Player Matchup

Charybdis
Charybdis
Blitz Pains
Charybdis
Level 105
God Stats
0W - 2L
1,306 SR
Queue Stats
7W - 25L
1,337 Elo+
Party 2
Sylvanus
Sylvanus
Jesucito10
Sylvanus
Level 96
God Stats
3W - 13L
1,451 SR
Queue Stats
5W - 23L
1,314 Elo+
Party 2
Thor
Thor
KingKommie
Thor
Level 148
God Stats
0W - 1L
1,781 SR
Queue Stats
12W - 26L
1,434 Elo+
Party 2
Hera
Hera
MLG Penguin34
Hera
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 22L
1,362 Elo+
Party 2
King Arthur
King Arthur
mlgredonkulous
King Arthur
Level 85
God Stats
0W - 3L
1,224 SR
Queue Stats
5W - 17L
1,374 Elo+
Party 2
Team Averages
Level 110
1,452 SR
1,364 Elo+

VS

Team Averages
Level 124
1,631 SR
1,566 Elo+
Nemesis
Nemesis
 
Nemesis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
DankWash420
Sol
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 71L
1,549 Elo+
Party 1
Vamana
Vamana
KaoTiC Volt
Vamana
Level 149
God Stats
7W - 7L
1,605 SR
Queue Stats
132W - 130L
1,579 Elo+
Party 1
Kuzenbo
Kuzenbo
UnskilledLawyer
Kuzenbo
Level 89
God Stats
3W - 3L
1,572 SR
Queue Stats
23W - 18L
1,611 Elo+
Party 1
Artemis
Artemis
pauleagle6
Artemis
Level 74
God Stats
1W - 0L
1,977 SR
Queue Stats
12W - 13L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Blitz Pains
Charybdis
12
2 / 4 / 2
6,775
484
5,146
9,511
3,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
Jesucito10
Sylvanus
10
2 / 1 / 2
6,268
448
4,692
8,052
6,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

13
2 / 4 / 5
7,204
515
8,298
13,544
6,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 3 / 2
6,210
444
6,143
7,224
2,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
mlgredonkulous
King Arthur
12
1 / 1 / 0
7,408
529
6,815
14,150
12,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
2 / 0 / 2
7,844
560
6,917
12,260
5,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+150
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 6s. This effect can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 1 / 3
8,661
619
8,087
11,743
4,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
16
3 / 0 / 3
9,637
688
10,869
11,872
14,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
3 / 3 / 5
7,767
555
4,375
12,993
15,182
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
pauleagle6
Artemis
12
1 / 3 / 1
7,470
534
1,267
8,317
2,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
26
7
Kills
12
13
Deaths
7
11
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
0
2
3
L
Charybdis
Blitz Pains
Charybdis
2
4
2
0.75
W
3
1
3
4.5
L
Sylvanus
Jesucito10
Sylvanus
2
1
2
3
W
Vamana
3
0
3
4.5
L
2
4
5
1.13
L
0
3
2
0.33
W
3
3
5
1.83
L
King Arthur
mlgredonkulous
King Arthur
1
1
0
1
W
Artemis
pauleagle6
Artemis
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,094
Damage
31,515
52,481
Taken
57,185
31,658
Mitigated
42,341
13,728
Healing
16,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
6,917
2,521
0
2,725
12,260
5,623
0
2,359
9,901
0
73,881
L
Charybdis
Blitz Pains
Charybdis
5,146
3,013
0
3,102
9,511
3,745
375
1,478
8,033
0
43,091
W
8,087
2,462
0
6,519
11,743
4,246
1,738
4,277
7,466
80,595
0
L
Sylvanus
Jesucito10
Sylvanus
4,692
1,134
1,540
2,475
8,052
6,463
105
2,996
5,009
24,301
8,052
W
Vamana
10,869
4,570
0
2,231
11,872
14,295
0
550
11,322
0
86,493
L
8,298
2,411
0
3,959
13,544
6,028
126
3,687
9,805
0
53,701
L
6,143
1,525
0
460
7,224
2,805
224
3,773
3,404
41,547
0
W
4,375
1,581
0
2,428
12,993
15,182
0
3,300
9,693
21,431
0
L
King Arthur
mlgredonkulous
King Arthur
6,815
344
0
2,192
14,150
12,617
31
528
12,885
0
55,311
W
Artemis
pauleagle6
Artemis
1,267
274
0
2,261
8,317
2,995
2,323
488
7,829
0
45,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,865
Gold Earned
41,379
390
Minions Killed
472
0
Camps Cleared
0
1,311,579
Distance Traveled
1,348,427
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,844
560
110
8
0
323,526
0
L
Charybdis
6,775
484
77
6
0
241,807
0
W
Sol
8,661
619
126
9
0
249,680
0
L
Sylvanus
6,268
448
44
3
0
242,483
0
W
Vamana
9,637
688
145
10
0
249,498
2
L
Thor
7,204
515
78
6
0
268,288
1
L
Hera
6,210
444
83
6
0
277,545
3
W
Kuzenbo
7,767
555
14
1
0
269,613
0
L
King Arthur
7,408
529
108
8
0
281,456
0
W
Artemis
7,470
534
77
6
0
256,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role