Player Matchup

Morgan Le Fay
Morgan Le Fay
PDíddy
Morgan Le Fay
Level 178
God Stats
19W - 20L
1,628 SR
Queue Stats
165W - 173L
1,489 Elo+
Solo
Kuzenbo
Kuzenbo
PZYC00
Kuzenbo
Level 66
God Stats
8W - 6L
1,703 SR
Queue Stats
57W - 62L
1,531 Elo+
Party 2
Cthulhu
Cthulhu
illuminagui
Cthulhu
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
181W - 167L
1,498 Elo+
Solo
Bastet
Bastet
lRayzel
Bastet
Level 143
God Stats
19W - 7L
1,644 SR
Queue Stats
80W - 86L
1,483 Elo+
Party 2
Skadi
Skadi
lReaperz B
Skadi
Level 148
God Stats
4W - 1L
1,270 SR
Queue Stats
76W - 86L
1,475 Elo+
Party 2
Team Averages
Level 137
1,549 SR
1,495 Elo+

VS

Team Averages
Level 119
1,514 SR
1,528 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DCVendetta
Danzaburou
Level 81
God Stats
15W - 9L
1,648 SR
Queue Stats
295W - 276L
1,570 Elo+
Party 1
Cthulhu
Cthulhu
QUIJAYTE
Cthulhu
Level 174
God Stats
15W - 15L
1,518 SR
Queue Stats
291W - 256L
1,530 Elo+
Solo
Set
Set
YuukiOnna
Set
Level 83
God Stats
1W - 1L
1,545 SR
Queue Stats
304W - 286L
1,562 Elo+
Party 1
Chang'e
Chang'e
createdonlyonce
Chang'e
Level 146
God Stats
97W - 107L
1,360 SR
Queue Stats
384W - 383L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
PDíddy
Morgan Le Fay
15
0 / 3 / 5
8,248
589
6,859
8,514
3,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
PZYC00
Kuzenbo
13
2 / 1 / 6
7,908
565
5,245
10,705
13,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
illuminagui
Cthulhu
15
5 / 1 / 4
9,469
676
10,496
9,574
10,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bastet
lRayzel
Bastet
15
11 / 0 / 3
9,017
644
9,960
8,213
3,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Skadi
15
3 / 1 / 4
8,584
613
10,173
9,083
3,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
9
0 / 5 / 0
6,136
438
4,552
15,050
8,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
DCVendetta
Danzaburou
13
0 / 3 / 1
7,081
506
5,681
10,450
4,123
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
QUIJAYTE
Cthulhu
14
3 / 2 / 1
7,933
567
6,650
10,273
4,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 7 / 3
6,675
477
6,758
17,226
7,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
2 / 4 / 2
7,223
516
4,549
10,192
3,601
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
21
Kills
6
6
Deaths
21
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
5
0
0
L
Danzaburou
DCVendetta
Danzaburou
0
3
1
0.17
W
Morgan Le Fay
PDíddy
Morgan Le Fay
0
3
5
0.83
W
Kuzenbo
PZYC00
Kuzenbo
2
1
6
5
L
Cthulhu
QUIJAYTE
Cthulhu
3
2
1
1.75
L
1
7
3
0.36
L
2
4
2
0.75
W
Cthulhu
illuminagui
Cthulhu
5
1
4
7
W
Bastet
lRayzel
Bastet
11
0
3
12.5
W
Skadi
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,733
Damage
28,190
46,089
Taken
63,191
34,313
Mitigated
28,565
12,149
Healing
19,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
4,552
2,671
0
4,818
15,050
8,908
0
4,899
9,353
0
37,144
L
Danzaburou
DCVendetta
Danzaburou
5,681
2,588
0
3,228
10,450
4,123
0
594
9,856
0
62,472
W
Morgan Le Fay
PDíddy
Morgan Le Fay
6,859
254
0
824
8,514
3,994
796
3,634
4,745
68,702
0
W
Kuzenbo
PZYC00
Kuzenbo
5,245
2,052
0
2,829
10,705
13,417
5
3,904
6,711
20,938
1,257
L
Cthulhu
QUIJAYTE
Cthulhu
6,650
569
124
1,419
10,273
4,806
0
6,313
3,564
63,276
760
L
6,758
3,003
0
4,814
17,226
7,127
0
4,648
12,264
0
47,627
L
4,549
473
1,248
3,411
10,192
3,601
0
3,271
6,807
31,851
833
W
Cthulhu
illuminagui
Cthulhu
10,496
1,160
0
1,250
9,574
10,002
99
1,307
8,267
57,309
1,970
W
Bastet
lRayzel
Bastet
9,960
3,657
0
5,684
8,213
3,175
0
719
7,471
0
47,666
W
Skadi
10,173
4,129
0
1,562
9,083
3,725
1,517
1,290
7,793
0
81,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,226
Gold Earned
35,048
480
Minions Killed
443
0
Camps Cleared
0
1,399,829
Distance Traveled
1,307,124
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,136
438
74
5
0
218,710
0
L
Danzaburou
7,081
506
113
8
0
270,148
2
W
Morgan Le Fay
8,248
589
137
10
0
253,199
0
W
Kuzenbo
7,908
565
24
2
0
274,559
3
L
Cthulhu
7,933
567
118
8
0
286,001
0
L
Set
6,675
477
77
6
0
276,588
5
L
Chang'e
7,223
516
61
4
0
255,677
0
W
Cthulhu
9,469
676
127
9
0
280,597
0
W
Bastet
9,017
644
66
5
0
338,511
2
W
Skadi
8,584
613
126
9
0
252,963
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role