Player Matchup

Cthulhu
Cthulhu
IrishCannon1
Cthulhu
Level 83
God Stats
8W - 8L
1,598 SR
Queue Stats
290W - 289L
1,453 Elo+
Solo
Charon
Charon
KageRinku
Charon
Level 145
God Stats
1W - 0L
1,494 SR
Queue Stats
14W - 20L
1,398 Elo+
Solo
Tsukuyomi
Tsukuyomi
NeonIsland22
Tsukuyomi
Level 86
God Stats
3W - 4L
1,443 SR
Queue Stats
55W - 58L
1,424 Elo+
Solo
Ullr
Ullr
Sly_Tendenceez
Ullr
Level 158
God Stats
10W - 7L
1,546 SR
Queue Stats
114W - 116L
1,485 Elo+
Party 1
Merlin
Merlin
XeroRF
Merlin
Level 32
God Stats
2W - 1L
1,335 SR
Queue Stats
167W - 153L
1,523 Elo+
Party 1
Team Averages
Level 101
1,483 SR
1,456 Elo+

VS

Team Averages
Level 85
1,437 SR
1,491 Elo+
Scylla
Scylla
Avi3leaves
Scylla
Level 119
God Stats
0W - 2L
1,412 SR
Queue Stats
36W - 29L
1,525 Elo+
Party 2
Medusa
Medusa
Copium101
Medusa
Level 135
God Stats
12W - 10L
1,487 SR
Queue Stats
104W - 99L
1,498 Elo+
Solo
Xing Tian
Xing Tian
Kingjojo7171
Xing Tian
Level 77
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 6L
1,551 Elo+
Solo
Chaac
Chaac
SurgeSaga
Chaac
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,323 Elo+
Party 2
Thor
Thor
TomCross
Thor
Level 67
God Stats
0W - 3L
1,288 SR
Queue Stats
107W - 93L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IrishCannon1
Cthulhu
12
2 / 1 / 1
6,988
699
4,797
4,419
4,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Charon
KageRinku
Charon
8
0 / 1 / 0
4,504
450
3,251
6,611
4,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tsukuyomi
NeonIsland22
Tsukuyomi
12
1 / 0 / 2
6,182
618
1,694
6,897
2,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 1 / 1
5,136
514
4,274
5,066
1,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
XeroRF
Merlin
11
0 / 0 / 2
6,090
609
2,303
2,224
648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Avi3leaves
Scylla
1
0 / 0 / 0
3,399
340
0
0
0
Medusa
Copium101
Medusa
9
0 / 1 / 1
5,040
504
3,868
6,870
2,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Kingjojo7171
Xing Tian
8
0 / 1 / 1
5,106
511
3,169
9,541
6,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chaac
SurgeSaga
Chaac
10
0 / 1 / 0
5,470
547
1,606
9,651
6,239
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
12
3 / 1 / 0
6,206
621
2,586
8,489
3,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
5
4
Kills
3
3
Deaths
4
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Scylla
Avi3leaves
Scylla
0
0
0
0
L
Medusa
Copium101
Medusa
0
1
1
0.5
W
Cthulhu
IrishCannon1
Cthulhu
2
1
1
2.5
W
Charon
KageRinku
Charon
0
1
0
0
L
Xing Tian
Kingjojo7171
Xing Tian
0
1
1
0.5
W
Tsukuyomi
NeonIsland22
Tsukuyomi
1
0
2
2
W
1
1
1
1.5
L
Chaac
SurgeSaga
Chaac
0
1
0
0
L
Thor
3
1
0
3
W
Merlin
XeroRF
Merlin
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,319
Damage
11,229
25,217
Taken
34,551
13,463
Mitigated
18,373
8,249
Healing
11,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Avi3leaves
Scylla
0
0
0
0
0
0
0
0
0
0
0
L
Medusa
Copium101
Medusa
3,868
1,051
0
3,031
6,870
2,452
0
1,101
5,511
0
48,057
W
Cthulhu
IrishCannon1
Cthulhu
4,797
595
0
750
4,419
4,062
0
0
4,419
34,606
3,074
W
Charon
KageRinku
Charon
3,251
700
0
1,440
6,611
4,419
0
1,585
5,026
16,016
0
L
Xing Tian
Kingjojo7171
Xing Tian
3,169
388
0
1,855
9,541
6,222
0
1,574
7,649
15,224
0
W
Tsukuyomi
NeonIsland22
Tsukuyomi
1,694
497
49
4,459
6,897
2,571
0
245
6,652
0
42,496
W
4,274
1,796
0
676
5,066
1,763
0
1,339
3,727
0
35,420
L
Chaac
SurgeSaga
Chaac
1,606
392
0
3,638
9,651
6,239
0
3,416
5,715
0
36,475
L
Thor
2,586
161
0
3,019
8,489
3,460
29
2,327
5,788
0
46,254
W
Merlin
XeroRF
Merlin
2,303
79
0
875
2,224
648
708
0
2,224
35,155
1,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,900
Gold Earned
25,221
317
Minions Killed
249
0
Camps Cleared
0
1,015,221
Distance Traveled
761,679
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
3,399
340
0
0
0
0
0
L
Medusa
5,040
504
72
7
0
162,914
2
W
Cthulhu
6,988
699
81
8
0
199,281
0
W
Charon
4,504
450
25
3
0
215,748
5
L
Xing Tian
5,106
511
21
2
0
201,192
5
W
Tsukuyomi
6,182
618
77
8
0
223,095
2
W
Ullr
5,136
514
63
6
0
174,832
0
L
Chaac
5,470
547
64
6
0
182,976
0
L
Thor
6,206
621
92
9
0
214,597
1
W
Merlin
6,090
609
71
7
0
202,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role