Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Devina
Cthulhu
Level 147
God Stats
49W - 39L
1,485 SR
Queue Stats
504W - 491L
1,494 Elo+
Solo
Hachiman
Hachiman
Jorem31
Hachiman
Level 114
God Stats
2W - 6L
1,246 SR
Queue Stats
56W - 51L
1,486 Elo+
Solo
Kukulkan
Kukulkan
LittleGravity
Kukulkan
Level 182
God Stats
8W - 2L
2,030 SR
Queue Stats
291W - 294L
1,467 Elo+
Solo
Chaac
Chaac
cewabul1
Chaac
Level 129
God Stats
11W - 10L
1,285 SR
Queue Stats
456W - 398L
1,618 Elo+
Solo
Team Averages
Level 140
1,509 SR
1,513 Elo+

VS

Team Averages
Level 105
1,576 SR
1,526 Elo+
Tsukuyomi
Tsukuyomi
Arronex
Tsukuyomi
Level 130
God Stats
7W - 7L
1,554 SR
Queue Stats
351W - 345L
1,523 Elo+
Solo
Hercules
Hercules
GEORGEFLOYDSN3CK
Hercules
Level 12
God Stats
4W - 3L
1,695 SR
Queue Stats
28W - 27L
1,545 Elo+
Party 1
Geb
Geb
ShiftDevious
Geb
Level 124
God Stats
1W - 1L
1,718 SR
Queue Stats
55W - 39L
1,612 Elo+
Party 1
Sol
Sol
lovinchess
Sol
Level 158
God Stats
15W - 11L
1,315 SR
Queue Stats
147W - 148L
1,457 Elo+
Solo
Danzaburou
Danzaburou
organic4loko
Danzaburou
Level 100
God Stats
10W - 7L
1,596 SR
Queue Stats
131W - 128L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
2 / 3 / 2
7,087
591
3,427
8,183
2,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cthulhu
Devina
Cthulhu
10
2 / 2 / 1
6,137
511
5,467
9,872
6,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
Jorem31
Hachiman
9
0 / 4 / 1
5,261
438
2,017
8,643
2,434
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
LittleGravity
Kukulkan
12
0 / 0 / 3
6,304
525
4,334
4,152
1,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chaac
cewabul1
Chaac
13
7 / 1 / 3
7,458
622
9,431
10,887
7,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Arronex
Tsukuyomi
11
0 / 2 / 0
5,743
479
4,722
10,256
3,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
5 / 3 / 0
7,480
623
5,070
9,846
7,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 2 / 3
6,511
543
3,368
11,393
8,548
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 4 / 0
6,559
547
5,684
9,999
2,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
organic4loko
Danzaburou
13
3 / 0 / 2
7,697
641
6,880
4,635
1,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
15
11
Kills
10
10
Deaths
11
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
3
2
1
L
Tsukuyomi
Arronex
Tsukuyomi
0
2
0
0
W
Cthulhu
Devina
Cthulhu
2
2
1
1.25
L
5
3
0
1.67
W
Hachiman
Jorem31
Hachiman
0
4
1
0.13
W
Kukulkan
LittleGravity
Kukulkan
0
0
3
1.5
L
2
2
3
1.75
W
Chaac
cewabul1
Chaac
7
1
3
8.5
L
0
4
0
0
L
Danzaburou
organic4loko
Danzaburou
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,676
Damage
25,724
41,737
Taken
46,129
21,179
Mitigated
24,294
10,177
Healing
18,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,427
630
0
2,327
8,183
2,807
516
534
7,284
0
46,390
L
Tsukuyomi
Arronex
Tsukuyomi
4,722
935
0
4,986
10,256
3,397
0
1,499
8,757
0
42,958
W
Cthulhu
Devina
Cthulhu
5,467
208
138
2,710
9,872
6,394
0
3,166
6,568
23,533
0
L
5,070
1,507
0
3,306
9,846
7,824
0
1,064
8,782
149
44,822
W
Hachiman
Jorem31
Hachiman
2,017
1,217
0
2,297
8,643
2,434
0
978
7,665
0
30,290
W
Kukulkan
LittleGravity
Kukulkan
4,334
989
0
583
4,152
1,586
46
1,838
2,314
47,290
0
L
3,368
264
0
2,892
11,393
8,548
0
2,312
9,081
19,845
0
W
Chaac
cewabul1
Chaac
9,431
3,098
0
2,122
10,887
7,958
0
2,202
8,647
0
60,843
L
5,684
1,977
0
4,394
9,999
2,850
668
3,858
6,141
49,152
2,543
L
Danzaburou
organic4loko
Danzaburou
6,880
3,605
0
2,900
4,635
1,675
648
1,068
3,567
0
63,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,247
Gold Earned
33,990
359
Minions Killed
359
0
Camps Cleared
0
1,211,953
Distance Traveled
1,190,090
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,087
591
87
7
0
237,030
2
L
Tsukuyomi
5,743
479
72
6
0
279,528
4
W
Cthulhu
6,137
511
34
3
0
248,416
5
L
Hercules
7,480
623
85
7
0
219,894
3
W
Hachiman
5,261
438
54
5
0
227,608
2
W
Kukulkan
6,304
525
97
8
0
228,932
0
L
Geb
6,511
543
19
2
0
268,591
0
W
Chaac
7,458
622
87
7
0
269,967
0
L
Sol
6,559
547
91
8
0
201,436
3
L
Danzaburou
7,697
641
92
8
0
220,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role