Player Matchup

Chaac
Chaac
Chips420Man
Chaac
Level 193
God Stats
1W - 1L
1,696 SR
Queue Stats
106W - 126L
1,505 Elo+
Party 2
Danzaburou
Danzaburou
Fearanoma
Danzaburou
Level 148
God Stats
60W - 37L
1,691 SR
Queue Stats
284W - 285L
1,523 Elo+
Solo
Bastet
Bastet
GoingInDryyy
Bastet
Level 127
God Stats
6W - 4L
1,680 SR
Queue Stats
127W - 96L
1,571 Elo+
Party 2
Kukulkan
Kukulkan
HeimDolla
Kukulkan
Level 150
God Stats
2W - 0L
1,682 SR
Queue Stats
5W - 3L
1,566 Elo+
Solo
Sylvanus
Sylvanus
Jukathu
Sylvanus
Level 182
God Stats
22W - 20L
1,659 SR
Queue Stats
226W - 209L
1,570 Elo+
Party 2
Team Averages
Level 160
1,681 SR
1,547 Elo+

VS

Team Averages
Level 88
1,452 SR
1,455 Elo+
Thanatos
Thanatos
CuckimusPrime
Thanatos
Level 137
God Stats
4W - 4L
1,486 SR
Queue Stats
55W - 79L
1,482 Elo+
Party 1
Achilles
Achilles
NotMy5thAccount
Achilles
Level 67
God Stats
0W - 4L
1,458 SR
Queue Stats
31W - 36L
1,520 Elo+
Party 1
Anubis
Anubis
cochikno
Anubis
Level 111
God Stats
2W - 3L
1,500 SR
Queue Stats
104W - 87L
1,306 Elo+
Solo
Ganesha
Ganesha
crankincronuts
Ganesha
Level 102
God Stats
0W - 1L
1,360 SR
Queue Stats
119W - 136L
1,507 Elo+
Party 1
Freya
Freya
crucifiedredhead
Freya
Level 24
God Stats
9W - 12L
1,458 SR
Queue Stats
25W - 35L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 0
8,191
585
8,261
14,819
16,930
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Fearanoma
Danzaburou
14
2 / 1 / 2
7,962
569
10,639
9,829
5,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bastet
14
3 / 0 / 3
7,623
545
8,853
10,818
4,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Kukulkan
HeimDolla
Kukulkan
14
2 / 2 / 3
8,122
580
6,348
7,943
3,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
Jukathu
Sylvanus
14
1 / 0 / 5
8,131
581
7,193
9,112
7,935
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CuckimusPrime
Thanatos
14
1 / 1 / 0
7,380
527
3,229
14,570
6,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
13
1 / 2 / 0
7,713
551
8,421
18,330
19,765
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anubis
cochikno
Anubis
12
1 / 4 / 1
7,493
535
7,570
9,890
6,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
0 / 2 / 2
7,095
507
4,967
15,882
14,162
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
1 / 2 / 0
7,248
518
5,031
10,281
4,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
11
Kills
4
4
Deaths
11
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
1
0
3
L
Thanatos
CuckimusPrime
Thanatos
1
1
0
1
W
Danzaburou
Fearanoma
Danzaburou
2
1
2
3
W
Bastet
3
0
3
4.5
W
Kukulkan
HeimDolla
Kukulkan
2
2
3
1.75
W
Sylvanus
Jukathu
Sylvanus
1
0
5
3.5
L
Achilles
1
2
0
0.5
L
Anubis
cochikno
Anubis
1
4
1
0.38
L
0
2
2
0.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,294
Damage
29,218
52,521
Taken
68,953
37,250
Mitigated
50,683
21,818
Healing
34,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,261
2,060
0
4,164
14,819
16,930
0
411
14,408
0
56,410
L
Thanatos
CuckimusPrime
Thanatos
3,229
601
0
15,112
14,570
6,429
0
1,782
12,788
0
63,695
W
Danzaburou
Fearanoma
Danzaburou
10,639
4,439
0
3,877
9,829
5,131
0
6,247
3,582
0
72,881
W
Bastet
8,853
2,676
0
7,232
10,818
4,249
0
2,773
8,045
0
67,218
W
Kukulkan
HeimDolla
Kukulkan
6,348
575
0
1,000
7,943
3,005
489
3,148
4,795
71,803
0
W
Sylvanus
Jukathu
Sylvanus
7,193
1,833
1,542
4,003
9,112
7,935
0
5,108
4,004
25,056
4,268
L
Achilles
8,421
2,294
0
8,065
18,330
19,765
0
0
18,330
1,864
55,402
L
Anubis
cochikno
Anubis
7,570
277
452
2,340
9,890
6,075
0
3,256
6,634
61,515
2,295
L
4,967
428
2,050
3,335
15,882
14,162
0
6,439
9,443
23,031
0
L
5,031
1,431
0
3,599
10,281
4,252
706
1,208
9,073
56,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,029
Gold Earned
36,929
467
Minions Killed
447
0
Camps Cleared
0
1,428,330
Distance Traveled
1,441,798
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,191
585
97
7
0
289,924
3
L
Thanatos
7,380
527
106
8
0
363,487
0
W
Danzaburou
7,962
569
112
8
0
232,975
0
W
Bastet
7,623
545
101
7
0
350,544
3
W
Kukulkan
8,122
580
119
9
0
274,131
0
W
Sylvanus
8,131
581
38
3
0
280,756
2
L
Achilles
7,713
551
91
7
0
275,546
3
L
Anubis
7,493
535
123
9
0
267,764
4
L
Ganesha
7,095
507
12
1
0
287,155
3
L
Freya
7,248
518
115
8
0
247,846
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role