
778
9,558
6,927
2,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Janus
E-Eye
Janus
13
1 / 1 / 6
7,195
720
11,003
6,254
2,596
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
SundIey-
Ah Muzen Cab
15
3 / 1 / 5
7,926
793
10,205
7,574
3,177
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
31
12
Kills
9
9
Deaths
13
34
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
2
2
5
2.25
L
Pele
 
Pele
3
6
2
0.67
L
Guan Yu
BlunaXtreme
Guan Yu
0
3
8
1.33
W
1
2
11
3.25
L
2
2
1
1.25
L
Janus
E-Eye
Janus
1
1
6
4
L
Ah Muzen Cab
SundIey-
Ah Muzen Cab
3
1
5
5.5
W
Jormungandr
Vicliuc
Jormungandr
2
2
7
2.75
W
Ravana
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,580
Damage
44,014
55,588
Taken
47,177
64,808
Mitigated
25,415
22,522
Healing
18,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
5,915
583
4,303
3,413
11,994
14,835
56
4,696
7,298
12,472
0
L
Pele
 
Pele
9,173
1,365
818
1,353
11,791
5,524
0
5,450
5,947
0
16,879
L
Guan Yu
BlunaXtreme
Guan Yu
4,075
258
6,463
5,653
14,631
11,169
0
7,866
6,015
2,605
5,132
W
9,046
1,417
582
3,398
13,392
15,148
137
3,986
9,406
0
16,000
L
9,558
504
600
439
6,927
2,949
0
3,407
3,212
22,925
0
L
Janus
E-Eye
Janus
11,003
340
119
1,240
6,254
2,596
0
4,581
1,180
18,532
406
L
Ah Muzen Cab
SundIey-
Ah Muzen Cab
10,205
988
987
373
7,574
3,177
0
4,281
3,073
0
20,333
W
Jormungandr
Vicliuc
Jormungandr
13,308
1,562
1,393
2,865
10,609
13,417
0
4,565
6,044
25,263
1,454
W
Ravana
8,208
1,537
774
613
8,772
7,770
736
4,051
4,721
0
25,032
W
8,103
344
2,709
2,472
10,821
13,638
383
5,172
5,649
9,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,719
Gold Earned
37,933
128
Minions Killed
93
0
Camps Cleared
0
966,334
Distance Traveled
943,913
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
7,833
783
6
1
0
204,355
0
L
Pele
7,642
764
12
1
0
163,847
0
L
Guan Yu
7,388
739
13
1
0
162,626
0
W
Bellona
8,325
833
33
3
0
215,042
0
L
Merlin
7,782
778
32
3
0
193,952
0
L
Janus
7,195
720
14
1
0
208,415
0
L
Ah Muzen Cab
7,926
793
22
2
0
215,073
0
W
Jormungandr
8,306
831
38
4
0
191,145
0
W
Ravana
8,537
854
48
5
0
198,781
0
W
Ares
8,718
872
3
0
0
157,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role