Player Matchup

Thor
Thor
Pyrolytic
Thor
Level 157
God Stats
19W - 15L
1,718 SR
Queue Stats
225W - 241L
1,597 Elo+
Solo
Danzaburou
Danzaburou
VaderCiobanu
Danzaburou
Level 98
God Stats
1W - 7L
1,520 SR
Queue Stats
40W - 54L
1,411 Elo+
Party 1
Tiamat
Tiamat
YilmazG4
Tiamat
Level 29
God Stats
1W - 1L
1,777 SR
Queue Stats
14W - 20L
1,506 Elo+
Party 1
Team Averages
Level 95
1,672 SR
1,505 Elo+

VS

Team Averages
Level 99
1,622 SR
1,589 Elo+
Cupid
Cupid
Chunkmonky
Cupid
Level 95
God Stats
2W - 0L
1,747 SR
Queue Stats
68W - 49L
1,542 Elo+
Solo
Cthulhu
Cthulhu
MalliaMate
Cthulhu
Level 126
God Stats
120W - 71L
1,619 SR
Queue Stats
248W - 216L
1,564 Elo+
Solo
Discordia
Discordia
UwUiShplurted
Discordia
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
1 / 3 / 4
8,895
684
8,601
14,310
12,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
VaderCiobanu
Danzaburou
15
2 / 3 / 4
9,580
737
8,609
12,736
5,156
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
YilmazG4
Tiamat
15
3 / 4 / 2
9,323
717
6,826
11,233
7,076
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
16
4 / 1 / 6
10,207
785
10,731
8,506
6,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
MalliaMate
Cthulhu
16
1 / 2 / 6
9,896
761
7,931
11,265
10,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
UwUiShplurted
Discordia
15
5 / 3 / 4
10,425
802
13,604
10,402
3,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
6
Kills
10
10
Deaths
6
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cupid
4
1
6
7
W
Cthulhu
MalliaMate
Cthulhu
1
2
6
2
L
Thor
1
3
4
1
W
Discordia
UwUiShplurted
Discordia
5
3
4
2.33
L
Danzaburou
VaderCiobanu
Danzaburou
2
3
4
1.33
L
Tiamat
YilmazG4
Tiamat
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,036
Damage
32,266
38,279
Taken
30,173
24,393
Mitigated
20,019
4,978
Healing
5,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
10,731
4,951
1,004
1,711
8,506
6,023
961
1,793
6,136
0
35,041
W
Cthulhu
MalliaMate
Cthulhu
7,931
445
280
596
11,265
10,117
397
3,353
7,461
35,193
1,664
L
Thor
8,601
1,351
0
2,333
14,310
12,161
0
6,547
7,403
0
24,655
W
Discordia
UwUiShplurted
Discordia
13,604
396
0
2,294
10,402
3,879
109
1,227
8,631
54,457
0
L
Danzaburou
VaderCiobanu
Danzaburou
8,609
2,568
0
1,716
12,736
5,156
360
8,321
3,866
0
43,423
L
Tiamat
YilmazG4
Tiamat
6,826
325
0
929
11,233
7,076
0
4,611
6,189
24,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,798
Gold Earned
30,528
142
Minions Killed
223
0
Camps Cleared
0
738,829
Distance Traveled
778,154
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,207
785
79
6
0
247,291
0
W
Cthulhu
9,896
761
59
5
0
280,471
0
L
Thor
8,895
684
33
3
0
235,795
2
W
Discordia
10,425
802
85
7
0
250,392
0
L
Danzaburou
9,580
737
69
5
0
266,595
3
L
Tiamat
9,323
717
40
3
0
236,439
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role