Player Matchup

Anhur
Anhur
Platinum III
CCone
Anhur
Platinum III
Level 177
God Stats
2W - 1L
1,546 SR
Queue Stats
26W - 10L
2,065 MMR
Party 1
Fafnir
Fafnir
Platinum III
EdBoi
Fafnir
Platinum III
Level 200
God Stats
3W - 0L
1,296 SR
Queue Stats
21W - 5L
2,023 MMR
Party 1
Aphrodite
Aphrodite
Gold V
Jagged
Aphrodite
Gold V
Level 201
God Stats
5W - 1L
1,676 SR
Queue Stats
7W - 2L
1,750 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 193
1,506 SR
1,946 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 110
1,627 SR
1,715 MMR
Chaac
Chaac
Platinum V
 
Chaac
Platinum V
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Platinum IV
Andesss
Thanatos
Platinum IV
Level 87
God Stats
31W - 43L
1,565 SR
Queue Stats
173W - 213L
1,802 MMR
Solo
Agni
Agni
Platinum III
Syxcke
Agni
Platinum III
Level 158
God Stats
10W - 4L
1,815 SR
Queue Stats
200W - 227L
1,844 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CCone
Anhur
16
2 / 5 / 9
10,089
776
13,034
16,851
6,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Fafnir
EdBoi
Fafnir
17
10 / 3 / 3
12,321
948
16,436
18,727
16,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Aphrodite
Jagged
Aphrodite
16
1 / 2 / 10
10,098
777
8,334
11,860
5,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Bans
AchillesBastetThothNe ZhaKuzenbo

VS

Bans
Bake KujiraBacchusOdinGebGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
1 / 3 / 6
8,887
684
13,252
18,453
16,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Thanatos
Andesss
Thanatos
16
8 / 5 / 1
10,500
808
11,266
12,764
6,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
Syxcke
Agni
13
1 / 5 / 5
8,827
679
9,648
13,382
4,212
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
22
13
Kills
10
10
Deaths
13
22
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
3
6
1.33
L
Thanatos
Andesss
Thanatos
8
5
1
1.7
W
Anhur
CCone
Anhur
2
5
9
1.3
W
Fafnir
EdBoi
Fafnir
10
3
3
3.83
W
Aphrodite
Jagged
Aphrodite
1
2
10
3
L
Agni
Syxcke
Agni
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,804
Damage
34,166
47,438
Taken
44,599
28,659
Mitigated
27,570
22,102
Healing
14,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
13,252
1,560
0
4,306
18,453
16,951
0
8,471
9,519
0
36,118
L
Thanatos
Andesss
Thanatos
11,266
2,041
0
7,023
12,764
6,407
0
6,232
6,214
0
35,431
W
Anhur
CCone
Anhur
13,034
6,968
0
2,608
16,851
6,764
886
4,186
11,819
0
39,242
W
Fafnir
EdBoi
Fafnir
16,436
4,136
0
3,790
18,727
16,535
621
3,526
14,266
35,450
979
W
Aphrodite
Jagged
Aphrodite
8,334
545
8,056
7,648
11,860
5,360
576
1,947
9,697
49,722
906
L
Agni
Syxcke
Agni
9,648
371
70
3,167
13,382
4,212
123
8,230
4,461
34,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,508
Gold Earned
28,214
176
Minions Killed
153
0
Camps Cleared
0
697,435
Distance Traveled
743,708
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,887
684
42
3
0
247,442
1
L
Thanatos
10,500
808
48
4
0
248,104
2
W
Anhur
10,089
776
58
4
0
218,489
2
W
Fafnir
12,321
948
36
3
0
254,182
0
W
Aphrodite
10,098
777
82
6
0
224,764
0
L
Agni
8,827
679
63
5
0
248,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role