Player Matchup

Lancelot
Lancelot
Mecican09
Lancelot
Level 28
God Stats
0W - 3L
1,276 SR
Queue Stats
22W - 27L
1,539 Elo+
Party 1
Ra
Ra
NotAerodynamic
Ra
Level 85
God Stats
0W - 2L
1,368 SR
Queue Stats
17W - 24L
1,513 Elo+
Party 1
Yemoja
Yemoja
Skaffer
Yemoja
Level 45
God Stats
4W - 7L
1,425 SR
Queue Stats
30W - 32L
1,539 Elo+
Solo
Nut
Nut
buncho777
Nut
Level 68
God Stats
6W - 1L
2,040 SR
Queue Stats
29W - 30L
1,557 Elo+
Party 1
Gilgamesh
Gilgamesh
chromosomekala
Gilgamesh
Level 83
God Stats
1W - 3L
1,681 SR
Queue Stats
12W - 16L
1,497 Elo+
Party 1
Team Averages
Level 62
1,558 SR
1,529 Elo+

VS

Team Averages
Level 68
1,615 SR
1,510 Elo+
Fenrir
Fenrir
BASCHNOU
Fenrir
Level 39
God Stats
2W - 2L
1,889 SR
Queue Stats
32W - 62L
1,490 Elo+
Party 2
Zhong Kui
Zhong Kui
Intcon
Zhong Kui
Level 54
God Stats
26W - 12L
1,732 SR
Queue Stats
256W - 241L
1,496 Elo+
Solo
Cernunnos
Cernunnos
OsmosisRB
Cernunnos
Level 108
God Stats
1W - 1L
1,326 SR
Queue Stats
228W - 202L
1,516 Elo+
Solo
Skadi
Skadi
TonyyyyFraaa
Skadi
Level 41
God Stats
4W - 0L
1,500 SR
Queue Stats
58W - 87L
1,491 Elo+
Party 2
Bacchus
Bacchus
cbuckets_3
Bacchus
Level 100
God Stats
11W - 8L
1,627 SR
Queue Stats
78W - 72L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Mecican09
Lancelot
9
1 / 3 / 1
5,818
388
7,643
10,945
4,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 5 / 0
6,919
461
3,292
9,327
3,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
Skaffer
Yemoja
10
0 / 2 / 1
6,383
426
5,336
10,641
6,732
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 3 / 1
6,400
427
8,362
9,035
3,985
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
chromosomekala
Gilgamesh
12
1 / 3 / 0
6,963
464
6,512
16,448
15,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BASCHNOU
Fenrir
16
7 / 0 / 7
9,138
609
10,683
13,540
7,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Zhong Kui
Intcon
Zhong Kui
15
2 / 1 / 1
9,392
626
9,473
10,960
14,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
OsmosisRB
Cernunnos
15
4 / 0 / 1
8,291
553
7,265
11,715
5,372
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 0 / 4
9,500
633
7,855
7,570
2,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
cbuckets_3
Bacchus
12
0 / 1 / 5
7,305
487
5,952
13,775
12,806
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
34
2
Kills
16
16
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BASCHNOU
Fenrir
7
0
7
10.5
W
Zhong Kui
Intcon
Zhong Kui
2
1
1
2.5
L
Lancelot
Mecican09
Lancelot
1
3
1
0.5
L
0
5
0
0
W
Cernunnos
OsmosisRB
Cernunnos
4
0
1
4.5
L
Yemoja
Skaffer
Yemoja
0
2
1
0.25
W
3
0
4
5
L
0
3
1
0.17
W
Bacchus
cbuckets_3
Bacchus
0
1
5
2.5
L
Gilgamesh
chromosomekala
Gilgamesh
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,145
Damage
41,228
56,396
Taken
57,560
33,878
Mitigated
42,974
10,327
Healing
16,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BASCHNOU
Fenrir
10,683
2,676
0
2,059
13,540
7,630
0
1,508
11,868
0
78,373
W
Zhong Kui
Intcon
Zhong Kui
9,473
4,552
0
2,891
10,960
14,302
0
34
10,000
57,649
19,424
L
Lancelot
Mecican09
Lancelot
7,643
1,727
0
623
10,945
4,774
0
370
10,575
0
40,986
L
3,292
186
0
1,639
9,327
3,264
0
164
9,163
49,293
1,434
W
Cernunnos
OsmosisRB
Cernunnos
7,265
3,416
0
5,643
11,715
5,372
0
2,903
8,812
0
80,946
L
Yemoja
Skaffer
Yemoja
5,336
1,264
1,506
2,383
10,641
6,732
0
2,269
8,372
23,612
418
W
7,855
2,189
0
1,137
7,570
2,864
162
1,859
5,711
0
83,819
L
8,362
5,469
0
2,796
9,035
3,985
0
3,444
5,591
0
59,620
W
Bacchus
cbuckets_3
Bacchus
5,952
964
0
4,757
13,775
12,806
0
1,980
11,795
24,611
0
L
Gilgamesh
chromosomekala
Gilgamesh
6,512
1,973
0
1,380
16,448
15,123
0
7,755
8,693
0
46,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,483
Gold Earned
43,626
372
Minions Killed
537
0
Camps Cleared
0
1,399,462
Distance Traveled
1,462,009
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,138
609
110
7
0
346,359
4
W
Zhong Kui
9,392
626
120
8
0
211,518
2
L
Lancelot
5,818
388
54
4
0
311,066
0
L
Ra
6,919
461
103
7
0
284,062
0
W
Cernunnos
8,291
553
125
8
0
274,557
0
L
Yemoja
6,383
426
29
2
0
265,682
4
W
Skadi
9,500
633
152
10
0
302,347
0
L
Nut
6,400
427
106
7
0
259,872
0
W
Bacchus
7,305
487
30
2
0
327,228
2
L
Gilgamesh
6,963
464
80
5
0
278,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role