Player Matchup

Da Ji
Da Ji
Jackofhearts137
Da Ji
Level 64
God Stats
76W - 53L
1,590 SR
Queue Stats
608W - 555L
1,448 Elo+
Party 2
Tyr
Tyr
OGxSamurai
Tyr
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
176W - 166L
1,461 Elo+
Party 2
Merlin
Merlin
SrAya
Merlin
Level 118
God Stats
0W - 3L
1,412 SR
Queue Stats
5W - 10L
1,482 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
danducuara13
Ah Muzen Cab
Level 102
God Stats
11W - 11L
1,530 SR
Queue Stats
87W - 87L
1,482 Elo+
Solo
Yemoja
Yemoja
mahimoon
Yemoja
Level 98
God Stats
17W - 16L
1,480 SR
Queue Stats
297W - 300L
1,418 Elo+
Party 2
Team Averages
Level 97
1,502 SR
1,458 Elo+

VS

Team Averages
Level 113
1,484 SR
1,483 Elo+
Ra
Ra
 
Ra
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
DukeofSax
Hel
Level 106
God Stats
2W - 5L
1,657 SR
Queue Stats
31W - 36L
1,494 Elo+
Solo
Set
Set
It Is I SEYMOUR
Set
Level 125
God Stats
4W - 4L
1,281 SR
Queue Stats
442W - 397L
1,489 Elo+
Party 1
Achilles
Achilles
MrRavenHDx
Achilles
Level 124
God Stats
14W - 13L
1,570 SR
Queue Stats
942W - 868L
1,407 Elo+
Party 1
Thoth
Thoth
iinfiniitii
Thoth
Level 119
God Stats
4W - 8L
1,413 SR
Queue Stats
398W - 386L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
6,685
446
7,196
13,547
5,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

13
1 / 3 / 0
7,995
533
9,227
15,329
11,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
SrAya
Merlin
14
1 / 2 / 0
8,130
542
3,383
8,892
2,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
danducuara13
Ah Muzen Cab
12
1 / 1 / 1
6,991
466
8,692
8,614
3,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
mahimoon
Yemoja
12
1 / 3 / 2
6,440
429
4,709
8,807
5,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
2 / 2 / 2
7,564
504
6,088
8,561
3,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

12
1 / 1 / 2
7,727
515
3,198
9,750
6,876
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
8 / 1 / 2
8,681
579
9,716
17,098
9,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
MrRavenHDx
Achilles
13
2 / 1 / 3
7,488
499
7,647
12,711
11,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
0 / 0 / 2
8,486
566
6,506
4,922
1,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
5
Kills
13
13
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
2
2
1.5
W
1
1
2
2
W
8
1
2
9
L
1
4
1
0.38
W
Achilles
MrRavenHDx
Achilles
2
1
3
3.5
L
1
3
0
0.33
L
Merlin
SrAya
Merlin
1
2
0
0.5
L
Ah Muzen Cab
danducuara13
Ah Muzen Cab
1
1
1
1.5
W
0
0
2
1
L
Yemoja
mahimoon
Yemoja
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,207
Damage
33,155
55,189
Taken
53,042
29,571
Mitigated
33,395
12,618
Healing
14,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
6,088
1,096
1,356
2,952
8,561
3,574
853
1,527
6,594
57,506
2,961
W
3,198
343
2,289
5,506
9,750
6,876
358
2,078
7,008
27,090
1,585
W
9,716
5,504
0
570
17,098
9,636
0
968
16,130
0
62,346
L
7,196
2,196
0
5,797
13,547
5,943
0
359
13,143
0
56,114
W
Achilles
MrRavenHDx
Achilles
7,647
2,136
0
1,994
12,711
11,363
144
0
12,711
0
42,409
L
9,227
1,418
0
5,028
15,329
11,366
244
0
14,420
0
67,783
L
Merlin
SrAya
Merlin
3,383
213
0
288
8,892
2,764
40
6,090
2,802
56,618
1,931
L
Ah Muzen Cab
danducuara13
Ah Muzen Cab
8,692
1,697
0
701
8,614
3,610
0
3,245
5,369
0
68,056
W
6,506
250
0
250
4,922
1,946
204
2,107
2,803
73,856
960
L
Yemoja
mahimoon
Yemoja
4,709
818
684
120
8,807
5,888
0
5,490
3,050
25,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,241
Gold Earned
39,946
461
Minions Killed
418
0
Camps Cleared
0
1,380,113
Distance Traveled
1,387,496
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,564
504
112
7
0
284,249
0
W
Hel
7,727
515
45
3
0
264,302
0
W
Set
8,681
579
89
6
0
316,875
0
L
Da Ji
6,685
446
81
5
0
299,883
0
W
Achilles
7,488
499
42
3
0
251,242
0
L
Tyr
7,995
533
102
7
0
269,591
0
L
Merlin
8,130
542
127
8
0
276,555
0
L
Ah Muzen Cab
6,991
466
96
6
0
278,919
4
W
Thoth
8,486
566
130
9
0
270,828
0
L
Yemoja
6,440
429
55
4
0
255,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role