Player Matchup

Tyr
Tyr
Bronze III
IM_THAT_GEMINI
Tyr
Bronze III
Level 41
God Stats
7W - 22L
1,552 SR
Queue Stats
108W - 134L
1,517 MMR
Solo
Achilles
Achilles
Gold IV
JANER2
Achilles
Gold IV
Level 156
God Stats
2W - 3L
1,540 SR
Queue Stats
276W - 286L
1,453 MMR
Solo
Chiron
Chiron
Gold II
єℓεЌįÐ
Chiron
Gold II
Level 106
God Stats
3W - 4L
1,530 SR
Queue Stats
646W - 698L
1,514 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 101
1,540 SR
1,495 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 94
1,479 SR
1,437 MMR
Nox
Nox
Gold V
FLiBiTiJiBiT
Nox
Gold V
Level 193
God Stats
51W - 26L
1,500 SR
Queue Stats
552W - 573L
1,542 MMR
Solo
Thanatos
Thanatos
Silver V
cagado91
Thanatos
Silver V
Level 46
God Stats
3W - 8L
1,425 SR
Queue Stats
32W - 74L
1,345 MMR
Party 1
Hercules
Hercules
Gold III
lata_soberbio8
Hercules
Gold III
Level 44
God Stats
2W - 0L
1,512 SR
Queue Stats
24W - 28L
1,423 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
5,923
592
1,825
8,702
7,272
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
JANER2
Achilles
12
0 / 2 / 0
6,055
606
3,434
8,596
8,725
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

3
0 / 0 / 0
5,118
512
0
528
123
Bans
Ne ZhaVulcanCthulhuHou YiChaac

VS

Bans
HeraAo KuangScyllaCu ChulainnThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 3
7,225
723
4,189
3,284
1,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
cagado91
Thanatos
12
3 / 0 / 1
7,241
724
3,381
5,882
4,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
12
1 / 0 / 3
7,240
724
4,019
5,800
5,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
11
0
Kills
4
4
Deaths
0
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
0
3
1.5
L
0
2
0
0
L
Achilles
JANER2
Achilles
0
2
0
0
W
Thanatos
cagado91
Thanatos
3
0
1
3.5
W
Hercules
1
0
3
2.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,259
Damage
11,589
17,826
Taken
14,966
16,120
Mitigated
11,650
2,637
Healing
5,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,189
318
0
240
3,284
1,452
923
0
3,284
38,036
1,938
L
1,825
166
0
886
8,702
7,272
0
1,917
6,466
0
17,322
L
Achilles
JANER2
Achilles
3,434
546
0
1,751
8,596
8,725
0
1,459
6,765
0
16,224
W
Thanatos
cagado91
Thanatos
3,381
531
0
3,234
5,882
4,912
283
69
5,813
0
14,490
W
Hercules
4,019
678
0
1,969
5,800
5,286
416
9
5,791
50
22,568
L
0
0
0
0
528
123
0
528
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,096
Gold Earned
21,706
57
Minions Killed
135
0
Camps Cleared
0
519,333
Distance Traveled
598,318
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,225
723
87
9
0
184,984
0
L
Tyr
5,923
592
28
3
0
183,917
0
L
Achilles
6,055
606
29
3
0
172,098
0
W
Thanatos
7,241
724
20
2
0
205,013
0
W
Hercules
7,240
724
28
3
0
208,321
0
L
Chiron
5,118
512
0
0
0
163,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role