Player Matchup

Agni
Agni
Platinum II
DeepThrowt
Agni
Platinum II
Level 146
God Stats
27W - 32L
1,561 SR
Queue Stats
365W - 329L
1,808 MMR
Solo
Maui
Maui
Gold II
Marrs25
Maui
Gold II
Level 100
God Stats
3W - 3L
1,629 SR
Queue Stats
25W - 21L
1,702 MMR
Party 2
Hachiman
Hachiman
Gold III
MechinizedKman
Hachiman
Gold III
Level 157
God Stats
5W - 5L
1,668 SR
Queue Stats
55W - 47L
1,798 MMR
Solo
Surtr
Surtr
Gold II
MemeCrusader
Surtr
Gold II
Level 115
God Stats
2W - 3L
1,651 SR
Queue Stats
34W - 30L
1,718 MMR
Party 2
Thor
Thor
Platinum IV
PinkPlusWhite
Thor
Platinum IV
Level 138
God Stats
1W - 1L
1,757 SR
Queue Stats
75W - 78L
1,831 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 131
1,653 SR
1,771 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 141
1,726 SR
1,770 MMR
Tsukuyomi
Tsukuyomi
Platinum II
Alucioh
Tsukuyomi
Platinum II
Level 163
God Stats
34W - 20L
1,712 SR
Queue Stats
146W - 140L
1,886 MMR
Solo
Anhur
Anhur
Gold I
Bol8ussaur
Anhur
Gold I
Level 136
God Stats
4W - 4L
1,712 SR
Queue Stats
285W - 299L
1,661 MMR
Solo
Osiris
Osiris
Gold IV
DaddySlothington
Osiris
Gold IV
Level 157
God Stats
4W - 2L
2,045 SR
Queue Stats
99W - 66L
1,820 MMR
Party 1
Cerberus
Cerberus
Gold I
Kintok
Cerberus
Gold I
Level 102
God Stats
48W - 39L
1,660 SR
Queue Stats
95W - 94L
1,665 MMR
Solo
Scylla
Scylla
Gold IV
Philedex
Scylla
Gold IV
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 3L
1,820 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
5,519
552
5,625
5,026
1,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Maui
Marrs25
Maui
7
0 / 1 / 3
4,686
469
1,789
7,289
4,661
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
10
2 / 2 / 2
5,459
546
6,981
6,652
1,939
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 0
5,114
511
2,378
7,525
3,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

8
2 / 2 / 1
4,851
485
1,159
8,301
2,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bans
SusanoThothAwilixCharonAchilles

VS

Bans
KukulkanThanatosBastetBake KujiraAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Alucioh
Tsukuyomi
10
1 / 1 / 4
5,542
554
4,896
7,186
2,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
10
0 / 2 / 0
5,377
538
2,776
6,131
2,444
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
4 / 0 / 2
7,195
720
4,231
6,556
5,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
Kintok
Cerberus
10
2 / 2 / 2
5,619
562
3,395
9,985
7,207
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
Philedex
Scylla
12
3 / 0 / 3
6,662
666
5,305
5,573
1,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
21
5
Kills
10
11
Deaths
5
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Alucioh
Tsukuyomi
1
1
4
3
W
Anhur
0
2
0
0
W
4
0
2
5
L
1
3
2
0.67
W
Cerberus
Kintok
Cerberus
2
2
2
1.5
L
Maui
Marrs25
Maui
0
1
3
1.5
L
Hachiman
2
2
2
1.5
L
0
3
0
0
W
Scylla
Philedex
Scylla
3
0
3
4.5
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,932
Damage
20,603
34,793
Taken
35,431
14,790
Mitigated
19,943
11,212
Healing
13,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Alucioh
Tsukuyomi
4,896
1,368
0
4,416
7,186
2,686
0
1,147
5,860
0
41,783
W
Anhur
2,776
2,035
0
2,047
6,131
2,444
0
442
5,689
0
50,053
W
4,231
1,262
0
1,690
6,556
5,679
0
434
5,679
0
56,455
L
5,625
459
0
770
5,026
1,722
0
2,178
2,658
32,391
1,139
W
Cerberus
Kintok
Cerberus
3,395
226
0
3,615
9,985
7,207
0
2,233
7,628
23,238
0
L
Maui
Marrs25
Maui
1,789
674
0
2,441
7,289
4,661
0
2,407
4,776
14,120
0
L
Hachiman
6,981
4,433
0
2,762
6,652
1,939
0
2,175
4,447
0
35,535
L
2,378
538
0
1,854
7,525
3,865
0
0
7,525
837
33,324
W
Scylla
Philedex
Scylla
5,305
821
0
2,111
5,573
1,927
0
2,409
2,766
54,932
0
L
1,159
252
0
3,385
8,301
2,603
0
1,504
6,687
0
18,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,629
Gold Earned
30,395
257
Minions Killed
439
0
Camps Cleared
0
992,477
Distance Traveled
1,033,206
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
5,542
554
83
8
0
237,552
2
W
Anhur
5,377
538
82
8
0
177,731
0
W
Osiris
7,195
720
93
9
0
199,380
0
L
Agni
5,519
552
82
8
0
183,712
1
W
Cerberus
5,619
562
67
7
0
200,185
4
L
Maui
4,686
469
18
2
0
205,600
4
L
Hachiman
5,459
546
60
6
0
186,834
1
L
Surtr
5,114
511
69
7
0
221,690
2
W
Scylla
6,662
666
114
11
0
218,358
0
L
Thor
4,851
485
28
3
0
194,641
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role