Player Matchup

Baron Samedi
Baron Samedi
JJeru
Baron Samedi
Level 118
God Stats
34W - 17L
1,656 SR
Queue Stats
107W - 91L
1,538 Elo+
Solo
Ganesha
Ganesha
Lord Cthulhu544
Ganesha
Level 166
God Stats
16W - 8L
1,728 SR
Queue Stats
211W - 202L
1,567 Elo+
Solo
Lancelot
Lancelot
iOptimize
Lancelot
Level 177
God Stats
2W - 2L
1,482 SR
Queue Stats
117W - 104L
1,576 Elo+
Party 1
Ishtar
Ishtar
madbomber27
Ishtar
Level 189
God Stats
12W - 12L
1,497 SR
Queue Stats
136W - 127L
1,565 Elo+
Party 1
Discordia
Discordia
one1n3
Discordia
Level 123
God Stats
5W - 7L
1,423 SR
Queue Stats
310W - 191L
1,608 Elo+
Solo
Team Averages
Level 155
1,557 SR
1,571 Elo+

VS

Team Averages
Level 177
1,534 SR
1,544 Elo+
Nut
Nut
AmishLeprechaun
Nut
Level 159
God Stats
31W - 28L
1,423 SR
Queue Stats
148W - 126L
1,567 Elo+
Solo
Ix Chel
Ix Chel
I_KingGhouly
Ix Chel
Level 159
God Stats
4W - 4L
1,282 SR
Queue Stats
18W - 14L
1,585 Elo+
Party 2
Surtr
Surtr
MeatElevator
Surtr
Level 157
God Stats
3W - 2L
1,598 SR
Queue Stats
96W - 99L
1,533 Elo+
Solo
Ymir
Ymir
MyBaBBydAddY21Tv
Ymir
Level 206
God Stats
3W - 1L
1,857 SR
Queue Stats
14W - 14L
1,516 Elo+
Party 2
Ao Kuang
Ao Kuang
REY D MAGNUS
Ao Kuang
Level 206
God Stats
3W - 8L
1,510 SR
Queue Stats
140W - 151L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JJeru
Baron Samedi
14
5 / 0 / 6
7,667
958
10,017
6,154
3,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 0 / 11
7,615
952
3,085
9,327
8,031
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lancelot
iOptimize
Lancelot
13
5 / 1 / 4
7,659
957
9,695
9,523
5,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ishtar
14
4 / 0 / 7
7,825
978
11,336
9,247
4,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
one1n3
Discordia
14
3 / 0 / 6
7,453
932
9,793
5,398
2,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
6,220
778
6,599
8,006
3,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Ix Chel
I_KingGhouly
Ix Chel
13
1 / 2 / 0
6,914
864
6,876
7,777
3,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
0 / 2 / 1
6,341
793
7,450
11,514
9,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 4 / 1
6,382
798
1,481
11,846
9,272
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ao Kuang
REY D MAGNUS
Ao Kuang
11
0 / 6 / 1
6,173
772
6,043
12,452
5,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
5
17
Kills
1
1
Deaths
17
34
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Ix Chel
I_KingGhouly
Ix Chel
1
2
0
0.5
W
Baron Samedi
JJeru
Baron Samedi
5
0
6
8
W
0
0
11
5.5
L
0
2
1
0.25
L
0
4
1
0.13
L
Ao Kuang
REY D MAGNUS
Ao Kuang
0
6
1
0.08
W
Lancelot
iOptimize
Lancelot
5
1
4
7
W
Ishtar
4
0
7
7.5
W
Discordia
one1n3
Discordia
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,926
Damage
28,449
39,649
Taken
51,595
23,753
Mitigated
31,553
15,652
Healing
9,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,599
3,515
0
805
8,006
3,268
0
3,900
4,106
0
17,713
L
Ix Chel
I_KingGhouly
Ix Chel
6,876
1,044
1,298
2,383
7,777
3,658
66
2,814
4,963
24,469
0
W
Baron Samedi
JJeru
Baron Samedi
10,017
683
2,683
3,755
6,154
3,949
156
1,676
4,478
24,582
0
W
3,085
351
1,726
3,141
9,327
8,031
0
2,626
6,701
12,487
0
L
7,450
2,385
0
1,658
11,514
9,992
0
4,779
6,735
313
16,938
L
1,481
382
0
1,420
11,846
9,272
0
7,484
4,362
3,534
0
L
Ao Kuang
REY D MAGNUS
Ao Kuang
6,043
889
0
2,279
12,452
5,363
0
3,918
8,534
12,941
1,628
W
Lancelot
iOptimize
Lancelot
9,695
2,434
0
678
9,523
5,084
0
4,127
5,396
0
23,891
W
Ishtar
11,336
7,095
0
2,712
9,247
4,543
967
4,037
5,210
0
32,327
W
Discordia
one1n3
Discordia
9,793
654
0
957
5,398
2,146
855
1,982
3,416
25,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,219
Gold Earned
32,030
204
Minions Killed
116
0
Camps Cleared
0
937,070
Distance Traveled
794,254
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
6,220
778
30
4
0
122,099
0
L
Ix Chel
6,914
864
43
5
0
167,415
0
W
Baron Samedi
7,667
958
56
7
0
186,021
0
W
Ganesha
7,615
952
3
0
0
181,138
0
L
Surtr
6,341
793
23
3
0
187,243
0
L
Ymir
6,382
798
5
1
0
154,773
0
L
Ao Kuang
6,173
772
15
2
0
162,724
0
W
Lancelot
7,659
957
42
5
0
229,482
0
W
Ishtar
7,825
978
56
7
0
156,915
0
W
Discordia
7,453
932
47
6
0
183,514
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role