Player Matchup

Ne Zha
Ne Zha
DarthRaider707
Ne Zha
Level 164
God Stats
1W - 2L
1,375 SR
Queue Stats
16W - 15L
1,472 Elo+
Party 1
Ymir
Ymir
N54Decker
Ymir
Level 125
God Stats
4W - 2L
1,599 SR
Queue Stats
103W - 90L
1,482 Elo+
Party 4
Janus
Janus
NeV3r Sleep
Janus
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,482 Elo+
Party 1
Hachiman
Hachiman
W Godly7856
Hachiman
Level 11
God Stats
1W - 1L
1,285 SR
Queue Stats
44W - 43L
1,322 Elo+
Party 4
Surtr
Surtr
zzzDoge
Surtr
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,722 Elo+
Solo
Team Averages
Level 120
1,452 SR
1,496 Elo+

VS

Team Averages
Level 124
1,624 SR
1,543 Elo+
Kali
Kali
Christophmas
Kali
Level 157
God Stats
4W - 2L
1,560 SR
Queue Stats
217W - 194L
1,568 Elo+
Party 2
Baron Samedi
Baron Samedi
Senshi-iteza
Baron Samedi
Level 123
God Stats
21W - 12L
1,675 SR
Queue Stats
403W - 412L
1,439 Elo+
Solo
King Arthur
King Arthur
Tidal7s
King Arthur
Level 107
God Stats
13W - 12L
1,690 SR
Queue Stats
144W - 149L
1,559 Elo+
Party 2
Kumbhakarna
Kumbhakarna
latkovan
Kumbhakarna
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 58L
1,576 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
mattapood
Ah Muzen Cab
Level 106
God Stats
21W - 16L
1,696 SR
Queue Stats
45W - 40L
1,575 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
5,859
451
4,772
9,725
4,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
9
0 / 5 / 0
5,795
446
2,356
13,036
10,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
2 / 5 / 1
6,797
523
6,335
7,831
3,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
W Godly7856
Hachiman
10
0 / 2 / 0
5,284
406
3,723
7,928
2,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
zzzDoge
Surtr
11
0 / 5 / 0
6,126
471
4,700
13,803
11,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 6
8,907
685
7,897
14,746
6,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Baron Samedi
Senshi-iteza
Baron Samedi
11
2 / 3 / 4
6,878
529
5,452
6,070
2,796
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Tidal7s
King Arthur
14
5 / 0 / 1
8,551
658
9,503
10,296
9,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kumbhakarna
latkovan
Kumbhakarna
12
3 / 0 / 7
7,858
604
4,715
12,044
10,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
mattapood
Ah Muzen Cab
13
3 / 0 / 9
7,830
602
9,237
7,398
2,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
46
3
Kills
19
19
Deaths
3
2
Assists
27
Player
Kills
Deaths
Assists
KDA
W
6
0
6
9
L
1
2
1
0.75
L
Ymir
0
5
0
0
L
2
5
1
0.5
W
Baron Samedi
Senshi-iteza
Baron Samedi
2
3
4
1.33
W
King Arthur
Tidal7s
King Arthur
5
0
1
5.5
L
Hachiman
W Godly7856
Hachiman
0
2
0
0
W
Kumbhakarna
latkovan
Kumbhakarna
3
0
7
6.5
W
Ah Muzen Cab
mattapood
Ah Muzen Cab
3
0
9
7.5
L
Surtr
zzzDoge
Surtr
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,886
Damage
36,804
52,323
Taken
50,554
32,458
Mitigated
32,786
6,979
Healing
15,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,897
3,589
0
8,195
14,746
6,411
351
785
13,961
0
73,435
L
4,772
1,164
0
898
9,725
4,632
0
1,288
8,437
0
43,016
L
Ymir
2,356
587
0
2,053
13,036
10,381
0
2,837
10,199
23,123
0
L
6,335
641
0
492
7,831
3,118
0
3,231
4,600
49,279
329
W
Baron Samedi
Senshi-iteza
Baron Samedi
5,452
438
510
1,540
6,070
2,796
289
3,615
2,455
33,727
923
W
King Arthur
Tidal7s
King Arthur
9,503
1,130
0
1,545
10,296
9,963
274
927
9,369
225
66,874
L
Hachiman
W Godly7856
Hachiman
3,723
3,281
0
1,761
7,928
2,917
0
2,300
5,628
0
25,019
W
Kumbhakarna
latkovan
Kumbhakarna
4,715
521
0
2,344
12,044
10,685
69
2,432
9,612
30,980
1,483
W
Ah Muzen Cab
mattapood
Ah Muzen Cab
9,237
4,354
0
888
7,398
2,931
519
1,240
6,158
0
59,147
L
Surtr
zzzDoge
Surtr
4,700
1,788
0
1,775
13,803
11,410
0
79
13,724
1,153
40,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,861
Gold Earned
40,024
313
Minions Killed
425
0
Camps Cleared
0
1,247,154
Distance Traveled
1,313,906
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
8,907
685
112
9
0
308,668
0
L
Ne Zha
5,859
451
69
5
0
265,908
1
L
Ymir
5,795
446
41
3
0
252,657
0
L
Janus
6,797
523
99
8
0
239,054
0
W
Baron Samedi
6,878
529
55
4
0
213,212
4
W
King Arthur
8,551
658
112
9
0
268,405
0
L
Hachiman
5,284
406
40
3
0
232,922
2
W
Kumbhakarna
7,858
604
30
2
0
262,018
2
W
Ah Muzen Cab
7,830
602
116
9
0
261,603
0
L
Surtr
6,126
471
64
5
0
256,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role