Player Matchup

Thoth
Thoth
Gold V
 
Thoth
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
 
Kuzenbo
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver IV
BrennanIXIX
Chaac
Silver IV
Level 37
God Stats
1W - 2L
1,434 SR
Queue Stats
8W - 17L
1,204 MMR
Solo
Pele
Pele
Bronze II
NaTiVe_SkItZ
Pele
Bronze II
Level 126
God Stats
11W - 22L
1,454 SR
Queue Stats
54W - 81L
330 MMR
Solo
Anhur
Anhur
Silver V
theoverlord101
Anhur
Silver V
Level 39
God Stats
4W - 8L
1,463 SR
Queue Stats
13W - 27L
1,138 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 98
1,470 SR
1,134 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 120
1,540 SR
1,025 MMR
Atlas
Atlas
Silver II
HiSoKa6532
Atlas
Silver II
Level 146
God Stats
60W - 88L
1,435 SR
Queue Stats
587W - 592L
1,019 MMR
Solo
Izanami
Izanami
Silver II
IGOTZSAUCE-
Izanami
Silver II
Level 108
God Stats
5W - 4L
1,630 SR
Queue Stats
181W - 195L
1,002 MMR
Solo
Artio
Artio
Gold V
LS-_Simba
Artio
Gold V
Level 150
God Stats
96W - 93L
1,603 SR
Queue Stats
195W - 196L
1,242 MMR
Solo
Bacchus
Bacchus
Silver I
Niburi00
Bacchus
Silver I
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
204W - 219L
1,111 MMR
Solo
Fenrir
Fenrir
Silver IV
RIPCobebryan
Fenrir
Silver IV
Level 121
God Stats
13W - 21L
1,533 SR
Queue Stats
53W - 80L
750 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
2 / 3 / 1
8,640
540
7,583
10,115
4,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
 
Kuzenbo
13
2 / 5 / 1
7,604
475
7,234
17,125
16,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
3 / 4 / 1
7,610
476
10,535
13,144
8,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
3 / 1 / 1
7,909
494
5,841
12,359
4,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

14
0 / 3 / 3
7,577
474
6,589
13,276
4,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ThanatosAgniAthenaThorBellona

VS

Bans
AwilixOdinCthulhuAchillesBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
15
6 / 2 / 1
9,403
588
11,824
14,629
12,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
IGOTZSAUCE-
Izanami
15
5 / 2 / 2
8,976
561
10,728
12,321
4,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
LS-_Simba
Artio
16
1 / 0 / 4
8,844
553
7,852
13,113
8,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Bacchus
Niburi00
Bacchus
11
1 / 3 / 4
7,541
471
6,784
13,795
13,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Fenrir
15
2 / 3 / 2
8,154
510
5,052
15,412
6,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
28
10
Kills
15
16
Deaths
10
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
2
3
1
0.83
L
Kuzenbo
 
Kuzenbo
2
5
1
0.5
L
3
4
1
0.88
W
Atlas
6
2
1
3.25
W
Izanami
IGOTZSAUCE-
Izanami
5
2
2
3
W
Artio
LS-_Simba
Artio
1
0
4
3
L
3
1
1
3.5
W
Bacchus
Niburi00
Bacchus
1
3
4
1
W
Fenrir
2
3
2
1
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,782
Damage
42,240
66,019
Taken
69,270
39,345
Mitigated
44,949
19,246
Healing
24,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
7,583
664
0
1,695
10,115
4,285
0
7,319
2,696
62,177
1,298
L
Kuzenbo
 
Kuzenbo
7,234
3,011
0
4,760
17,125
16,937
0
6,706
9,259
35,354
2,342
L
10,535
1,640
0
2,650
13,144
8,515
132
4,064
9,021
0
55,707
W
Atlas
11,824
3,896
0
2,825
14,629
12,386
0
6,128
8,417
51,698
677
W
Izanami
IGOTZSAUCE-
Izanami
10,728
7,187
0
3,298
12,321
4,439
330
837
11,472
0
83,488
W
Artio
LS-_Simba
Artio
7,852
553
410
7,127
13,113
8,025
0
2,744
9,815
70,662
848
L
5,841
1,214
0
6,016
12,359
4,776
0
3,731
8,454
0
70,516
W
Bacchus
Niburi00
Bacchus
6,784
598
0
3,136
13,795
13,275
23
1,111
12,510
28,331
0
W
Fenrir
5,052
1,366
0
7,594
15,412
6,824
0
2,146
13,010
0
63,352
L
6,589
3,391
0
4,125
13,276
4,832
600
2,691
10,523
0
56,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,340
Gold Earned
42,918
432
Minions Killed
491
0
Camps Cleared
0
1,604,039
Distance Traveled
1,609,284
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,640
540
135
8
0
304,543
4
L
Kuzenbo
7,604
475
46
3
0
315,764
2
L
Chaac
7,610
476
75
5
0
317,680
4
W
Atlas
9,403
588
109
7
0
287,844
0
W
Izanami
8,976
561
124
8
0
304,411
1
W
Artio
8,844
553
123
8
0
336,135
0
L
Pele
7,909
494
88
6
0
381,038
2
W
Bacchus
7,541
471
27
2
0
319,028
6
W
Fenrir
8,154
510
108
7
0
361,866
0
L
Anhur
7,577
474
88
6
0
285,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role