Player Matchup

Gilgamesh
Gilgamesh
Altarba02
Gilgamesh
Level 40
God Stats
3W - 1L
1,702 SR
Queue Stats
227W - 232L
1,411 Elo+
Solo
Atlas
Atlas
Iann_S2N
Atlas
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 22L
1,374 Elo+
Party 2
Odin
Odin
Luc-Trip
Odin
Level 158
God Stats
2W - 1L
1,478 SR
Queue Stats
29W - 37L
1,479 Elo+
Party 2
Athena
Athena
fgleviathan
Athena
Level 40
God Stats
1W - 0L
1,668 SR
Queue Stats
9W - 7L
1,519 Elo+
Solo
Cupid
Cupid
t0ma_dw
Cupid
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 17L
1,429 Elo+
Solo
Team Averages
Level 94
1,570 SR
1,442 Elo+

VS

Team Averages
Level 105
1,515 SR
1,502 Elo+
Chernobog
Chernobog
Kruemel_0815_
Chernobog
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 67L
1,335 Elo+
Party 3
Chronos
Chronos
Obito-UchihaBest
Chronos
Level 132
God Stats
0W - 4L
1,317 SR
Queue Stats
277W - 291L
1,386 Elo+
Party 3
Thanatos
Thanatos
RaduAvram
Thanatos
Level 58
God Stats
5W - 2L
1,759 SR
Queue Stats
160W - 141L
1,444 Elo+
Party 1
Kali
Kali
RobiPlays
Kali
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,789 Elo+
Party 1
Eset
Eset
taytays
Eset
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Altarba02
Gilgamesh
20
11 / 2 / 17
11,980
856
19,303
27,574
29,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mystical Earring

Mystical Earring

+15
Mp 5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atlas
Iann_S2N
Atlas
18
6 / 3 / 23
11,878
848
13,754
18,079
24,905
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
18
7 / 3 / 21
10,973
784
13,643
17,090
22,116
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
19
8 / 3 / 16
11,889
849
10,734
17,673
23,349
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cupid
t0ma_dw
Cupid
15
3 / 4 / 12
9,906
708
6,716
9,222
4,131
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Kruemel_0815_
Chernobog
16
1 / 7 / 5
8,918
637
13,309
16,515
9,791
Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
2 / 7 / 3
10,190
728
8,845
15,583
7,905
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thanatos
RaduAvram
Thanatos
15
4 / 9 / 3
9,310
665
10,754
16,414
8,347
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kali
17
4 / 9 / 4
10,841
774
13,910
18,902
11,031
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Eset
taytays
Eset
12
2 / 3 / 3
8,245
589
8,001
5,894
2,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
31
35
Kills
13
15
Deaths
35
89
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Altarba02
Gilgamesh
11
2
17
9.75
W
Atlas
Iann_S2N
Atlas
6
3
23
5.83
L
Chernobog
Kruemel_0815_
Chernobog
1
7
5
0.5
W
Odin
7
3
21
5.83
L
2
7
3
0.5
L
Thanatos
RaduAvram
Thanatos
4
9
3
0.61
L
Kali
4
9
4
0.67
W
Athena
8
3
16
5.33
W
Cupid
t0ma_dw
Cupid
3
4
12
2.25
L
Eset
taytays
Eset
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,150
Damage
54,819
89,638
Taken
73,308
103,713
Mitigated
39,557
34,051
Healing
16,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Altarba02
Gilgamesh
19,303
5,637
1,120
6,610
27,574
29,212
2,605
4,343
22,889
0
32,691
W
Atlas
Iann_S2N
Atlas
13,754
5,856
1,803
3,791
18,079
24,905
1,211
3,688
14,052
31,919
385
L
Chernobog
Kruemel_0815_
Chernobog
13,309
7,779
467
2,633
16,515
9,791
0
5,740
10,319
0
28,742
W
Odin
13,643
2,709
2,662
4,474
17,090
22,116
910
2,659
14,259
4,041
23,474
L
8,845
2,954
123
921
15,583
7,905
0
6,531
8,882
26,805
1,160
L
Thanatos
RaduAvram
Thanatos
10,754
2,116
289
5,075
16,414
8,347
0
4,637
11,469
0
14,051
L
Kali
13,910
7,429
512
4,382
18,902
11,031
0
5,899
12,548
0
24,202
W
Athena
10,734
3,157
5,208
4,263
17,673
23,349
522
3,018
14,478
22,842
476
W
Cupid
t0ma_dw
Cupid
6,716
2,643
2,098
2,022
9,222
4,131
937
1,762
7,352
0
18,837
L
Eset
taytays
Eset
8,001
309
439
1,535
5,894
2,483
40
3,338
2,465
14,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,626
Gold Earned
47,504
145
Minions Killed
125
0
Camps Cleared
0
1,272,750
Distance Traveled
943,349
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,980
856
21
2
0
279,671
0
W
Atlas
11,878
848
40
3
0
254,198
2
L
Chernobog
8,918
637
39
3
0
186,103
0
W
Odin
10,973
784
30
2
0
279,761
0
L
Chronos
10,190
728
36
3
0
186,923
0
L
Thanatos
9,310
665
6
0
0
241,444
0
L
Kali
10,841
774
23
2
0
216,660
0
W
Athena
11,889
849
19
1
0
279,570
0
W
Cupid
9,906
708
35
3
0
179,550
0
L
Eset
8,245
589
21
2
0
112,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role