Player Matchup

Izanami
Izanami
Iconoclast6578
Izanami
Level 43
God Stats
2W - 0L
1,738 SR
Queue Stats
20W - 14L
1,448 Elo+
Solo
Thor
Thor
KillerKarrot666
Thor
Level 111
God Stats
6W - 3L
1,500 SR
Queue Stats
61W - 52L
1,354 Elo+
Party 1
Zeus
Zeus
Pacxman132
Zeus
Level 9
God Stats
16W - 16L
1,410 SR
Queue Stats
188W - 172L
1,354 Elo+
Party 1
Surtr
Surtr
SuperrealTick03
Surtr
Level 151
God Stats
3W - 0L
1,522 SR
Queue Stats
145W - 127L
1,602 Elo+
Party 1
Bacchus
Bacchus
acerashi
Bacchus
Level 8
God Stats
1W - 1L
1,306 SR
Queue Stats
5W - 11L
1,354 Elo+
Party 1
Team Averages
Level 64
1,495 SR
1,422 Elo+

VS

Team Averages
Level 92
1,514 SR
1,444 Elo+
Awilix
Awilix
 
Awilix
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
EMPEROR INSANE
Artio
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 38L
1,401 Elo+
Party 2
Izanami
Izanami
Im-Bugman
Izanami
Level 67
God Stats
1W - 4L
1,562 SR
Queue Stats
68W - 78L
1,415 Elo+
Party 2
Nox
Nox
ManicDreamGirl
Nox
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
272W - 285L
1,486 Elo+
Solo
Achilles
Achilles
upBrisk
Achilles
Level 27
God Stats
24W - 25L
1,508 SR
Queue Stats
66W - 78L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
5,291
529
2,573
7,546
2,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
5 / 0 / 2
6,235
624
4,773
6,801
2,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 4 / 1
5,181
518
4,057
5,176
1,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
4 / 0 / 1
6,886
689
10,222
9,837
5,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
acerashi
Bacchus
8
0 / 3 / 3
4,990
499
2,167
6,340
5,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
9
1 / 2 / 1
4,808
481
2,489
9,323
3,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
2 / 2 / 1
5,663
566
3,204
11,084
9,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Im-Bugman
Izanami
12
2 / 2 / 2
6,440
644
6,146
7,565
2,938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
4 / 2 / 1
5,986
599
4,682
5,994
2,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
upBrisk
Achilles
8
0 / 3 / 0
4,630
463
4,411
9,612
5,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
14
11
Kills
9
9
Deaths
11
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
1
2
1
0.75
L
2
2
1
1.25
W
1
2
1
0.75
L
Izanami
Im-Bugman
Izanami
2
2
2
1.5
W
5
0
2
6
L
4
2
1
2.25
W
1
4
1
0.38
W
4
0
1
4.5
W
Bacchus
acerashi
Bacchus
0
3
3
0.5
L
Achilles
upBrisk
Achilles
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,792
Damage
20,932
35,700
Taken
43,578
17,204
Mitigated
23,134
11,890
Healing
10,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
2,489
930
0
2,439
9,323
3,736
0
1,141
8,044
0
25,117
L
3,204
632
174
1,673
11,084
9,006
0
2,542
8,266
12,133
2,632
W
2,573
1,780
0
2,044
7,546
2,315
0
721
6,825
0
34,278
L
Izanami
Im-Bugman
Izanami
6,146
4,372
0
2,530
7,565
2,938
576
538
7,027
0
55,831
W
4,773
1,794
0
4,069
6,801
2,408
0
396
6,291
0
41,602
L
4,682
435
0
676
5,994
2,291
0
2,542
3,452
36,866
1,334
W
4,057
1,793
0
102
5,176
1,500
0
3,213
1,689
28,515
750
W
10,222
3,654
0
4,747
9,837
5,892
18
901
8,372
1,824
48,271
W
Bacchus
acerashi
Bacchus
2,167
502
0
928
6,340
5,089
0
1,889
4,394
10,907
591
L
Achilles
upBrisk
Achilles
4,411
1,442
0
3,498
9,612
5,163
0
297
8,854
0
27,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,583
Gold Earned
27,527
277
Minions Killed
249
0
Camps Cleared
0
1,013,618
Distance Traveled
946,106
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
4,808
481
37
4
0
220,297
0
L
Artio
5,663
566
14
1
0
199,535
0
W
Izanami
5,291
529
70
7
0
200,402
2
L
Izanami
6,440
644
93
9
0
169,150
0
W
Thor
6,235
624
68
7
0
237,302
1
L
Nox
5,986
599
71
7
0
200,389
0
W
Zeus
5,181
518
43
4
0
177,681
0
W
Surtr
6,886
689
84
8
0
197,217
0
W
Bacchus
4,990
499
12
1
0
201,016
0
L
Achilles
4,630
463
34
3
0
156,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role