Player Matchup

Izanami
Izanami
 
Izanami
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Yaiks
Ymir
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 3
Kali
Kali
itzgenetixxx
Kali
Level 26
God Stats
1W - 3L
1,521 SR
Queue Stats
47W - 51L
1,458 Elo+
Party 1
Ra
Ra
mousy73
Ra
Level 88
God Stats
1W - 4L
1,275 SR
Queue Stats
98W - 93L
1,500 Elo+
Party 3
Scylla
Scylla
xBloodcollector
Scylla
Level 216
God Stats
17W - 19L
1,380 SR
Queue Stats
356W - 353L
1,551 Elo+
Party 1
Team Averages
Level 112
1,435 SR
1,502 Elo+

VS

Team Averages
Level 112
1,553 SR
1,573 Elo+
Zhong Kui
Zhong Kui
Eliasolof
Zhong Kui
Level 120
God Stats
2W - 0L
1,729 SR
Queue Stats
76W - 57L
1,543 Elo+
Party 2
Thor
Thor
Ostbågen34
Thor
Level 28
God Stats
3W - 2L
1,565 SR
Queue Stats
68W - 48L
1,548 Elo+
Party 2
Cerberus
Cerberus
Saamboodei
Cerberus
Level 145
God Stats
16W - 4L
1,838 SR
Queue Stats
59W - 36L
1,765 Elo+
Solo
Horus
Horus
SnoopyJR420
Horus
Level 109
God Stats
1W - 1L
1,333 SR
Queue Stats
75W - 67L
1,507 Elo+
Solo
Neith
Neith
TroubleGamingTV
Neith
Level 157
God Stats
1W - 1L
1,297 SR
Queue Stats
48W - 43L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
0 / 1 / 0
8,004
572
5,117
7,985
3,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Ymir
Yaiks
Ymir
10
1 / 3 / 1
6,304
450
3,143
14,706
8,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 3 / 2
6,116
437
5,224
13,047
4,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
1 / 7 / 0
6,275
448
4,453
10,551
3,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 3 / 2
6,369
455
7,822
8,820
2,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Eliasolof
Zhong Kui
15
9 / 0 / 2
9,104
650
13,032
10,659
9,445
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

12
1 / 2 / 5
6,976
498
6,830
10,735
4,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
Saamboodei
Cerberus
13
3 / 0 / 4
8,031
574
8,097
8,904
7,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

10
0 / 1 / 4
6,664
476
3,332
10,579
7,723
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
3 / 0 / 2
7,663
547
5,364
7,233
2,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
3
Kills
16
17
Deaths
3
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
1
0
0
W
Zhong Kui
Eliasolof
Zhong Kui
9
0
2
10
W
1
2
5
1.75
W
Cerberus
Saamboodei
Cerberus
3
0
4
5
W
0
1
4
2
W
3
0
2
4
L
Ymir
Yaiks
Ymir
1
3
1
0.5
L
0
3
2
0.33
L
1
7
0
0.14
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,759
Damage
36,655
55,109
Taken
48,110
23,590
Mitigated
31,115
14,626
Healing
19,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,117
2,983
0
3,585
7,985
3,486
928
0
7,985
0
81,460
W
Zhong Kui
Eliasolof
Zhong Kui
13,032
1,091
0
7,159
10,659
9,445
148
4,229
6,280
81,369
2,828
W
6,830
1,112
0
3,918
10,735
4,274
0
3,597
6,940
0
48,555
W
Cerberus
Saamboodei
Cerberus
8,097
354
0
2,773
8,904
7,246
292
2,559
6,287
50,987
3,365
W
3,332
1,423
664
3,170
10,579
7,723
80
3,561
6,918
0
19,596
W
5,364
813
0
1,448
7,233
2,427
0
688
6,288
0
58,037
L
Ymir
Yaiks
Ymir
3,143
1,087
0
3,645
14,706
8,976
0
7,236
7,246
13,311
0
L
5,224
2,948
0
3,367
13,047
4,416
0
5,232
7,487
0
44,063
L
4,453
548
388
2,326
10,551
3,908
0
3,080
7,423
46,174
0
L
7,822
532
0
1,315
8,820
2,804
0
4,566
4,168
52,894
1,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,068
Gold Earned
38,438
397
Minions Killed
466
0
Camps Cleared
0
1,326,595
Distance Traveled
1,447,562
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,004
572
142
10
0
222,265
0
W
Zhong Kui
9,104
650
149
11
0
292,735
2
W
Thor
6,976
498
74
5
0
291,239
0
W
Cerberus
8,031
574
113
8
0
276,515
1
W
Horus
6,664
476
31
2
0
312,707
8
W
Neith
7,663
547
99
7
0
274,366
3
L
Ymir
6,304
450
24
2
0
264,289
5
L
Kali
6,116
437
74
5
0
313,392
1
L
Ra
6,275
448
87
6
0
262,716
1
L
Scylla
6,369
455
70
5
0
263,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role