Player Matchup

Skadi
Skadi
Bashlock2
Skadi
Level 127
God Stats
23W - 13L
1,795 SR
Queue Stats
246W - 216L
1,592 Elo+
Solo
Cthulhu
Cthulhu
KumbaHentai
Cthulhu
Level 85
God Stats
17W - 10L
1,708 SR
Queue Stats
233W - 217L
1,534 Elo+
Solo
Hun Batz
Hun Batz
v4ni114gori114
Hun Batz
Level 171
God Stats
3W - 1L
1,720 SR
Queue Stats
89W - 76L
1,525 Elo+
Party 2
Bellona
Bellona
xDecoding
Bellona
Level 114
God Stats
1W - 1L
1,480 SR
Queue Stats
304W - 255L
1,593 Elo+
Solo
Thoth
Thoth
xTheTruthx6
Thoth
Level 92
God Stats
2W - 3L
1,464 SR
Queue Stats
446W - 366L
1,569 Elo+
Party 2
Team Averages
Level 118
1,633 SR
1,563 Elo+

VS

Team Averages
Level 148
1,564 SR
1,552 Elo+
Susano
Susano
 
Susano
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
Bushwhacker94
Charon
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,617 Elo+
Party 1
Janus
Janus
PleasureH0le
Janus
Level 152
God Stats
3W - 7L
1,381 SR
Queue Stats
254W - 237L
1,597 Elo+
Solo
Surtr
Surtr
Ulti_YT_chicken
Surtr
Level 147
God Stats
33W - 28L
1,711 SR
Queue Stats
581W - 549L
1,505 Elo+
Solo
Chiron
Chiron
YoHO2803
Chiron
Level 154
God Stats
2W - 2L
1,725 SR
Queue Stats
124W - 117L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Bashlock2
Skadi
14
1 / 1 / 0
7,872
562
3,575
5,540
2,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
KumbaHentai
Cthulhu
12
4 / 1 / 1
7,034
502
8,554
11,702
7,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
15
1 / 2 / 6
7,829
559
6,094
11,572
4,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
xDecoding
Bellona
15
3 / 0 / 2
8,773
627
10,374
13,899
14,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 1 / 2
8,056
575
4,716
7,851
2,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
12
2 / 1 / 3
7,027
502
8,137
11,441
4,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

10
0 / 3 / 2
6,375
455
3,282
9,881
7,073
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
3 / 3 / 1
8,114
580
8,692
8,555
3,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 3 / 1
7,041
503
10,692
15,741
10,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chiron
YoHO2803
Chiron
15
0 / 1 / 2
7,649
546
3,079
9,410
3,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
11
Kills
5
5
Deaths
11
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
2
1
3
3.5
W
Skadi
Bashlock2
Skadi
1
1
0
1
L
0
3
2
0.33
W
Cthulhu
KumbaHentai
Cthulhu
4
1
1
4.5
L
3
3
1
1.17
L
0
3
1
0.17
L
Chiron
YoHO2803
Chiron
0
1
2
1
W
Hun Batz
1
2
6
2
W
Bellona
xDecoding
Bellona
3
0
2
4
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,313
Damage
33,882
50,564
Taken
55,028
31,564
Mitigated
29,049
16,457
Healing
18,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
8,137
2,604
0
5,580
11,441
4,404
0
1,467
9,784
0
53,041
W
Skadi
Bashlock2
Skadi
3,575
1,065
0
858
5,540
2,085
674
565
4,975
0
65,376
L
3,282
210
0
1,866
9,881
7,073
0
3,182
5,994
22,721
0
W
Cthulhu
KumbaHentai
Cthulhu
8,554
686
0
3,862
11,702
7,343
0
4,687
6,683
31,856
0
L
8,692
515
0
1,051
8,555
3,323
0
4,433
3,511
65,141
0
L
10,692
3,616
0
6,305
15,741
10,572
0
721
13,889
2,272
53,180
L
Chiron
YoHO2803
Chiron
3,079
702
402
3,395
9,410
3,677
0
1,398
7,662
0
70,201
W
Hun Batz
6,094
2,000
0
6,377
11,572
4,513
0
2,253
8,964
0
74,298
W
Bellona
xDecoding
Bellona
10,374
3,142
0
4,077
13,899
14,768
0
1,645
11,210
0
69,888
W
4,716
144
0
1,283
7,851
2,855
0
3,226
4,417
45,574
1,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,564
Gold Earned
36,206
546
Minions Killed
449
0
Camps Cleared
0
1,586,659
Distance Traveled
1,522,304
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
7,027
502
77
6
0
344,056
2
W
Skadi
7,872
562
101
7
0
288,162
0
L
Charon
6,375
455
27
2
0
310,384
0
W
Cthulhu
7,034
502
55
4
0
327,707
3
L
Janus
8,114
580
130
9
0
305,539
2
L
Surtr
7,041
503
87
6
0
293,675
2
L
Chiron
7,649
546
128
9
0
268,650
4
W
Hun Batz
7,829
559
124
9
0
354,377
3
W
Bellona
8,773
627
144
10
0
297,299
1
W
Thoth
8,056
575
122
9
0
319,114
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role