Player Matchup

Jormungandr
Jormungandr
GinjaNinjaTTV
Jormungandr
Level 67
God Stats
44W - 24L
1,525 SR
Queue Stats
102W - 82L
1,562 Elo+
Solo
Sol
Sol
Singersong02
Sol
Level 86
God Stats
2W - 2L
1,537 SR
Queue Stats
86W - 86L
1,378 Elo+
Party 1
Anubis
Anubis
YB_KillerInk
Anubis
Level 148
God Stats
1W - 0L
1,285 SR
Queue Stats
42W - 61L
1,365 Elo+
Party 1
Anhur
Anhur
silent790
Anhur
Level 63
God Stats
1W - 3L
1,459 SR
Queue Stats
26W - 26L
1,482 Elo+
Solo
Cliodhna
Cliodhna
sparkplug0410
Cliodhna
Level 97
God Stats
1W - 2L
1,186 SR
Queue Stats
79W - 73L
1,408 Elo+
Party 1
Team Averages
Level 92
1,398 SR
1,439 Elo+

VS

Team Averages
Level 44
1,237 SR
1,345 Elo+
Nu Wa
Nu Wa
BlGdaddyMAC
Nu Wa
Level 40
God Stats
7W - 24L
1,499 SR
Queue Stats
138W - 137L
1,395 Elo+
Party 2
Bellona
Bellona
ColtWillie0121
Bellona
Level 16
God Stats
1W - 2L
1,304 SR
Queue Stats
25W - 26L
1,328 Elo+
Party 3
Neith
Neith
FourthPrawn27
Neith
Level 24
God Stats
4W - 8L
1,095 SR
Queue Stats
69W - 67L
1,161 Elo+
Party 2
Zhong Kui
Zhong Kui
KingChaka
Zhong Kui
Level 52
God Stats
3W - 7L
1,139 SR
Queue Stats
98W - 103L
1,428 Elo+
Party 3
Pele
Pele
xRTR4LIFEx
Pele
Level 88
God Stats
0W - 4L
1,150 SR
Queue Stats
123W - 124L
1,411 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GinjaNinjaTTV
Jormungandr
9
2 / 0 / 0
5,406
601
3,999
5,436
3,194
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 1 / 3
4,724
525
3,682
6,137
1,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Anubis
7
0 / 2 / 3
4,388
488
1,036
5,777
3,132
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
silent790
Anhur
9
0 / 1 / 0
5,040
560
2,593
3,353
1,023
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cliodhna
sparkplug0410
Cliodhna
10
5 / 2 / 0
5,476
608
3,991
7,955
2,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 0 / 0
3,380
376
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 2 / 0
4,100
456
1,831
6,703
3,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 0 / 1
4,576
508
2,552
4,530
1,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
KingChaka
Zhong Kui
8
2 / 2 / 1
5,103
567
5,593
6,849
5,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 3 / 1
4,939
549
3,922
7,863
2,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
8
7
Kills
5
6
Deaths
7
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
0
2
0
0
L
1
0
1
1.5
W
Jormungandr
GinjaNinjaTTV
Jormungandr
2
0
0
2
L
Zhong Kui
KingChaka
Zhong Kui
2
2
1
1.25
W
0
1
3
1.5
W
Anubis
0
2
3
0.75
W
Anhur
silent790
Anhur
0
1
0
0
W
Cliodhna
sparkplug0410
Cliodhna
5
2
0
2.5
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,301
Damage
13,898
28,658
Taken
25,945
11,665
Mitigated
12,668
9,963
Healing
7,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
1,188
0
L
1,831
1,214
0
1,605
6,703
3,724
0
3,828
2,875
0
15,996
L
2,552
650
0
1,750
4,530
1,268
0
62
4,468
0
27,478
W
Jormungandr
GinjaNinjaTTV
Jormungandr
3,999
1,283
0
2,460
5,436
3,194
168
0
5,436
31,840
1,884
L
Zhong Kui
KingChaka
Zhong Kui
5,593
390
0
1,660
6,849
5,207
0
3,248
3,601
23,402
891
W
3,682
1,646
0
1,890
6,137
1,631
0
2,253
3,692
22,705
534
W
Anubis
1,036
36
0
1,232
5,777
3,132
135
744
4,915
16,711
98
W
Anhur
silent790
Anhur
2,593
1,894
0
1,403
3,353
1,023
432
0
3,353
0
37,067
W
Cliodhna
sparkplug0410
Cliodhna
3,991
288
0
2,978
7,955
2,685
0
1,939
5,855
0
26,508
L
3,922
1,262
0
2,934
7,863
2,469
0
1,254
6,609
0
32,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,034
Gold Earned
22,098
236
Minions Killed
164
0
Camps Cleared
0
847,337
Distance Traveled
773,529
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
3,380
376
4
0
0
45,860
0
L
Bellona
4,100
456
20
2
0
182,307
0
L
Neith
4,576
508
48
5
0
173,717
0
W
Jormungandr
5,406
601
55
6
0
170,332
0
L
Zhong Kui
5,103
567
44
5
0
167,158
0
W
Sol
4,724
525
38
4
0
162,342
1
W
Anubis
4,388
488
29
3
0
154,667
2
W
Anhur
5,040
560
65
7
0
147,713
0
W
Cliodhna
5,476
608
49
5
0
212,283
2
L
Pele
4,939
549
48
5
0
204,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role