Player Matchup

Nut
Nut
Gold II
Blueaciddemon329
Nut
Gold II
Level 153
God Stats
39W - 48L
1,546 SR
Queue Stats
400W - 432L
1,663 MMR
Party 1
Kukulkan
Kukulkan
Gold V
DieHardDavis15
Kukulkan
Gold V
Level 128
God Stats
45W - 33L
1,559 SR
Queue Stats
188W - 190L
1,288 MMR
Party 1
Ares
Ares
Silver I
KaydaRealest
Ares
Silver I
Level 148
God Stats
10W - 9L
1,754 SR
Queue Stats
282W - 306L
1,308 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,620 SR
1,420 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 101
1,522 SR
1,327 MMR
Nu Wa
Nu Wa
Silver III
Splash on Yaa
Nu Wa
Silver III
Level 102
God Stats
2W - 3L
1,341 SR
Queue Stats
48W - 70L
1,144 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
SteaknJakee
Sun Wukong
Gold V
Level 102
God Stats
36W - 29L
1,605 SR
Queue Stats
395W - 362L
1,360 MMR
Party 2
Xbalanque
Xbalanque
Gold II
ValdeTheCruel
Xbalanque
Gold II
Level 100
God Stats
68W - 42L
1,620 SR
Queue Stats
211W - 209L
1,478 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 0
9,075
825
6,678
14,874
6,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Kukulkan
13
0 / 5 / 2
7,696
700
5,408
9,764
4,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 7 / 0
8,214
747
6,403
15,927
16,383
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
Ne ZhaCharonAchillesCabrakanLoki

VS

Bans
AtlasAgniMorgan Le FayDiscordiaPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 13
10,284
935
10,305
6,450
2,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
SteaknJakee
Sun Wukong
14
6 / 2 / 8
9,093
827
9,756
11,505
9,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
ValdeTheCruel
Xbalanque
15
8 / 2 / 7
9,832
894
14,070
7,483
3,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
47
5
Kills
19
19
Deaths
5
2
Assists
28
Player
Kills
Deaths
Assists
KDA
L
3
7
0
0.43
L
Kukulkan
0
5
2
0.2
L
2
7
0
0.29
W
5
1
13
11.5
W
Sun Wukong
SteaknJakee
Sun Wukong
6
2
8
5
W
Xbalanque
ValdeTheCruel
Xbalanque
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,489
Damage
34,131
40,565
Taken
25,438
27,040
Mitigated
15,587
5,548
Healing
4,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,678
3,851
474
2,647
14,874
6,188
53
3,319
10,759
0
27,817
L
Kukulkan
5,408
1,015
0
1,066
9,764
4,469
0
2,396
6,913
41,652
0
L
6,403
115
265
1,096
15,927
16,383
41
3,219
11,688
16,126
1,123
W
10,305
3,261
0
1,238
6,450
2,519
1,241
2,687
3,763
38,082
828
W
Sun Wukong
SteaknJakee
Sun Wukong
9,756
2,972
0
1,523
11,505
9,609
188
6,695
4,784
0
14,849
W
Xbalanque
ValdeTheCruel
Xbalanque
14,070
7,286
0
1,939
7,483
3,459
1,448
1,862
5,621
0
48,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,985
Gold Earned
29,209
130
Minions Killed
153
0
Camps Cleared
0
543,734
Distance Traveled
637,494
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
9,075
825
30
3
0
172,771
0
L
Kukulkan
7,696
700
86
8
0
175,679
4
L
Ares
8,214
747
14
1
0
195,284
2
W
Nu Wa
10,284
935
72
7
0
204,248
0
W
Sun Wukong
9,093
827
19
2
0
231,726
2
W
Xbalanque
9,832
894
62
6
0
201,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role