Player Matchup

Agni
Agni
Platinum I
MagiskeMikkel
Agni
Platinum I
Level 161
God Stats
2W - 1L
1,949 SR
Queue Stats
60W - 48L
2,027 MMR
Solo
Skadi
Skadi
Diamond V
MyBlxdez
Skadi
Diamond V
Level 134
God Stats
0W - 3L
1,500 SR
Queue Stats
337W - 308L
2,009 MMR
Solo
Amaterasu
Amaterasu
Diamond IV
PrinceofAsia
Amaterasu
Diamond IV
Level 155
God Stats
1W - 4L
1,529 SR
Queue Stats
188W - 156L
2,008 MMR
Solo
Thor
Thor
Platinum I
Scarycaramel
Thor
Platinum I
Level 129
God Stats
1W - 1L
1,830 SR
Queue Stats
109W - 83L
2,032 MMR
Solo
Yemoja
Yemoja
Diamond IV
ГнилыеЯйцаГеры
Yemoja
Diamond IV
Level 192
God Stats
0W - 2L
1,516 SR
Queue Stats
303W - 273L
2,008 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 154
1,665 SR
2,017 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 174
1,599 SR
1,912 MMR
Hercules
Hercules
Platinum I
 
Hercules
Platinum I
Level 244
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Diamond II
BlacKnife332
Neith
Diamond II
Level 178
God Stats
14W - 8L
1,593 SR
Queue Stats
379W - 351L
2,158 MMR
Party 1
Sylvanus
Sylvanus
Diamond III
Keïth
Sylvanus
Diamond III
Level 181
God Stats
1W - 0L
1,500 SR
Queue Stats
168W - 136L
2,107 MMR
Party 2
Anhur
Anhur
Platinum I
Nethernaut
Anhur
Platinum I
Level 109
God Stats
2W - 0L
1,752 SR
Queue Stats
35W - 33L
1,887 MMR
Party 2
King Arthur
King Arthur
Diamond V
ymmirheim
King Arthur
Diamond V
Level 156
God Stats
34W - 22L
1,649 SR
Queue Stats
99W - 96L
1,908 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 1
7,634
477
7,363
10,494
3,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Skadi
MyBlxdez
Skadi
12
0 / 3 / 2
7,435
465
4,938
9,374
2,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Amaterasu
PrinceofAsia
Amaterasu
13
0 / 3 / 0
7,873
492
7,956
26,027
25,802
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 4 / 0
7,367
460
7,704
13,787
6,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 0 / 3
7,363
460
4,103
13,309
8,013
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
AwilixAo KuangKuzenboThoth

VS

Bans
Ah Muzen CabSusanoAthenaAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
2 / 0 / 4
9,383
586
5,329
10,671
5,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
6 / 2 / 2
9,706
607
10,629
12,283
5,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Sylvanus
Keïth
Sylvanus
14
0 / 1 / 6
8,127
508
7,356
11,899
8,866
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
19
5 / 1 / 2
10,779
674
14,167
13,711
6,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
ymmirheim
King Arthur
15
2 / 0 / 2
9,399
587
18,673
15,175
18,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
4
Kills
15
15
Deaths
4
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
0
4
4
W
6
2
2
3.5
W
Sylvanus
Keïth
Sylvanus
0
1
6
3
L
1
5
1
0.3
L
Skadi
MyBlxdez
Skadi
0
3
2
0.33
W
Anhur
5
1
2
6
L
Amaterasu
PrinceofAsia
Amaterasu
0
3
0
0
L
3
4
0
0.75
W
King Arthur
ymmirheim
King Arthur
2
0
2
3
L
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,064
Damage
56,154
72,991
Taken
63,739
45,779
Mitigated
44,802
23,764
Healing
31,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,329
1,704
0
7,533
10,671
5,824
0
1,142
9,529
0
95,702
W
10,629
3,929
0
3,435
12,283
5,542
127
5,699
6,584
0
86,965
W
Sylvanus
Keïth
Sylvanus
7,356
2,081
3,801
4,927
11,899
8,866
0
2,859
9,040
35,507
6,359
L
7,363
434
0
1,827
10,494
3,636
0
1,069
9,425
56,468
1,107
L
Skadi
MyBlxdez
Skadi
4,938
1,681
0
1,652
9,374
2,235
0
1,648
7,726
0
52,857
W
Anhur
14,167
8,574
0
7,796
13,711
6,201
703
1,445
12,266
0
118,788
L
Amaterasu
PrinceofAsia
Amaterasu
7,956
4,376
0
12,269
26,027
25,802
0
2,594
23,433
0
69,989
L
7,704
3,036
0
396
13,787
6,093
0
508
13,279
0
64,543
W
King Arthur
ymmirheim
King Arthur
18,673
2,665
0
3,771
15,175
18,369
0
0
15,175
4,606
81,065
L
4,103
2,332
3,175
4,445
13,309
8,013
0
2,896
10,413
27,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,672
Gold Earned
47,394
484
Minions Killed
662
0
Camps Cleared
0
1,544,550
Distance Traveled
1,615,699
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,383
586
142
9
0
389,449
4
W
Neith
9,706
607
138
9
0
303,303
0
W
Sylvanus
8,127
508
54
3
0
296,449
1
L
Agni
7,634
477
114
7
0
298,576
5
L
Skadi
7,435
465
108
7
0
293,600
3
W
Anhur
10,779
674
197
12
0
300,409
0
L
Amaterasu
7,873
492
120
8
0
312,104
1
L
Thor
7,367
460
90
6
0
342,761
0
W
King Arthur
9,399
587
131
8
0
326,089
0
L
Yemoja
7,363
460
52
3
0
297,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role