Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
KitsuVa1712
Pele
Level 119
God Stats
10W - 13L
1,432 SR
Queue Stats
191W - 213L
1,586 Elo+
Party 2
Mulan
Mulan
Leonidas540480
Mulan
Level 128
God Stats
7W - 4L
1,764 SR
Queue Stats
110W - 97L
1,556 Elo+
Solo
Ishtar
Ishtar
Zallish
Ishtar
Level 195
God Stats
2W - 2L
1,574 SR
Queue Stats
538W - 556L
1,599 Elo+
Party 2
Team Averages
Level 144
1,554 SR
1,548 Elo+

VS

Team Averages
Level 127
1,641 SR
1,546 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Chwarzerd
Fenrir
Level 128
God Stats
5W - 5L
1,791 SR
Queue Stats
168W - 160L
1,531 Elo+
Party 1
Yu Huang
Yu Huang
Doinkovan
Yu Huang
Level 116
God Stats
11W - 11L
1,566 SR
Queue Stats
187W - 170L
1,559 Elo+
Party 1
Izanami
Izanami
Silverg401
Izanami
Level 136
God Stats
3W - 3L
1,634 SR
Queue Stats
206W - 183L
1,570 Elo+
Party 1
Cerberus
Cerberus
Whinoot
Cerberus
Level 109
God Stats
1W - 1L
1,712 SR
Queue Stats
110W - 96L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
3 / 1 / 3
6,670
667
5,329
8,774
2,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
 
Cerberus
10
2 / 2 / 4
5,699
570
3,779
7,967
4,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 0 / 2
5,534
553
3,670
6,789
2,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
2 / 3 / 0
6,671
667
5,714
11,315
5,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ishtar
Zallish
Ishtar
12
2 / 0 / 1
6,534
653
5,040
5,237
1,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
1 / 1 / 1
5,343
534
3,347
8,184
2,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
Chwarzerd
Fenrir
9
1 / 2 / 1
5,401
540
2,102
9,922
5,042
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yu Huang
Doinkovan
Yu Huang
9
0 / 3 / 1
4,991
499
4,269
6,218
2,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Silverg401
Izanami
10
1 / 2 / 0
5,666
567
3,796
5,722
1,902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Whinoot
Cerberus
12
3 / 3 / 1
6,717
672
8,899
10,292
9,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
11
Kills
6
6
Deaths
11
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
1
3
4.5
W
Cerberus
 
Cerberus
2
2
4
2
L
Ao Kuang
 
Ao Kuang
1
1
1
1.5
L
Fenrir
Chwarzerd
Fenrir
1
2
1
0.75
L
Yu Huang
Doinkovan
Yu Huang
0
3
1
0.17
W
2
0
2
3
W
2
3
0
0.67
L
Izanami
Silverg401
Izanami
1
2
0
0.5
L
Cerberus
Whinoot
Cerberus
3
3
1
1.17
W
Ishtar
Zallish
Ishtar
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,532
Damage
22,413
40,082
Taken
40,338
17,716
Mitigated
21,462
13,131
Healing
10,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
5,329
400
583
2,342
8,774
2,875
0
3,574
5,200
43,861
924
W
Cerberus
 
Cerberus
3,779
146
0
2,637
7,967
4,762
0
2,536
5,431
21,601
91
L
Ao Kuang
 
Ao Kuang
3,347
668
0
2,647
8,184
2,800
0
1,874
6,150
31,278
0
L
Fenrir
Chwarzerd
Fenrir
2,102
370
0
2,150
9,922
5,042
0
1,512
8,026
0
13,792
L
Yu Huang
Doinkovan
Yu Huang
4,269
788
0
1,395
6,218
2,386
0
2,906
3,308
30,375
0
W
3,670
712
0
1,256
6,789
2,597
0
1,506
5,283
0
39,383
W
5,714
1,562
0
3,811
11,315
5,559
0
7,848
2,491
0
41,795
L
Izanami
Silverg401
Izanami
3,796
3,054
0
963
5,722
1,902
0
780
4,754
0
48,264
L
Cerberus
Whinoot
Cerberus
8,899
1,036
0
3,642
10,292
9,332
0
1,209
9,083
41,302
479
W
Ishtar
Zallish
Ishtar
5,040
3,123
0
2,502
5,237
1,923
945
0
5,237
0
48,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,108
Gold Earned
28,118
382
Minions Killed
339
0
Camps Cleared
0
1,112,140
Distance Traveled
1,051,449
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,670
667
81
8
0
232,450
0
W
Cerberus
5,699
570
67
7
0
219,270
2
L
Ao Kuang
5,343
534
56
6
0
236,946
0
L
Fenrir
5,401
540
20
2
0
231,762
1
L
Yu Huang
4,991
499
51
5
0
172,031
0
W
Pele
5,534
553
62
6
0
277,765
0
W
Mulan
6,671
667
76
8
0
184,560
2
L
Izanami
5,666
567
95
10
0
213,443
1
L
Cerberus
6,717
672
117
12
0
197,267
0
W
Ishtar
6,534
653
96
10
0
198,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role