Player Matchup

Sol
Sol
BobbyBills
Sol
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,220 Elo+
Party 2
Poseidon
Poseidon
JustChosen
Poseidon
Level 101
God Stats
1W - 3L
1,500 SR
Queue Stats
88W - 62L
1,453 Elo+
Party 2
Janus
Janus
LankyDank
Janus
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 2
Kali
Kali
TheDiabetus
Kali
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 39L
1,372 Elo+
Party 2
Cthulhu
Cthulhu
Xanzberry
Cthulhu
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 32L
1,563 Elo+
Party 2
Team Averages
Level 68
1,500 SR
1,422 Elo+

VS

Team Averages
Level 60
1,558 SR
1,441 Elo+
Neith
Neith
Flabbypickles
Neith
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 107L
1,452 Elo+
Party 1
Khepri
Khepri
ProspektKendall
Khepri
Level 91
God Stats
3W - 1L
1,602 SR
Queue Stats
173W - 185L
1,460 Elo+
Party 1
Atlas
Atlas
iNeeds2Feed2
Atlas
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,445 Elo+
Solo
Hercules
Hercules
rdwmanman15
Hercules
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
186W - 221L
1,406 Elo+
Solo
Sun Wukong
Sun Wukong
sheanasty
Sun Wukong
Level 62
God Stats
2W - 0L
1,690 SR
Queue Stats
153W - 167L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 2
7,297
730
9,718
7,797
3,328
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Poseidon
JustChosen
Poseidon
13
1 / 4 / 4
7,299
730
15,747
7,535
3,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Janus
LankyDank
Janus
11
0 / 5 / 3
6,313
631
8,409
7,144
3,241
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 5 / 4
6,934
693
4,514
10,739
5,164
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Xanzberry
Cthulhu
14
1 / 2 / 5
8,081
808
11,366
9,251
10,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 6
8,697
870
6,875
7,752
4,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 3 / 9
8,655
866
4,938
13,101
13,130
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

17
6 / 0 / 13
9,327
933
14,917
14,003
8,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hercules
rdwmanman15
Hercules
14
2 / 1 / 10
7,716
772
6,706
22,214
19,868
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
sheanasty
Sun Wukong
14
4 / 1 / 10
8,428
843
5,307
8,368
8,946
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
67
7
Kills
19
19
Deaths
7
18
Assists
48
Player
Kills
Deaths
Assists
KDA
L
4
3
2
1.67
W
5
2
6
4
L
Poseidon
JustChosen
Poseidon
1
4
4
0.75
L
Janus
LankyDank
Janus
0
5
3
0.3
W
2
3
9
2.17
L
1
5
4
0.6
L
Cthulhu
Xanzberry
Cthulhu
1
2
5
1.75
W
6
0
13
12.5
W
Hercules
rdwmanman15
Hercules
2
1
10
7
W
Sun Wukong
sheanasty
Sun Wukong
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,754
Damage
38,743
42,466
Taken
65,438
25,157
Mitigated
55,393
10,635
Healing
29,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,718
2,920
725
2,136
7,797
3,328
0
3,699
3,670
13,743
229
W
6,875
1,703
177
1,187
7,752
4,457
3,098
6,693
1,059
0
17,765
L
Poseidon
JustChosen
Poseidon
15,747
1,996
614
1,516
7,535
3,096
0
4,468
2,625
33,708
240
L
Janus
LankyDank
Janus
8,409
927
410
96
7,144
3,241
0
3,109
3,623
12,305
0
W
4,938
114
2,433
2,411
13,101
13,130
196
8,115
4,986
14,404
0
L
4,514
2,526
0
2,625
10,739
5,164
0
2,818
7,557
0
7,390
L
Cthulhu
Xanzberry
Cthulhu
11,366
808
822
1,691
9,251
10,328
0
3,569
5,202
19,700
602
W
14,917
4,470
1,210
6,347
14,003
8,992
484
9,179
4,824
23,374
1,270
W
Hercules
rdwmanman15
Hercules
6,706
1,496
1,750
11,321
22,214
19,868
587
13,709
8,505
0
8,868
W
Sun Wukong
sheanasty
Sun Wukong
5,307
777
507
2,552
8,368
8,946
50
6,742
1,626
0
7,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,924
Gold Earned
42,823
86
Minions Killed
92
0
Camps Cleared
0
868,998
Distance Traveled
869,740
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,297
730
8
1
0
179,469
0
W
Neith
8,697
870
31
3
0
124,971
0
L
Poseidon
7,299
730
37
4
0
185,877
0
L
Janus
6,313
631
15
2
0
129,249
0
W
Khepri
8,655
866
18
2
0
169,170
0
L
Kali
6,934
693
6
1
0
188,511
0
L
Cthulhu
8,081
808
20
2
0
185,892
0
W
Atlas
9,327
933
27
3
0
212,403
0
W
Hercules
7,716
772
5
1
0
196,503
0
W
Sun Wukong
8,428
843
11
1
0
166,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role