Player Matchup

Aphrodite
Aphrodite
Hiii x Stymin
Aphrodite
Level 88
God Stats
9W - 4L
1,529 SR
Queue Stats
120W - 127L
1,533 Elo+
Party 1
Cthulhu
Cthulhu
JARUSELEM
Cthulhu
Level 89
God Stats
10W - 7L
1,725 SR
Queue Stats
66W - 64L
1,567 Elo+
Party 1
Skadi
Skadi
MrONEnONLY1006
Skadi
Level 67
God Stats
5W - 1L
1,576 SR
Queue Stats
61W - 57L
1,592 Elo+
Party 1
Team Averages
Level 81
1,610 SR
1,564 Elo+

VS

Team Averages
Level 81
1,679 SR
1,567 Elo+
Vulcan
Vulcan
ChiefZunTime
Vulcan
Level 109
God Stats
77W - 60L
1,672 SR
Queue Stats
111W - 102L
1,623 Elo+
Solo
Ymir
Ymir
Pipapig
Ymir
Level 47
God Stats
13W - 9L
1,673 SR
Queue Stats
53W - 60L
1,480 Elo+
Solo
Neith
Neith
SeanDreamFriend
Neith
Level 88
God Stats
20W - 14L
1,691 SR
Queue Stats
72W - 66L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Hiii x Stymin
Aphrodite
18
0 / 0 / 7
11,751
653
12,319
18,990
8,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
JARUSELEM
Cthulhu
20
6 / 1 / 2
13,355
742
12,007
20,529
17,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
2 / 0 / 5
12,101
672
14,108
14,351
5,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
19
0 / 3 / 0
12,471
693
27,821
11,445
5,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ymir
Pipapig
Ymir
17
1 / 4 / 0
11,174
621
8,369
24,264
27,327
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

7
0 / 1 / 1
8,663
481
1,460
5,960
1,703
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
8
Kills
1
1
Deaths
8
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Vulcan
0
3
0
0
W
Aphrodite
Hiii x Stymin
Aphrodite
0
0
7
3.5
W
Cthulhu
JARUSELEM
Cthulhu
6
1
2
7
W
2
0
5
4.5
L
Ymir
Pipapig
Ymir
1
4
0
0.25
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,434
Damage
37,650
53,870
Taken
41,669
31,912
Mitigated
34,713
32,611
Healing
2,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
27,821
12,422
36
639
11,445
5,683
0
6,446
4,366
83,022
1,667
W
Aphrodite
Hiii x Stymin
Aphrodite
12,319
1,465
13,326
14,957
18,990
8,708
662
14,302
3,592
56,671
1,084
W
Cthulhu
JARUSELEM
Cthulhu
12,007
1,239
401
2,821
20,529
17,581
322
8,583
9,522
60,077
4,465
W
14,108
6,061
0
1,106
14,351
5,623
2,206
10,700
3,109
0
69,926
L
Ymir
Pipapig
Ymir
8,369
621
0
1,000
24,264
27,327
0
11,126
12,153
23,537
559
L
1,460
147
0
950
5,960
1,703
0
4,168
1,484
0
7,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,207
Gold Earned
32,308
289
Minions Killed
187
0
Camps Cleared
0
1,023,203
Distance Traveled
742,588
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
12,471
693
142
8
0
391,116
11
W
Aphrodite
11,751
653
80
4
0
342,674
2
W
Cthulhu
13,355
742
95
5
0
339,407
2
W
Skadi
12,101
672
114
6
0
341,122
0
L
Ymir
11,174
621
31
2
0
299,524
0
L
Neith
8,663
481
14
1
0
51,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role