Player Matchup

Hera
Hera
Gold IV
Bad-Panda85
Hera
Gold IV
Level 155
God Stats
31W - 37L
1,438 SR
Queue Stats
258W - 272L
1,452 MMR
Solo
Fenrir
Fenrir
Bronze III
FLOWERS_RAINBOWS
Fenrir
Bronze III
Level 106
God Stats
0W - 3L
1,351 SR
Queue Stats
5W - 18L
1,410 MMR
Solo
Horus
Horus
Bronze III
LOLxNasty
Horus
Bronze III
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,400 MMR
Solo
Artemis
Artemis
Bronze IV
Sb_Chriss
Artemis
Bronze IV
Level 105
God Stats
2W - 6L
1,382 SR
Queue Stats
38W - 63L
1,458 MMR
Solo
Bastet
Bastet
Gold V
StarburstMe69
Bastet
Gold V
Level 159
God Stats
7W - 6L
1,501 SR
Queue Stats
150W - 160L
1,391 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 133
1,435 SR
1,422 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 129
1,441 SR
1,485 MMR
King Arthur
King Arthur
Silver II
 
King Arthur
Silver II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Neith
Neith
Bronze III
AdelesBushiana
Neith
Bronze III
Level 116
God Stats
2W - 1L
1,558 SR
Queue Stats
5W - 16L
1,500 MMR
Party 1
Janus
Janus
Bronze III
DamnGroundCloud
Janus
Bronze III
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,502 MMR
Solo
Sobek
Sobek
Gold III
Zunofureku-
Sobek
Gold III
Level 225
God Stats
5W - 3L
1,427 SR
Queue Stats
242W - 248L
1,459 MMR
Solo
Bacchus
Bacchus
Gold V
armada32
Bacchus
Gold V
Level 121
God Stats
2W - 1L
1,221 SR
Queue Stats
31W - 34L
1,466 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
4,019
670
1,302
3,054
918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 0 / 0
3,125
521
573
2,734
968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
LOLxNasty
Horus
2
0 / 1 / 0
2,769
462
386
1,709
1,087
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
Sb_Chriss
Artemis
5
0 / 2 / 0
3,407
568
1,135
3,631
1,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

8
1 / 0 / 0
4,296
716
2,497
4,544
1,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
BellonaAphroditeSusanoThanatos

VS

Bans
ArachneMedusaNutCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
6
0 / 1 / 0
3,413
569
2,363
4,895
3,480
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
2 / 0 / 1
4,140
690
1,752
1,034
304
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
0 / 0 / 1
4,252
709
785
1,593
457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
1 / 0 / 2
3,797
633
1,073
3,271
1,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bacchus
armada32
Bacchus
6
1 / 0 / 2
4,069
678
1,415
3,330
2,694
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
10
1
Kills
4
4
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
1
0
0
W
2
0
1
2.5
L
0
1
0
0
W
0
0
1
0.5
L
0
0
0
0
L
Horus
LOLxNasty
Horus
0
1
0
0
L
Artemis
Sb_Chriss
Artemis
0
2
0
0
L
1
0
0
1
W
1
0
2
2
W
Bacchus
armada32
Bacchus
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,893
Damage
7,388
15,672
Taken
14,123
5,438
Mitigated
8,636
3,882
Healing
5,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
2,363
205
0
922
4,895
3,480
0
0
4,895
0
16,522
W
1,752
695
0
624
1,034
304
0
0
1,034
0
21,063
L
1,302
74
0
494
3,054
918
0
1,239
1,725
24,127
0
W
785
80
0
840
1,593
457
0
837
596
27,119
0
L
573
93
0
565
2,734
968
0
157
2,533
0
7,558
L
Horus
LOLxNasty
Horus
386
266
127
490
1,709
1,087
0
721
936
0
1,472
L
Artemis
Sb_Chriss
Artemis
1,135
433
0
454
3,631
1,053
0
930
2,661
0
16,288
L
2,497
616
0
1,752
4,544
1,412
0
0
4,544
0
29,061
W
1,073
107
0
1,677
3,271
1,701
0
215
2,966
13,466
0
W
Bacchus
armada32
Bacchus
1,415
357
0
1,200
3,330
2,694
0
0
3,330
12,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,616
Gold Earned
19,671
153
Minions Killed
185
0
Camps Cleared
0
520,960
Distance Traveled
596,178
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
3,413
569
32
5
0
127,907
0
W
Neith
4,140
690
37
6
0
101,013
2
L
Hera
4,019
670
54
9
0
144,650
0
W
Janus
4,252
709
65
11
0
125,728
2
L
Fenrir
3,125
521
20
3
0
123,787
0
L
Horus
2,769
462
6
1
0
34,909
0
L
Artemis
3,407
568
24
4
0
97,886
0
L
Bastet
4,296
716
49
8
0
119,728
0
W
Sobek
3,797
633
35
6
0
127,454
0
W
Bacchus
4,069
678
16
3
0
114,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role