Player Matchup

Anhur
Anhur
Gold II
Adaptson
Anhur
Gold II
Level 158
God Stats
3W - 5L
1,865 SR
Queue Stats
90W - 70L
1,501 MMR
Party 2
Cthulhu
Cthulhu
Gold II
DarrenReid3
Cthulhu
Gold II
Level 145
God Stats
9W - 6L
1,637 SR
Queue Stats
78W - 62L
1,458 MMR
Party 2
Sobek
Sobek
Gold II
O19R
Sobek
Gold II
Level 152
God Stats
3W - 0L
1,555 SR
Queue Stats
78W - 61L
1,501 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 152
1,685 SR
1,487 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 155
1,418 SR
1,480 MMR
Scylla
Scylla
Gold V
Eurynomos
Scylla
Gold V
Level 157
God Stats
24W - 23L
1,618 SR
Queue Stats
128W - 117L
1,503 MMR
Party 1
Kuzenbo
Kuzenbo
Silver II
Pirlok
Kuzenbo
Silver II
Level 159
God Stats
4W - 6L
1,320 SR
Queue Stats
53W - 32L
1,414 MMR
Party 1
Gilgamesh
Gilgamesh
Silver I
megamocny73
Gilgamesh
Silver I
Level 149
God Stats
0W - 1L
1,317 SR
Queue Stats
82W - 65L
1,522 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Adaptson
Anhur
15
3 / 2 / 4
10,404
694
9,468
11,111
5,550
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
DarrenReid3
Cthulhu
16
3 / 0 / 4
10,796
720
14,997
11,640
12,450
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sobek
O19R
Sobek
16
1 / 1 / 4
9,960
664
9,584
14,908
16,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
Ne ZhaAchillesThothCharonDiscordia

VS

Bans
MartichorasHachimanKukulkanNeithBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Eurynomos
Scylla
16
2 / 3 / 1
10,192
679
9,239
9,466
4,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
Pirlok
Kuzenbo
16
1 / 0 / 2
9,368
625
8,068
15,224
21,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
megamocny73
Gilgamesh
11
0 / 4 / 1
8,023
535
6,232
14,385
11,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
7
Kills
3
3
Deaths
7
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anhur
Adaptson
Anhur
3
2
4
2.5
W
Cthulhu
DarrenReid3
Cthulhu
3
0
4
5
L
Scylla
Eurynomos
Scylla
2
3
1
0.83
W
Sobek
O19R
Sobek
1
1
4
3
L
Kuzenbo
Pirlok
Kuzenbo
1
0
2
2
L
Gilgamesh
megamocny73
Gilgamesh
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,049
Damage
23,539
37,659
Taken
39,075
34,796
Mitigated
37,200
10,275
Healing
7,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Adaptson
Anhur
9,468
5,368
0
2,718
11,111
5,550
2,415
6,766
3,743
0
49,541
W
Cthulhu
DarrenReid3
Cthulhu
14,997
860
796
2,415
11,640
12,450
248
5,148
6,022
47,898
1,771
L
Scylla
Eurynomos
Scylla
9,239
663
0
2,205
9,466
4,128
0
4,909
3,797
47,093
0
W
Sobek
O19R
Sobek
9,584
416
0
4,346
14,908
16,796
96
4,446
9,844
28,755
7,297
L
Kuzenbo
Pirlok
Kuzenbo
8,068
2,098
0
3,518
15,224
21,374
0
6,852
7,412
33,289
44
L
Gilgamesh
megamocny73
Gilgamesh
6,232
1,337
0
1,791
14,385
11,698
0
6,993
6,428
0
19,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,160
Gold Earned
27,583
219
Minions Killed
163
0
Camps Cleared
0
851,565
Distance Traveled
796,299
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,404
694
81
5
0
249,007
1
W
Cthulhu
10,796
720
96
6
0
293,496
3
L
Scylla
10,192
679
110
7
0
280,888
0
W
Sobek
9,960
664
42
3
0
309,062
4
L
Kuzenbo
9,368
625
26
2
0
293,088
2
L
Gilgamesh
8,023
535
27
2
0
222,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role