Player Matchup

Cupid
Cupid
Platinum V
BoarBoar
Cupid
Platinum V
Level 62
God Stats
7W - 3L
1,294 SR
Queue Stats
92W - 83L
1,724 MMR
Solo
Nemesis
Nemesis
Gold I
Nevermore190
Nemesis
Gold I
Level 120
God Stats
0W - 3L
1,500 SR
Queue Stats
193W - 198L
1,717 MMR
Solo
Scylla
Scylla
Platinum V
WacoJameJame
Scylla
Platinum V
Level 82
God Stats
3W - 4L
1,771 SR
Queue Stats
85W - 86L
1,718 MMR
Solo
Chaac
Chaac
Gold I
dman4771
Chaac
Gold I
Level 159
God Stats
7W - 4L
1,753 SR
Queue Stats
53W - 48L
1,751 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
scrubbmachine
Cthulhu
Platinum IV
Level 123
God Stats
1W - 5L
1,218 SR
Queue Stats
72W - 63L
1,707 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 109
1,507 SR
1,724 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 137
1,554 SR
1,724 MMR
Neith
Neith
Platinum III
DemonìcWolf
Neith
Platinum III
Level 142
God Stats
3W - 3L
1,789 SR
Queue Stats
81W - 78L
1,854 MMR
Party 1
Sobek
Sobek
Platinum V
DieAvoider
Sobek
Platinum V
Level 147
God Stats
75W - 59L
1,592 SR
Queue Stats
198W - 186L
1,699 MMR
Solo
Surtr
Surtr
Gold V
SealofDenial
Surtr
Gold V
Level 107
God Stats
3W - 0L
1,645 SR
Queue Stats
5W - 3L
1,610 MMR
Party 1
Loki
Loki
Gold I
Wrathsingaming
Loki
Gold I
Level 142
God Stats
1W - 2L
1,162 SR
Queue Stats
91W - 86L
1,711 MMR
Solo
Kukulkan
Kukulkan
Gold I
hodor0126
Kukulkan
Gold I
Level 147
God Stats
24W - 21L
1,582 SR
Queue Stats
272W - 282L
1,747 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
BoarBoar
Cupid
6
0 / 1 / 0
3,085
617
2,596
3,894
1,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Nemesis
Nevermore190
Nemesis
2
0 / 0 / 0
2,578
516
0
599
163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Scylla
8
0 / 0 / 0
3,577
715
421
1,076
279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chaac
dman4771
Chaac
7
0 / 0 / 0
3,834
767
1,345
3,844
1,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Cthulhu
6
0 / 1 / 0
3,469
694
1,585
3,995
2,092
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Bans
KuzenboVulcanOdinAo Kuang

VS

Bans
AresMulanSun WukongThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 1
3,437
687
2,953
2,996
931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
6
0 / 0 / 2
3,549
710
1,672
4,200
2,868
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 0 / 0
3,739
748
2,133
2,801
1,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

7
1 / 0 / 0
3,757
751
1,028
2,830
796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
hodor0126
Kukulkan
6
0 / 0 / 0
3,710
742
169
1,022
302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
2
2
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cupid
BoarBoar
Cupid
0
1
0
0
W
1
0
1
1.5
W
Sobek
0
0
2
1
L
Nemesis
Nevermore190
Nemesis
0
0
0
0
W
0
0
0
0
L
Scylla
0
0
0
0
W
1
0
0
1
L
Chaac
dman4771
Chaac
0
0
0
0
W
Kukulkan
hodor0126
Kukulkan
0
0
0
0
L
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,947
Damage
7,955
13,408
Taken
13,849
5,222
Mitigated
6,236
5,538
Healing
6,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
BoarBoar
Cupid
2,596
1,500
0
1,906
3,894
1,102
0
820
3,074
0
15,513
W
2,953
1,875
0
1,080
2,996
931
0
776
2,220
0
21,287
W
Sobek
1,672
271
0
2,628
4,200
2,868
0
650
3,550
7,575
0
L
Nemesis
Nevermore190
Nemesis
0
0
0
243
599
163
0
0
599
0
3,118
W
2,133
957
0
1,369
2,801
1,339
0
0
2,801
653
20,999
L
Scylla
421
36
0
500
1,076
279
0
153
923
18,502
0
W
1,028
245
0
1,397
2,830
796
0
273
2,545
0
19,328
L
Chaac
dman4771
Chaac
1,345
219
0
1,477
3,844
1,586
0
69
3,456
0
24,386
W
Kukulkan
hodor0126
Kukulkan
169
39
0
500
1,022
302
0
247
727
21,047
439
L
Cthulhu
1,585
182
0
1,412
3,995
2,092
0
852
3,143
17,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,543
Gold Earned
18,192
169
Minions Killed
183
0
Camps Cleared
0
432,575
Distance Traveled
538,260
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
3,085
617
22
4
0
110,060
0
W
Neith
3,437
687
39
8
0
114,668
0
W
Sobek
3,549
710
9
2
0
104,505
4
L
Nemesis
2,578
516
8
2
0
23,088
0
W
Surtr
3,739
748
54
11
0
110,007
2
L
Scylla
3,577
715
47
9
0
94,494
0
W
Loki
3,757
751
35
7
0
116,528
0
L
Chaac
3,834
767
60
12
0
95,167
0
W
Kukulkan
3,710
742
46
9
0
92,552
0
L
Cthulhu
3,469
694
32
6
0
109,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role