Player Matchup

Sylvanus
Sylvanus
Silver IV
Darklightning336
Sylvanus
Silver IV
Level 108
God Stats
2W - 2L
1,585 SR
Queue Stats
5W - 6L
1,418 MMR
Party 2
Gilgamesh
Gilgamesh
Gold V
Itachi-kuun
Gilgamesh
Gold V
Level 140
God Stats
9W - 6L
1,450 SR
Queue Stats
304W - 310L
1,209 MMR
Party 2
Artemis
Artemis
Gold III
SaltyNoSalting
Artemis
Gold III
Level 104
God Stats
14W - 9L
1,628 SR
Queue Stats
212W - 203L
1,448 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 117
1,554 SR
1,358 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 167
1,596 SR
1,244 MMR
Sobek
Sobek
Gold IV
Revolutionary2
Sobek
Gold IV
Level 119
God Stats
28W - 18L
1,637 SR
Queue Stats
40W - 51L
1,207 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
killgill2
Baron Samedi
Gold III
Level 219
God Stats
20W - 17L
1,612 SR
Queue Stats
169W - 196L
1,454 MMR
Party 1
Surtr
Surtr
Silver II
lordmagness
Surtr
Silver II
Level 162
God Stats
22W - 10L
1,540 SR
Queue Stats
110W - 136L
1,070 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 3 / 10
9,960
830
9,632
11,468
11,720
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gilgamesh
Itachi-kuun
Gilgamesh
13
5 / 4 / 8
9,391
783
12,276
17,023
13,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
5 / 0 / 13
10,071
839
15,192
9,125
5,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Ne ZhaBastetAchillesCerberus

VS

Bans
ThothChironDiscordiaOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 3
7,621
635
5,279
14,956
16,435
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
killgill2
Baron Samedi
12
1 / 8 / 2
7,884
657
7,744
12,922
8,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
5 / 7 / 1
9,114
760
13,287
18,422
14,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
18
Kills
7
7
Deaths
18
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
8
3
10
4.33
W
Gilgamesh
Itachi-kuun
Gilgamesh
5
4
8
2.25
L
1
3
3
0.83
W
5
0
13
11.5
L
Baron Samedi
killgill2
Baron Samedi
1
8
2
0.25
L
5
7
1
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,100
Damage
26,310
37,616
Taken
46,300
30,153
Mitigated
39,241
11,234
Healing
7,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,632
2,136
1,927
5,020
11,468
11,720
661
5,332
5,733
17,520
0
W
Gilgamesh
Itachi-kuun
Gilgamesh
12,276
4,206
0
3,069
17,023
13,317
674
4,311
12,404
0
42,725
L
5,279
501
0
1,826
14,956
16,435
0
2,610
12,327
12,659
0
W
15,192
5,474
0
1,218
9,125
5,116
1,385
3,650
5,223
514
48,227
L
Baron Samedi
killgill2
Baron Samedi
7,744
597
1,196
2,107
12,922
8,480
0
4,180
8,725
25,416
0
L
13,287
5,849
0
2,231
18,422
14,326
0
3,392
15,025
333
31,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,422
Gold Earned
24,619
160
Minions Killed
87
0
Camps Cleared
0
664,676
Distance Traveled
525,588
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,960
830
29
2
0
202,714
0
W
Gilgamesh
9,391
783
60
5
0
219,314
0
L
Sobek
7,621
635
14
1
0
183,240
0
W
Artemis
10,071
839
71
6
0
242,648
0
L
Baron Samedi
7,884
657
30
3
0
165,723
2
L
Surtr
9,114
760
43
4
0
176,625
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role