Player Matchup

Zhong Kui
Zhong Kui
ILxopy
Zhong Kui
Level 82
God Stats
2W - 6L
1,302 SR
Queue Stats
76W - 83L
1,464 Elo+
Party 2
Rama
Rama
IRxgee
Rama
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
72W - 102L
1,315 Elo+
Party 2
Nu Wa
Nu Wa
IVxps
Nu Wa
Level 87
God Stats
6W - 7L
1,438 SR
Queue Stats
124W - 139L
1,388 Elo+
Party 2
Odin
Odin
TwoStepGaming-
Odin
Level 48
God Stats
0W - 2L
1,247 SR
Queue Stats
0W - 2L
1,241 Elo+
Solo
Gilgamesh
Gilgamesh
happykiller950
Gilgamesh
Level 60
God Stats
2W - 5L
1,207 SR
Queue Stats
98W - 112L
1,355 Elo+
Party 2
Team Averages
Level 68
1,339 SR
1,352 Elo+

VS

Team Averages
Level 75
1,464 SR
1,471 Elo+
Nut
Nut
Riitalox
Nut
Level 64
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Arachne
Arachne
crash4L55555
Arachne
Level 127
God Stats
13W - 10L
1,605 SR
Queue Stats
287W - 286L
1,478 Elo+
Party 1
Achilles
Achilles
gavnlol-_-
Achilles
Level 81
God Stats
9W - 5L
1,601 SR
Queue Stats
474W - 464L
1,482 Elo+
Solo
Pele
Pele
hi_im_gimmy
Pele
Level 41
God Stats
3W - 1L
1,114 SR
Queue Stats
42W - 44L
1,422 Elo+
Solo
Scylla
Scylla
senior_station86
Scylla
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 122L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ILxopy
Zhong Kui
13
2 / 2 / 1
7,004
539
6,073
10,150
7,572
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rama
IRxgee
Rama
10
0 / 5 / 1
5,662
436
2,925
9,683
3,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
IVxps
Nu Wa
11
0 / 2 / 2
6,484
499
6,330
5,656
1,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

3
0 / 2 / 0
4,382
337
810
2,525
990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gilgamesh
happykiller950
Gilgamesh
10
2 / 1 / 1
5,888
453
6,070
12,280
6,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 2
6,951
535
4,588
6,626
2,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
crash4L55555
Arachne
13
4 / 0 / 2
7,232
556
7,219
8,355
4,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
gavnlol-_-
Achilles
15
3 / 0 / 1
9,216
709
3,399
8,342
6,408
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
2 / 1 / 1
6,785
522
5,129
10,334
4,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
1 / 2 / 0
6,865
528
3,580
8,411
2,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
4
Kills
12
12
Deaths
4
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
ILxopy
Zhong Kui
2
2
1
1.25
L
Rama
IRxgee
Rama
0
5
1
0.1
L
Nu Wa
IVxps
Nu Wa
0
2
2
0.5
W
2
1
2
3
L
0
2
0
0
W
Arachne
crash4L55555
Arachne
4
0
2
5
W
Achilles
gavnlol-_-
Achilles
3
0
1
3.5
L
Gilgamesh
happykiller950
Gilgamesh
2
1
1
2.5
W
2
1
1
2.5
W
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,208
Damage
23,915
40,294
Taken
42,068
19,793
Mitigated
20,205
8,434
Healing
9,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
ILxopy
Zhong Kui
6,073
885
0
5,699
10,150
7,572
219
222
9,832
62,408
0
L
Rama
IRxgee
Rama
2,925
2,360
0
1,030
9,683
3,493
0
0
9,564
0
36,970
L
Nu Wa
IVxps
Nu Wa
6,330
1,110
0
375
5,656
1,731
52
1,682
3,974
40,399
0
W
4,588
2,642
0
1,967
6,626
2,446
352
1,385
5,173
0
34,708
L
810
331
0
618
2,525
990
0
0
2,525
0
5,528
W
Arachne
crash4L55555
Arachne
7,219
5,742
0
1,584
8,355
4,499
131
1,352
6,949
0
38,116
W
Achilles
gavnlol-_-
Achilles
3,399
920
0
2,821
8,342
6,408
0
1,286
6,733
0
72,173
L
Gilgamesh
happykiller950
Gilgamesh
6,070
1,268
0
712
12,280
6,007
0
1,396
10,727
0
37,625
W
5,129
1,414
0
1,541
10,334
4,190
0
2,982
7,090
0
51,558
W
3,580
285
0
1,588
8,411
2,662
134
4,514
3,551
38,251
2,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,420
Gold Earned
37,049
319
Minions Killed
369
0
Camps Cleared
0
1,083,403
Distance Traveled
1,203,785
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,004
539
107
8
0
264,323
0
L
Rama
5,662
436
56
4
0
237,078
0
L
Nu Wa
6,484
499
95
7
0
213,923
2
W
Nut
6,951
535
61
5
0
244,010
0
L
Odin
4,382
337
8
1
0
61,237
0
W
Arachne
7,232
556
55
4
0
219,971
0
W
Achilles
9,216
709
118
9
0
234,613
0
L
Gilgamesh
5,888
453
53
4
0
306,842
0
W
Pele
6,785
522
74
6
0
313,983
0
W
Scylla
6,865
528
61
5
0
191,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role