Player Matchup

Atlas
Atlas
AmyHeartgold
Atlas
Level 14
God Stats
8W - 8L
1,116 SR
Queue Stats
16W - 16L
1,510 Elo+
Party 2
Ishtar
Ishtar
L30T1A0
Ishtar
Level 82
God Stats
1W - 6L
1,179 SR
Queue Stats
112W - 111L
1,385 Elo+
Solo
Sol
Sol
R2SBabyboydip
Sol
Level 143
God Stats
1W - 1L
1,753 SR
Queue Stats
24W - 19L
1,606 Elo+
Party 2
Team Averages
Level 80
1,349 SR
1,500 Elo+

VS

Team Averages
Level 110
1,555 SR
1,372 Elo+
Ne Zha
Ne Zha
AdamSmileyFace
Ne Zha
Level 129
God Stats
1W - 0L
1,537 SR
Queue Stats
1W - 2L
1,280 Elo+
Party 1
He Bo
He Bo
Inslon
He Bo
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,280 Elo+
Party 1
Ishtar
Ishtar
Kevin Snipezz
Ishtar
Level 112
God Stats
2W - 2L
1,628 SR
Queue Stats
32W - 27L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,239
624
3,557
9,579
6,785
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ishtar
L30T1A0
Ishtar
13
2 / 4 / 2
7,610
761
2,663
7,666
2,976
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

12
2 / 4 / 2
7,331
733
7,976
10,414
3,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 3
8,260
826
9,951
8,891
8,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

He Bo
Inslon
He Bo
12
3 / 1 / 7
7,735
774
5,659
5,291
2,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 2 / 7
7,943
794
5,912
8,708
3,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
4
Kills
10
11
Deaths
4
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
6
1
3
7.5
L
0
3
2
0.33
W
He Bo
Inslon
He Bo
3
1
7
6.5
W
1
2
7
2.25
L
Ishtar
L30T1A0
Ishtar
2
4
2
0.75
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,196
Damage
21,522
27,659
Taken
22,890
13,260
Mitigated
14,239
4,796
Healing
3,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,951
1,243
0
2,271
8,891
8,445
182
3,980
4,911
0
27,820
L
3,557
1,300
0
0
9,579
6,785
93
2,942
6,394
12,065
0
W
He Bo
Inslon
He Bo
5,659
401
0
0
5,291
2,157
990
3,089
2,202
14,416
0
W
5,912
2,149
0
1,000
8,708
3,637
66
4,488
4,220
0
35,728
L
Ishtar
L30T1A0
Ishtar
2,663
969
0
880
7,666
2,976
0
877
6,453
0
23,282
L
7,976
1,585
0
3,916
10,414
3,499
0
1,721
8,279
25,071
1,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,180
Gold Earned
23,938
96
Minions Killed
120
0
Camps Cleared
0
479,156
Distance Traveled
580,305
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,260
826
37
4
0
202,894
1
L
Atlas
6,239
624
14
1
0
178,942
1
W
He Bo
7,735
774
24
2
0
192,541
0
W
Ishtar
7,943
794
59
6
0
184,870
0
L
Ishtar
7,610
761
44
4
0
170,495
0
L
Sol
7,331
733
38
4
0
129,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role