Player Matchup

Fenrir
Fenrir
ExplodeBallZ
Fenrir
Level 127
God Stats
2W - 1L
1,552 SR
Queue Stats
47W - 19L
1,663 Elo+
Party 1
Bakasura
Bakasura
Magiflarp
Bakasura
Level 135
God Stats
7W - 1L
1,744 SR
Queue Stats
19W - 9L
1,707 Elo+
Party 1
Hachiman
Hachiman
Rxckxn
Hachiman
Level 118
God Stats
17W - 10L
1,550 SR
Queue Stats
151W - 130L
1,534 Elo+
Solo
Nu Wa
Nu Wa
StarManHero
Nu Wa
Level 133
God Stats
3W - 0L
1,751 SR
Queue Stats
13W - 8L
1,736 Elo+
Party 1
Eset
Eset
Surfy
Eset
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 10L
1,711 Elo+
Party 1
Team Averages
Level 128
1,619 SR
1,670 Elo+

VS

Team Averages
Level 122
1,491 SR
1,505 Elo+
Thoth
Thoth
 
Thoth
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
 
Poseidon
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Pagat
Geb
Level 144
God Stats
5W - 6L
1,711 SR
Queue Stats
43W - 34L
1,547 Elo+
Solo
Artemis
Artemis
aconi791
Artemis
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 94L
1,477 Elo+
Solo
Vamana
Vamana
nakatikauebyka
Vamana
Level 64
God Stats
0W - 1L
1,242 SR
Queue Stats
121W - 134L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
3 / 1 / 5
6,968
1,161
5,661
10,491
9,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Bakasura
Magiflarp
Bakasura
13
5 / 0 / 7
8,317
1,386
10,018
6,246
3,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Hachiman
Rxckxn
Hachiman
13
1 / 0 / 8
7,327
1,221
5,074
3,352
1,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 1 / 10
7,299
1,217
7,115
4,585
2,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Eset
Surfy
Eset
12
2 / 0 / 8
7,714
1,286
5,735
4,540
2,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Team 1 Tickets

362

VS

Team 2 Tickets

289

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
12
1 / 1 / 0
6,907
1,151
7,022
5,210
1,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
 
Poseidon
11
0 / 2 / 1
6,580
1,097
3,675
5,363
1,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Geb
Pagat
Geb
12
0 / 2 / 1
6,965
1,161
4,273
6,874
6,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
aconi791
Artemis
12
1 / 2 / 0
6,802
1,134
6,164
8,407
3,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 6 / 0
6,434
1,072
5,599
12,425
9,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
4
12
Kills
2
2
Deaths
13
38
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
1
1
0
1
L
Poseidon
 
Poseidon
0
2
1
0.25
W
Fenrir
3
1
5
5.5
W
Bakasura
Magiflarp
Bakasura
5
0
7
8.5
L
Geb
Pagat
Geb
0
2
1
0.25
W
Hachiman
Rxckxn
Hachiman
1
0
8
5
W
1
1
10
6
W
Eset
Surfy
Eset
2
0
8
6
L
Artemis
aconi791
Artemis
1
2
0
0.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,603
Damage
26,733
29,214
Taken
38,279
18,884
Mitigated
22,352
2,571
Healing
1,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
7,022
46
0
0
5,210
1,806
0
1,287
3,538
27,869
0
L
Poseidon
 
Poseidon
3,675
514
0
0
5,363
1,574
0
1,976
2,787
16,057
0
W
Fenrir
5,661
1,391
0
670
10,491
9,201
0
4,244
5,709
0
6,395
W
Bakasura
Magiflarp
Bakasura
10,018
6,344
0
1,058
6,246
3,770
0
2,680
3,182
0
13,734
L
Geb
Pagat
Geb
4,273
123
0
485
6,874
6,385
0
2,101
4,240
9,071
0
W
Hachiman
Rxckxn
Hachiman
5,074
3,128
0
0
3,352
1,673
0
1,888
1,302
0
18,579
W
7,115
1,522
0
363
4,585
2,077
0
2,549
1,733
14,341
532
W
Eset
Surfy
Eset
5,735
325
110
370
4,540
2,163
0
2,691
1,687
26,221
0
L
Artemis
aconi791
Artemis
6,164
1,650
0
710
8,407
3,252
0
3,182
4,817
0
20,099
L
5,599
2,635
0
625
12,425
9,335
0
3,114
7,635
0
13,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,625
Gold Earned
33,688
148
Minions Killed
143
7
Camps Cleared
5
669,773
Distance Traveled
559,540
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,907
1,151
51
9
0
133,248
0
L
Poseidon
6,580
1,097
27
5
1
84,079
0
W
Fenrir
6,968
1,161
0
0
0
139,532
0
W
Bakasura
8,317
1,386
22
4
6
149,967
0
L
Geb
6,965
1,161
12
2
1
98,262
0
W
Hachiman
7,327
1,221
36
6
0
113,240
0
W
Nu Wa
7,299
1,217
23
4
1
122,751
0
W
Eset
7,714
1,286
67
11
0
144,283
0
L
Artemis
6,802
1,134
32
5
1
114,051
0
L
Vamana
6,434
1,072
21
4
2
129,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role