Player Matchup

Sylvanus
Sylvanus
Asmonerd
Sylvanus
Level 149
God Stats
367W - 340L
1,618 SR
Queue Stats
440W - 427L
1,546 Elo+
Solo
Chaac
Chaac
ChenkluReds
Chaac
Level 68
God Stats
3W - 3L
1,671 SR
Queue Stats
12W - 19L
1,397 Elo+
Party 2
Sol
Sol
HASTILLAH
Sol
Level 87
God Stats
0W - 3L
1,194 SR
Queue Stats
26W - 29L
1,424 Elo+
Party 2
Mercury
Mercury
LuchoFrostt
Mercury
Level 53
God Stats
3W - 8L
1,380 SR
Queue Stats
12W - 21L
1,405 Elo+
Party 2
Nut
Nut
Vitzioo
Nut
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 23L
1,380 Elo+
Solo
Team Averages
Level 89
1,473 SR
1,430 Elo+

VS

Team Averages
Level 175
1,554 SR
1,518 Elo+
Hades
Hades
 
Hades
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Cårecå
Awilix
Level 163
God Stats
4W - 3L
1,274 SR
Queue Stats
212W - 186L
1,520 Elo+
Party 1
Ymir
Ymir
Kidmõn
Ymir
Level 196
God Stats
6W - 4L
1,531 SR
Queue Stats
284W - 278L
1,536 Elo+
Party 1
Ne Zha
Ne Zha
Nonailli
Ne Zha
Level 207
God Stats
7W - 5L
1,725 SR
Queue Stats
335W - 384L
1,511 Elo+
Party 1
Jing Wei
Jing Wei
Skurts
Jing Wei
Level 165
God Stats
9W - 8L
1,740 SR
Queue Stats
96W - 105L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Asmonerd
Sylvanus
11
1 / 4 / 1
5,537
554
5,671
9,329
4,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 3 / 1
5,111
511
3,300
8,134
3,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

10
0 / 0 / 2
5,443
544
4,460
6,585
2,223
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
LuchoFrostt
Mercury
9
0 / 2 / 0
4,856
486
2,330
8,474
3,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nut
9
0 / 2 / 0
4,841
484
1,030
4,565
1,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
10
1 / 1 / 0
5,690
569
4,976
8,025
3,773
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Awilix
Cårecå
Awilix
11
5 / 0 / 5
6,563
656
6,959
5,359
2,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
Kidmõn
Ymir
9
1 / 1 / 8
5,874
587
3,608
7,413
5,306
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
Nonailli
Ne Zha
11
4 / 0 / 1
6,418
642
4,139
8,792
6,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jing Wei
Skurts
Jing Wei
11
0 / 0 / 2
6,051
605
4,132
3,852
1,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
2
Kills
11
11
Deaths
2
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
1
1
0
1
L
Sylvanus
Asmonerd
Sylvanus
1
4
1
0.38
L
1
3
1
0.5
W
Awilix
Cårecå
Awilix
5
0
5
7.5
L
0
0
2
1
W
Ymir
Kidmõn
Ymir
1
1
8
5
L
Mercury
LuchoFrostt
Mercury
0
2
0
0
W
Ne Zha
Nonailli
Ne Zha
4
0
1
4.5
W
Jing Wei
Skurts
Jing Wei
0
0
2
1
L
Nut
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,791
Damage
23,814
37,087
Taken
33,441
15,381
Mitigated
19,105
10,174
Healing
11,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
4,976
503
0
4,054
8,025
3,773
42
3,921
4,104
32,890
0
L
Sylvanus
Asmonerd
Sylvanus
5,671
2,030
124
2,255
9,329
4,661
0
1,980
7,349
36,766
12,419
L
3,300
809
0
1,815
8,134
3,370
56
589
7,545
0
26,872
W
Awilix
Cårecå
Awilix
6,959
3,225
0
375
5,359
2,268
0
1,617
3,742
0
43,925
L
4,460
2,047
0
3,516
6,585
2,223
0
4,527
2,058
37,063
1,178
W
Ymir
Kidmõn
Ymir
3,608
912
0
1,803
7,413
5,306
81
2,842
4,571
17,702
0
L
Mercury
LuchoFrostt
Mercury
2,330
845
0
1,826
8,474
3,629
0
1,190
7,284
0
34,491
W
Ne Zha
Nonailli
Ne Zha
4,139
933
0
3,755
8,792
6,364
0
520
8,272
0
39,193
W
Jing Wei
Skurts
Jing Wei
4,132
3,352
0
1,602
3,852
1,394
884
598
3,254
0
45,689
L
Nut
1,030
609
0
638
4,565
1,498
0
298
4,267
0
23,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,788
Gold Earned
30,596
283
Minions Killed
298
0
Camps Cleared
0
1,003,876
Distance Traveled
1,008,607
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
5,690
569
68
7
0
181,771
3
L
Sylvanus
5,537
554
85
9
0
195,734
4
L
Chaac
5,111
511
44
4
0
182,323
2
W
Awilix
6,563
656
75
8
0
242,703
3
L
Sol
5,443
544
64
6
0
214,413
0
W
Ymir
5,874
587
19
2
0
210,180
3
L
Mercury
4,856
486
61
6
0
209,523
0
W
Ne Zha
6,418
642
62
6
0
195,837
0
W
Jing Wei
6,051
605
74
7
0
178,116
2
L
Nut
4,841
484
29
3
0
201,883
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role