Player Matchup

Da Ji
Da Ji
Fohty
Da Ji
Level 102
God Stats
12W - 6L
1,726 SR
Queue Stats
215W - 166L
1,587 Elo+
Party 1
He Bo
He Bo
Kuckklez
He Bo
Level 87
God Stats
6W - 7L
1,563 SR
Queue Stats
192W - 157L
1,571 Elo+
Party 1
Cthulhu
Cthulhu
KurtKrej
Cthulhu
Level 154
God Stats
30W - 24L
1,580 SR
Queue Stats
395W - 368L
1,505 Elo+
Solo
Baron Samedi
Baron Samedi
McAndre2125
Baron Samedi
Level 99
God Stats
8W - 5L
1,649 SR
Queue Stats
103W - 87L
1,564 Elo+
Party 1
Chernobog
Chernobog
SimpleRoss
Chernobog
Level 57
God Stats
4W - 3L
1,201 SR
Queue Stats
44W - 34L
1,532 Elo+
Solo
Team Averages
Level 100
1,544 SR
1,552 Elo+

VS

Team Averages
Level 111
1,444 SR
1,564 Elo+
Gilgamesh
Gilgamesh
Peek-A-Boo-G-
Gilgamesh
Level 68
God Stats
8W - 10L
1,563 SR
Queue Stats
137W - 117L
1,597 Elo+
Solo
Apollo
Apollo
RoyBatty22
Apollo
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,656 Elo+
Solo
Ix Chel
Ix Chel
Wheeinorout
Ix Chel
Level 157
God Stats
10W - 7L
1,658 SR
Queue Stats
106W - 80L
1,590 Elo+
Solo
Ne Zha
Ne Zha
XxJaredC98xX
Ne Zha
Level 115
God Stats
0W - 4L
1,093 SR
Queue Stats
82W - 78L
1,525 Elo+
Solo
Ares
Ares
wyd_stepbro699
Ares
Level 149
God Stats
4W - 10L
1,407 SR
Queue Stats
394W - 366L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Fohty
Da Ji
12
3 / 1 / 10
7,801
557
8,495
9,814
6,800
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

He Bo
Kuckklez
He Bo
16
5 / 0 / 4
8,206
586
8,322
9,556
3,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
KurtKrej
Cthulhu
14
0 / 2 / 2
8,051
575
8,534
10,516
9,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Baron Samedi
McAndre2125
Baron Samedi
12
1 / 4 / 6
6,749
482
5,486
10,227
5,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
SimpleRoss
Chernobog
15
9 / 0 / 4
9,522
680
9,746
8,413
3,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Peek-A-Boo-G-
Gilgamesh
13
2 / 2 / 1
8,262
590
6,943
14,298
9,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Apollo
RoyBatty22
Apollo
11
0 / 6 / 0
6,315
451
3,312
10,614
3,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ix Chel
Wheeinorout
Ix Chel
14
3 / 1 / 1
7,975
570
7,191
8,100
3,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
12
1 / 2 / 3
6,851
489
7,042
12,819
5,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
1 / 7 / 1
6,343
453
3,730
15,139
12,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
18
Kills
7
7
Deaths
18
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Fohty
Da Ji
3
1
10
8
W
He Bo
Kuckklez
He Bo
5
0
4
7
W
Cthulhu
KurtKrej
Cthulhu
0
2
2
0.5
W
Baron Samedi
McAndre2125
Baron Samedi
1
4
6
1
L
Gilgamesh
Peek-A-Boo-G-
Gilgamesh
2
2
1
1.25
L
Apollo
RoyBatty22
Apollo
0
6
0
0
W
Chernobog
SimpleRoss
Chernobog
9
0
4
11
L
Ix Chel
Wheeinorout
Ix Chel
3
1
1
3.5
L
Ne Zha
1
2
3
1.25
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,583
Damage
28,218
48,526
Taken
60,970
29,054
Mitigated
34,693
21,936
Healing
18,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Fohty
Da Ji
8,495
1,739
0
3,100
9,814
6,800
0
1,150
8,616
0
23,631
W
He Bo
Kuckklez
He Bo
8,322
335
0
6,574
9,556
3,321
12
2,339
6,979
83,737
0
W
Cthulhu
KurtKrej
Cthulhu
8,534
753
0
3,164
10,516
9,930
0
686
8,848
60,499
0
W
Baron Samedi
McAndre2125
Baron Samedi
5,486
49
1,314
2,943
10,227
5,505
10
4,757
5,230
39,185
1,111
L
Gilgamesh
Peek-A-Boo-G-
Gilgamesh
6,943
1,311
0
4,639
14,298
9,681
0
7,461
5,951
0
61,982
L
Apollo
RoyBatty22
Apollo
3,312
1,894
0
2,466
10,614
3,763
0
492
10,122
0
36,307
W
Chernobog
SimpleRoss
Chernobog
9,746
6,408
0
4,841
8,413
3,498
450
1,173
7,085
0
71,873
L
Ix Chel
Wheeinorout
Ix Chel
7,191
862
1,193
3,760
8,100
3,402
0
4,929
3,099
63,254
542
L
Ne Zha
7,042
1,470
0
6,058
12,819
5,439
0
2,547
10,214
0
56,237
L
3,730
474
0
738
15,139
12,408
0
5,594
9,539
12,564
346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,329
Gold Earned
35,746
472
Minions Killed
406
0
Camps Cleared
0
1,439,913
Distance Traveled
1,402,073
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,801
557
20
1
0
301,026
8
W
He Bo
8,206
586
139
10
0
326,692
0
W
Cthulhu
8,051
575
129
9
0
295,146
0
W
Baron Samedi
6,749
482
76
5
0
258,336
0
L
Gilgamesh
8,262
590
120
9
0
252,014
3
L
Apollo
6,315
451
69
5
0
265,090
0
W
Chernobog
9,522
680
108
8
0
258,713
1
L
Ix Chel
7,975
570
129
9
0
275,028
3
L
Ne Zha
6,851
489
79
6
0
326,629
0
L
Ares
6,343
453
9
1
0
283,312
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role