Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
DiegoGR
Zeus
Level 198
God Stats
2W - 4L
1,544 SR
Queue Stats
255W - 235L
1,558 Elo+
Party 1
Bacchus
Bacchus
itzan1999
Bacchus
Level 184
God Stats
18W - 17L
1,550 SR
Queue Stats
226W - 199L
1,531 Elo+
Party 1
Chang'e
Chang'e
mariogc99
Chang'e
Level 159
God Stats
12W - 13L
1,793 SR
Queue Stats
101W - 83L
1,578 Elo+
Party 1
Medusa
Medusa
tva463
Medusa
Level 139
God Stats
6W - 3L
1,741 SR
Queue Stats
250W - 242L
1,525 Elo+
Solo
Team Averages
Level 168
1,626 SR
1,538 Elo+

VS

Team Averages
Level 142
1,623 SR
1,552 Elo+
He Bo
He Bo
 
He Bo
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Chаmr
Surtr
Level 181
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,592 Elo+
Solo
Izanami
Izanami
DrTibex
Izanami
Level 207
God Stats
39W - 33L
1,679 SR
Queue Stats
229W - 235L
1,549 Elo+
Solo
Ne Zha
Ne Zha
Droggelibecher
Ne Zha
Level 130
God Stats
12W - 17L
1,641 SR
Queue Stats
306W - 298L
1,549 Elo+
Solo
Anubis
Anubis
Overgrog33
Anubis
Level 145
God Stats
25W - 13L
1,796 SR
Queue Stats
365W - 341L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
0 / 4 / 1
6,071
467
3,883
7,985
3,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
DiegoGR
Zeus
13
1 / 1 / 2
6,523
502
5,012
4,527
1,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
itzan1999
Bacchus
11
0 / 0 / 3
6,270
482
3,336
6,127
5,232
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
mariogc99
Chang'e
11
0 / 4 / 0
6,103
469
4,372
9,972
3,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
tva463
Medusa
10
3 / 4 / 0
6,101
469
4,471
11,958
4,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
2 / 1 / 1
7,268
559
3,948
7,559
2,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Surtr
Chаmr
Surtr
15
3 / 0 / 2
9,312
716
10,083
12,140
7,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
DrTibex
Izanami
15
4 / 0 / 0
8,257
635
5,452
7,938
3,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
2 / 1 / 2
7,274
560
4,183
6,177
4,420
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Anubis
Overgrog33
Anubis
13
2 / 2 / 1
7,711
593
4,127
4,800
2,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
4
Kills
13
13
Deaths
4
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
4
1
0.13
W
He Bo
 
He Bo
2
1
1
2.5
W
Surtr
Chаmr
Surtr
3
0
2
4
L
Zeus
DiegoGR
Zeus
1
1
2
2
W
Izanami
DrTibex
Izanami
4
0
0
4
W
2
1
2
3
W
Anubis
Overgrog33
Anubis
2
2
1
1.25
L
Bacchus
itzan1999
Bacchus
0
0
3
1.5
L
Chang'e
mariogc99
Chang'e
0
4
0
0
L
Medusa
tva463
Medusa
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,074
Damage
27,793
40,569
Taken
38,614
17,681
Mitigated
19,464
10,356
Healing
17,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
3,883
1,405
0
1,775
7,985
3,267
0
462
7,523
0
52,659
W
He Bo
 
He Bo
3,948
196
0
4,939
7,559
2,286
0
1,999
5,560
61,211
0
W
Surtr
Chаmr
Surtr
10,083
4,089
0
4,163
12,140
7,250
69
3,661
7,768
2,306
79,680
L
Zeus
DiegoGR
Zeus
5,012
319
0
700
4,527
1,250
0
2,571
1,786
70,225
0
W
Izanami
DrTibex
Izanami
5,452
3,228
0
4,027
7,938
3,088
2,915
804
7,134
0
83,744
W
4,183
1,126
0
2,617
6,177
4,420
0
2,762
3,415
0
21,243
W
Anubis
Overgrog33
Anubis
4,127
149
0
1,496
4,800
2,420
0
2,783
2,017
52,721
543
L
Bacchus
itzan1999
Bacchus
3,336
783
0
2,553
6,127
5,232
0
1,019
5,068
12,328
0
L
Chang'e
mariogc99
Chang'e
4,372
82
120
2,464
9,972
3,501
0
691
9,239
39,964
0
L
Medusa
tva463
Medusa
4,471
1,668
0
2,744
11,958
4,431
13
3,386
8,408
0
35,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,068
Gold Earned
39,822
382
Minions Killed
519
0
Camps Cleared
0
1,265,500
Distance Traveled
1,354,248
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,071
467
83
6
0
239,777
1
W
He Bo
7,268
559
84
6
0
288,097
2
W
Surtr
9,312
716
128
10
0
282,642
0
L
Zeus
6,523
502
117
9
0
262,076
1
W
Izanami
8,257
635
154
12
0
275,037
1
W
Ne Zha
7,274
560
29
2
0
275,001
4
W
Anubis
7,711
593
124
10
0
233,471
0
L
Bacchus
6,270
482
16
1
0
295,915
0
L
Chang'e
6,103
469
101
8
0
252,838
0
L
Medusa
6,101
469
65
5
0
214,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role