Player Matchup

Nu Wa
Nu Wa
Gold II
Sando_AG
Nu Wa
Gold II
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 27L
1,563 MMR
Solo
Anhur
Anhur
Gold IV
Skri11s
Anhur
Gold IV
Level 190
God Stats
2W - 5L
1,468 SR
Queue Stats
335W - 330L
1,492 MMR
Solo
Bakasura
Bakasura
Silver III
UnfeedGorilla
Bakasura
Silver III
Level 127
God Stats
5W - 1L
1,868 SR
Queue Stats
31W - 19L
1,489 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
thunderlord800
Kuzenbo
Gold V
Level 109
God Stats
3W - 10L
1,478 SR
Queue Stats
19W - 20L
1,497 MMR
Solo
Cthulhu
Cthulhu
Gold II
xOutlaw Envyx
Cthulhu
Gold II
Level 192
God Stats
19W - 11L
1,695 SR
Queue Stats
340W - 359L
1,499 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 155
1,602 SR
1,508 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 161
1,598 SR
1,508 MMR
Zeus
Zeus
Gold IV
FEARNIGHTMARE
Zeus
Gold IV
Level 217
God Stats
6W - 2L
1,931 SR
Queue Stats
542W - 533L
1,479 MMR
Solo
Hou Yi
Hou Yi
Bronze III
FennaFenna
Hou Yi
Bronze III
Level 157
God Stats
0W - 1L
1,559 SR
Queue Stats
1W - 2L
1,546 MMR
Solo
Osiris
Osiris
Gold IV
HeLLbOy5464
Osiris
Gold IV
Level 146
God Stats
15W - 16L
1,542 SR
Queue Stats
296W - 282L
1,511 MMR
Solo
Arachne
Arachne
Gold II
Solace69
Arachne
Gold II
Level 127
God Stats
29W - 39L
1,460 SR
Queue Stats
352W - 339L
1,504 MMR
Solo
Bacchus
Bacchus
Bronze III
WatchYaBaby
Bacchus
Bronze III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Sando_AG
Nu Wa
19
1 / 5 / 9
13,731
528
14,561
14,254
6,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
Skri11s
Anhur
20
5 / 3 / 6
15,780
607
12,723
20,673
11,569
Leader's Cowl

Leader's Cowl

+50
Physical Power
+250
Health
+20%
Attack Speed
+15%
Physical Lifesteal

AURA - You provide 5% increased Power to all nearby allied gods. This aura gains a bonus stack for each ally god within 55 units causing it to provide an additional 3% increased Power. For each enemy god within 55 units a stack is removed.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bakasura
UnfeedGorilla
Bakasura
20
11 / 2 / 2
16,139
621
23,430
30,522
17,702
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
3 / 2 / 9
14,032
540
11,285
20,482
32,484
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
19
3 / 4 / 12
14,013
539
19,657
24,730
30,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
RavanaAo KuangAthena

VS

Bans
ThanatosNe ZhaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 7 / 5
12,496
481
16,555
19,265
7,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hou Yi
FennaFenna
Hou Yi
18
2 / 7 / 3
12,035
463
12,341
21,542
8,031
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Osiris
20
4 / 4 / 5
13,669
526
10,668
31,734
35,944
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Mystical Earring

Mystical Earring

+15
Mp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Arachne
Solace69
Arachne
20
9 / 2 / 4
15,367
591
22,477
32,270
17,629
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
WatchYaBaby
Bacchus
11
1 / 3 / 0
9,435
363
2,969
10,475
8,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
33
23
Kills
16
16
Deaths
23
38
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
7
5
0.36
L
Hou Yi
FennaFenna
Hou Yi
2
7
3
0.5
L
Osiris
4
4
5
1.63
W
Nu Wa
Sando_AG
Nu Wa
1
5
9
1.1
W
Anhur
Skri11s
Anhur
5
3
6
2.67
L
Arachne
Solace69
Arachne
9
2
4
5.5
W
Bakasura
UnfeedGorilla
Bakasura
11
2
2
6
L
Bacchus
WatchYaBaby
Bacchus
1
3
0
0.33
W
3
2
9
3.75
W
Cthulhu
3
4
12
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,656
Damage
65,010
110,661
Taken
115,286
98,571
Mitigated
77,767
38,521
Healing
33,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,555
944
0
2,255
19,265
7,791
0
9,046
8,893
148,813
1,754
L
Hou Yi
FennaFenna
Hou Yi
12,341
4,099
0
5,003
21,542
8,031
0
5,693
14,653
0
103,735
L
Osiris
10,668
3,358
0
12,280
31,734
35,944
896
14,602
14,152
11,273
93,211
W
Nu Wa
Sando_AG
Nu Wa
14,561
2,662
0
1,865
14,254
6,210
2,296
5,152
9,102
108,581
627
W
Anhur
Skri11s
Anhur
12,723
6,762
0
10,867
20,673
11,569
6,483
1,211
19,462
0
156,944
L
Arachne
Solace69
Arachne
22,477
13,891
0
11,348
32,270
17,629
0
11,400
19,703
0
171,021
W
Bakasura
UnfeedGorilla
Bakasura
23,430
14,305
0
17,454
30,522
17,702
4,398
5,616
24,906
0
152,508
L
Bacchus
WatchYaBaby
Bacchus
2,969
190
0
2,254
10,475
8,372
0
3,397
6,691
16,577
0
W
11,285
3,318
0
4,563
20,482
32,484
43
5,994
14,488
47,839
4,044
W
Cthulhu
19,657
528
1,256
2,516
24,730
30,606
0
4,623
20,107
85,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,695
Gold Earned
63,002
824
Minions Killed
798
0
Camps Cleared
0
2,590,484
Distance Traveled
2,228,612
27
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
12,496
481
248
10
0
450,687
6
L
Hou Yi
12,035
463
164
6
0
443,892
3
L
Osiris
13,669
526
155
6
0
495,354
4
W
Nu Wa
13,731
528
163
6
0
439,747
4
W
Anhur
15,780
607
215
8
0
468,714
2
L
Arachne
15,367
591
218
8
0
596,039
7
W
Bakasura
16,139
621
230
9
0
658,913
4
L
Bacchus
9,435
363
13
1
0
242,640
0
W
Kuzenbo
14,032
540
70
3
0
526,570
9
W
Cthulhu
14,013
539
146
6
0
496,540
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role