Player Matchup

Pele
Pele
CryptoDegenApe
Pele
Level 83
God Stats
13W - 10L
1,521 SR
Queue Stats
82W - 88L
1,445 Elo+
Solo
Osiris
Osiris
DreamshakerLee34
Osiris
Level 69
God Stats
9W - 9L
1,441 SR
Queue Stats
72W - 68L
1,479 Elo+
Solo
Vulcan
Vulcan
E4rthAceSpy
Vulcan
Level 32
God Stats
3W - 2L
1,832 SR
Queue Stats
25W - 22L
1,538 Elo+
Solo
Bacchus
Bacchus
Slim_Weeb
Bacchus
Level 54
God Stats
38W - 37L
1,576 SR
Queue Stats
125W - 151L
1,484 Elo+
Party 1
Anhur
Anhur
shrek2005
Anhur
Level 79
God Stats
39W - 32L
1,639 SR
Queue Stats
100W - 118L
1,494 Elo+
Party 1
Team Averages
Level 63
1,602 SR
1,488 Elo+

VS

Team Averages
Level 92
1,440 SR
1,436 Elo+
Da Ji
Da Ji
Purpleshirt8460
Da Ji
Level 69
God Stats
2W - 2L
1,787 SR
Queue Stats
171W - 171L
1,521 Elo+
Solo
Ishtar
Ishtar
ShugahNips
Ishtar
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 27L
1,342 Elo+
Solo
Bacchus
Bacchus
Trnemmi
Bacchus
Level 127
God Stats
0W - 4L
1,194 SR
Queue Stats
58W - 66L
1,492 Elo+
Solo
Surtr
Surtr
Waffl
Surtr
Level 86
God Stats
1W - 2L
1,220 SR
Queue Stats
3W - 8L
1,329 Elo+
Solo
Zeus
Zeus
mortaldeath32
Zeus
Level 74
God Stats
2W - 2L
1,500 SR
Queue Stats
27W - 23L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 1
3,362
672
959
4,803
1,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

7
1 / 0 / 0
3,425
685
1,294
4,256
2,470
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
6
0 / 0 / 0
3,258
652
1,778
2,883
719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
Slim_Weeb
Bacchus
6
2 / 0 / 1
3,961
792
2,093
3,124
2,169
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Anhur
shrek2005
Anhur
6
1 / 1 / 2
3,906
781
1,768
2,649
793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,476
695
2,685
4,114
1,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ishtar
ShugahNips
Ishtar
6
1 / 2 / 0
3,278
656
1,538
2,849
673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Bacchus
Trnemmi
Bacchus
6
0 / 1 / 1
3,451
690
1,584
3,660
2,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Surtr
Waffl
Surtr
7
1 / 1 / 0
3,975
795
3,769
4,232
2,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

1
0 / 0 / 0
2,475
495
0
0
0

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
4
Kills
2
2
Deaths
4
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
1
1
0.5
W
1
0
0
1
W
Vulcan
0
0
0
0
L
0
0
0
0
L
Ishtar
ShugahNips
Ishtar
1
2
0
0.5
W
Bacchus
Slim_Weeb
Bacchus
2
0
1
2.5
L
Bacchus
Trnemmi
Bacchus
0
1
1
0.5
L
Surtr
Waffl
Surtr
1
1
0
1
L
0
0
0
0
W
Anhur
shrek2005
Anhur
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,892
Damage
9,576
17,715
Taken
14,855
7,766
Mitigated
6,336
4,239
Healing
3,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
959
431
0
616
4,803
1,615
0
57
4,664
0
18,329
W
1,294
347
0
423
4,256
2,470
0
46
3,954
0
15,691
W
Vulcan
1,778
163
0
500
2,883
719
0
0
2,883
14,216
0
L
2,685
460
0
730
4,114
1,404
0
1,363
2,489
0
18,496
L
Ishtar
ShugahNips
Ishtar
1,538
1,082
0
267
2,849
673
0
1,001
1,820
0
13,648
W
Bacchus
Slim_Weeb
Bacchus
2,093
479
43
1,588
3,124
2,169
0
695
2,429
11,344
0
L
Bacchus
Trnemmi
Bacchus
1,584
186
90
530
3,660
2,173
0
1,217
2,443
8,554
530
L
Surtr
Waffl
Surtr
3,769
1,492
0
1,810
4,232
2,086
0
0
4,232
209
22,883
L
0
0
0
0
0
0
0
0
0
0
0
W
Anhur
shrek2005
Anhur
1,768
1,093
0
1,069
2,649
793
0
877
1,772
0
20,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,912
Gold Earned
16,655
145
Minions Killed
107
0
Camps Cleared
0
528,312
Distance Traveled
460,025
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
3,362
672
38
8
0
118,652
0
W
Osiris
3,425
685
22
4
0
92,612
1
W
Vulcan
3,258
652
25
5
0
101,201
0
L
Da Ji
3,476
695
38
8
0
137,155
0
L
Ishtar
3,278
656
21
4
0
95,196
0
W
Bacchus
3,961
792
14
3
0
126,754
2
L
Bacchus
3,451
690
12
2
0
113,478
0
L
Surtr
3,975
795
36
7
0
114,196
0
L
Zeus
2,475
495
0
0
0
0
0
W
Anhur
3,906
781
46
9
0
89,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role