Player Matchup

Bacchus
Bacchus
Aiitor11
Bacchus
Level 117
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 53L
1,452 Elo+
Party 1
Skadi
Skadi
CarlosDF21
Skadi
Level 103
God Stats
4W - 4L
1,497 SR
Queue Stats
61W - 56L
1,490 Elo+
Party 1
Anubis
Anubis
Latta
Anubis
Level 129
God Stats
8W - 1L
1,904 SR
Queue Stats
67W - 63L
1,433 Elo+
Solo
Eset
Eset
TheFatGandalfs
Eset
Level 117
God Stats
5W - 4L
1,544 SR
Queue Stats
138W - 132L
1,526 Elo+
Solo
Horus
Horus
Unnamedyuanti
Horus
Level 159
God Stats
26W - 12L
1,574 SR
Queue Stats
266W - 249L
1,529 Elo+
Solo
Team Averages
Level 125
1,604 SR
1,486 Elo+

VS

Team Averages
Level 100
1,656 SR
1,519 Elo+
Janus
Janus
Delfinake
Janus
Level 79
God Stats
7W - 11L
1,495 SR
Queue Stats
129W - 120L
1,480 Elo+
Solo
Izanami
Izanami
IIIkiper999
Izanami
Level 57
God Stats
6W - 2L
1,873 SR
Queue Stats
17W - 19L
1,608 Elo+
Solo
Chaac
Chaac
IvanLic
Chaac
Level 74
God Stats
16W - 18L
1,526 SR
Queue Stats
328W - 313L
1,491 Elo+
Solo
Odin
Odin
KartoShk4
Odin
Level 142
God Stats
2W - 1L
1,803 SR
Queue Stats
63W - 52L
1,485 Elo+
Party 2
Arachne
Arachne
RinTime
Arachne
Level 148
God Stats
5W - 4L
1,581 SR
Queue Stats
117W - 107L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Aiitor11
Bacchus
9
2 / 0 / 4
5,615
562
4,486
6,628
5,848
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Skadi
10
1 / 1 / 4
5,077
508
6,655
6,649
2,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Anubis
Latta
Anubis
12
6 / 0 / 0
7,487
749
6,002
5,651
2,608
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
5 / 1 / 4
6,915
692
4,490
4,206
1,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 1 / 7
6,057
606
4,548
8,470
3,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Delfinake
Janus
9
0 / 5 / 1
4,988
499
3,747
5,654
1,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
IIIkiper999
Izanami
8
1 / 2 / 2
4,890
489
4,210
6,273
2,255
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chaac
IvanLic
Chaac
8
1 / 3 / 1
5,043
504
4,580
10,169
8,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Odin
8
0 / 4 / 0
4,446
445
1,297
8,338
3,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
RinTime
Arachne
9
0 / 3 / 0
4,761
476
2,207
7,724
2,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
17
Kills
2
3
Deaths
17
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Aiitor11
Bacchus
2
0
4
4
W
Skadi
1
1
4
3
L
Janus
Delfinake
Janus
0
5
1
0.1
L
Izanami
IIIkiper999
Izanami
1
2
2
1
L
Chaac
IvanLic
Chaac
1
3
1
0.5
L
Odin
0
4
0
0
W
Anubis
Latta
Anubis
6
0
0
6
L
Arachne
RinTime
Arachne
0
3
0
0
W
5
1
4
7
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,181
Damage
16,041
31,604
Taken
38,158
15,972
Mitigated
18,143
13,293
Healing
8,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Aiitor11
Bacchus
4,486
382
337
2,242
6,628
5,848
0
661
5,912
17,223
2,630
W
Skadi
6,655
2,522
0
1,430
6,649
2,261
15
511
6,094
0
37,819
L
Janus
Delfinake
Janus
3,747
203
0
190
5,654
1,670
0
2,704
2,738
30,821
0
L
Izanami
IIIkiper999
Izanami
4,210
2,659
0
448
6,273
2,255
0
2,955
3,192
0
26,993
L
Chaac
IvanLic
Chaac
4,580
1,018
0
4,031
10,169
8,213
0
1,753
8,376
0
24,331
L
Odin
1,297
168
0
630
8,338
3,781
0
4,676
3,662
0
19,574
W
Anubis
Latta
Anubis
6,002
425
0
3,678
5,651
2,608
0
0
5,651
51,300
1,839
L
Arachne
RinTime
Arachne
2,207
1,608
0
2,785
7,724
2,224
0
2,240
5,440
0
28,894
W
4,490
548
192
762
4,206
1,439
0
1,564
2,460
44,720
989
W
4,548
1,780
280
4,372
8,470
3,816
0
632
7,740
0
37,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,151
Gold Earned
24,128
358
Minions Killed
243
0
Camps Cleared
0
1,006,976
Distance Traveled
987,197
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,615
562
24
2
0
222,777
1
W
Skadi
5,077
508
62
6
0
180,424
0
L
Janus
4,988
499
73
7
0
171,698
0
L
Izanami
4,890
489
47
5
0
199,897
0
L
Chaac
5,043
504
34
3
0
202,172
0
L
Odin
4,446
445
36
4
0
190,301
0
W
Anubis
7,487
749
93
9
0
171,909
0
L
Arachne
4,761
476
53
5
0
223,129
1
W
Eset
6,915
692
111
11
0
205,558
2
W
Horus
6,057
606
68
7
0
226,308
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role