Player Matchup

Zeus
Zeus
 
Zeus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
GraveDark heart
Tsukuyomi
Level 157
God Stats
5W - 4L
1,708 SR
Queue Stats
297W - 304L
1,507 Elo+
Solo
Ishtar
Ishtar
Joorrdii
Ishtar
Level 66
God Stats
11W - 14L
1,467 SR
Queue Stats
47W - 49L
1,501 Elo+
Party 1
Ganesha
Ganesha
JumpDevil
Ganesha
Level 108
God Stats
2W - 3L
1,184 SR
Queue Stats
61W - 62L
1,488 Elo+
Party 1
Achilles
Achilles
KaiserGrau
Achilles
Level 107
God Stats
7W - 12L
1,435 SR
Queue Stats
107W - 103L
1,448 Elo+
Party 1
Team Averages
Level 117
1,459 SR
1,489 Elo+

VS

Team Averages
Level 148
1,571 SR
1,569 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Atlanteane
Chaac
Level 144
God Stats
41W - 50L
1,560 SR
Queue Stats
344W - 328L
1,496 Elo+
Solo
Ymir
Ymir
CrimsonDoughnut
Ymir
Level 156
God Stats
2W - 2L
1,821 SR
Queue Stats
342W - 167L
1,646 Elo+
Solo
Chang'e
Chang'e
QueenDedede
Chang'e
Level 129
God Stats
30W - 24L
1,622 SR
Queue Stats
396W - 226L
1,611 Elo+
Solo
Ishtar
Ishtar
Str8ToThaDom3
Ishtar
Level 154
God Stats
15W - 13L
1,352 SR
Queue Stats
293W - 283L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
2 / 1 / 5
7,032
1,172
7,845
1,825
697
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
GraveDark heart
Tsukuyomi
12
1 / 2 / 5
6,716
1,119
6,115
4,383
2,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ishtar
Joorrdii
Ishtar
12
1 / 0 / 4
6,475
1,079
2,536
2,918
1,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ganesha
JumpDevil
Ganesha
12
0 / 0 / 7
7,164
1,194
4,495
5,022
4,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
KaiserGrau
Achilles
12
3 / 0 / 3
7,011
1,169
7,294
5,058
3,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

356

VS

Team 2 Tickets

334

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
1 / 1 / 1
6,633
1,106
2,830
6,715
2,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
11
1 / 2 / 1
6,315
1,053
3,895
6,343
5,583
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 3 / 1
7,191
1,199
2,840
11,239
8,913
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
QueenDedede
Chang'e
11
0 / 1 / 3
6,338
1,056
5,927
4,547
1,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 0 / 2
5,835
973
1,099
1,580
545
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
7
Kills
3
3
Deaths
7
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
2
1
5
4.5
L
Ne Zha
 
Ne Zha
1
1
1
1.5
L
Chaac
1
2
1
0.75
L
1
3
1
0.5
W
Tsukuyomi
GraveDark heart
Tsukuyomi
1
2
5
1.75
W
Ishtar
Joorrdii
Ishtar
1
0
4
3
W
Ganesha
JumpDevil
Ganesha
0
0
7
3.5
W
Achilles
KaiserGrau
Achilles
3
0
3
4.5
L
Chang'e
QueenDedede
Chang'e
0
1
3
1.5
L
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,285
Damage
16,591
19,206
Taken
30,424
12,145
Mitigated
19,338
2,769
Healing
5,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
7,845
1,132
0
0
1,825
697
0
875
878
21,535
510
L
Ne Zha
 
Ne Zha
2,830
211
0
1,156
6,715
2,604
0
2,037
4,542
0
19,523
L
Chaac
3,895
56
389
999
6,343
5,583
0
2,203
3,995
471
9,190
L
2,840
285
0
470
11,239
8,913
0
4,779
6,212
15,017
0
W
Tsukuyomi
GraveDark heart
Tsukuyomi
6,115
975
0
238
4,383
2,157
0
1,145
3,098
0
24,181
W
Ishtar
Joorrdii
Ishtar
2,536
1,147
0
494
2,918
1,205
0
588
2,330
0
15,345
W
Ganesha
JumpDevil
Ganesha
4,495
766
0
943
5,022
4,629
0
2,829
1,921
5,975
979
W
Achilles
KaiserGrau
Achilles
7,294
1,368
0
1,094
5,058
3,457
0
2,788
1,992
0
10,426
L
Chang'e
QueenDedede
Chang'e
5,927
1,018
1,420
1,257
4,547
1,693
0
2,236
2,225
13,482
474
L
1,099
775
0
0
1,580
545
0
513
1,031
0
5,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,398
Gold Earned
32,312
126
Minions Killed
125
6
Camps Cleared
4
608,727
Distance Traveled
523,355
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,032
1,172
29
5
0
111,289
0
L
Ne Zha
6,633
1,106
25
4
1
140,196
0
L
Chaac
6,315
1,053
15
3
1
112,596
0
L
Ymir
7,191
1,199
35
6
0
125,758
0
W
Tsukuyomi
6,716
1,119
45
8
4
122,474
0
W
Ishtar
6,475
1,079
39
7
1
111,302
0
W
Ganesha
7,164
1,194
0
0
0
131,192
0
W
Achilles
7,011
1,169
13
2
1
132,470
0
L
Chang'e
6,338
1,056
34
6
1
117,805
0
L
Ishtar
5,835
973
16
3
1
27,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role