Player Matchup

Izanami
Izanami
Humnoi76
Izanami
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 4L
1,257 Elo+
Party 1
Ra
Ra
McBuurt
Ra
Level 7
God Stats
3W - 7L
1,500 SR
Queue Stats
8W - 23L
1,328 Elo+
Party 1
Fenrir
Fenrir
MonFoosen
Fenrir
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 17L
1,361 Elo+
Party 1
King Arthur
King Arthur
Talkem
King Arthur
Level 48
God Stats
2W - 8L
1,306 SR
Queue Stats
42W - 53L
1,372 Elo+
Party 1
Sobek
Sobek
tugwestbro
Sobek
Level 13
God Stats
7W - 10L
1,352 SR
Queue Stats
33W - 43L
1,252 Elo+
Party 1
Team Averages
Level 15
1,432 SR
1,314 Elo+

VS

Team Averages
Level 59
1,519 SR
1,471 Elo+
Charybdis
Charybdis
AMadDragon
Charybdis
Level 103
God Stats
16W - 15L
1,597 SR
Queue Stats
50W - 39L
1,514 Elo+
Party 2
Thor
Thor
Jumpfin2
Thor
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 80L
1,432 Elo+
Party 2
Zeus
Zeus
SetsunaBones
Zeus
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
188W - 188L
1,469 Elo+
Party 2
Bacchus
Bacchus
momoqc
Bacchus
Level 29
God Stats
4W - 2L
1,500 SR
Queue Stats
52W - 50L
1,474 Elo+
Party 3
Bellona
Bellona
willipipi
Bellona
Level 57
God Stats
5W - 1L
1,500 SR
Queue Stats
70W - 60L
1,469 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Humnoi76
Izanami
7
0 / 6 / 0
4,082
408
1,744
6,759
2,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 5 / 1
4,634
463
1,695
5,925
1,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
MonFoosen
Fenrir
9
2 / 2 / 0
5,323
532
5,263
8,958
3,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Talkem
King Arthur
9
0 / 2 / 0
5,080
508
4,492
10,395
8,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sobek
6
0 / 5 / 1
4,494
449
864
10,891
7,759
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AMadDragon
Charybdis
12
3 / 0 / 4
6,810
681
4,944
3,428
1,169
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thor
11
3 / 0 / 1
5,824
582
2,929
7,699
3,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
7 / 2 / 0
7,013
701
7,656
4,935
1,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
momoqc
Bacchus
10
6 / 0 / 7
6,660
666
6,762
7,652
6,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
willipipi
Bellona
11
1 / 0 / 1
6,428
643
6,441
8,509
8,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
2
Kills
20
20
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Charybdis
AMadDragon
Charybdis
3
0
4
5
L
Izanami
Humnoi76
Izanami
0
6
0
0
W
Thor
3
0
1
3.5
L
0
5
1
0.1
L
Fenrir
MonFoosen
Fenrir
2
2
0
1
W
7
2
0
3.5
L
King Arthur
Talkem
King Arthur
0
2
0
0
W
Bacchus
momoqc
Bacchus
6
0
7
9.5
L
Sobek
0
5
1
0.1
W
Bellona
willipipi
Bellona
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,058
Damage
28,732
42,928
Taken
32,223
24,248
Mitigated
21,303
7,846
Healing
10,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
AMadDragon
Charybdis
4,944
2,827
0
2,135
3,428
1,169
1,999
102
3,326
0
51,689
L
Izanami
Humnoi76
Izanami
1,744
1,078
0
102
6,759
2,153
0
3,128
3,609
0
14,902
W
Thor
2,929
1,014
0
630
7,699
3,440
0
129
7,570
0
41,483
L
1,695
346
26
670
5,925
1,524
0
4,193
1,246
26,469
137
L
Fenrir
MonFoosen
Fenrir
5,263
1,421
0
1,941
8,958
3,814
0
2,165
6,761
0
26,706
W
7,656
1,582
0
1,505
4,935
1,643
246
1,030
3,905
45,594
0
L
King Arthur
Talkem
King Arthur
4,492
901
0
2,755
10,395
8,998
0
0
10,395
0
35,216
W
Bacchus
momoqc
Bacchus
6,762
822
0
2,705
7,652
6,137
0
1,187
6,375
18,704
532
L
Sobek
864
72
0
2,352
10,891
7,759
0
4,227
6,520
7,507
0
W
Bellona
willipipi
Bellona
6,441
1,946
0
3,203
8,509
8,914
0
0
8,509
0
46,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,613
Gold Earned
32,735
171
Minions Killed
347
0
Camps Cleared
0
958,264
Distance Traveled
995,758
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,810
681
96
10
0
184,974
0
L
Izanami
4,082
408
30
3
0
182,899
0
W
Thor
5,824
582
77
8
0
217,295
0
L
Ra
4,634
463
34
3
0
176,962
0
L
Fenrir
5,323
532
43
4
0
219,646
2
W
Zeus
7,013
701
90
9
0
180,719
1
L
King Arthur
5,080
508
58
6
0
178,556
0
W
Bacchus
6,660
666
14
1
0
224,730
0
L
Sobek
4,494
449
6
1
0
200,201
2
W
Bellona
6,428
643
70
7
0
188,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role