Player Matchup

Cthulhu
Cthulhu
Platinum III
 
Cthulhu
Platinum III
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold II
Amon Ramses Ra
Bacchus
Gold II
Level 195
God Stats
6W - 2L
1,511 SR
Queue Stats
103W - 102L
1,747 MMR
Solo
Susano
Susano
Platinum IV
DemonìcWolf
Susano
Platinum IV
Level 142
God Stats
1W - 2L
1,535 SR
Queue Stats
93W - 89L
1,761 MMR
Solo
Martichoras
Martichoras
Platinum II
Hidnshoot
Martichoras
Platinum II
Level 161
God Stats
5W - 3L
1,545 SR
Queue Stats
160W - 150L
1,737 MMR
Solo
Chang'e
Chang'e
Platinum V
sxndwich
Chang'e
Platinum V
Level 149
God Stats
4W - 5L
1,375 SR
Queue Stats
230W - 231L
1,751 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 165
1,493 SR
1,699 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 128
1,674 SR
1,747 MMR
Loki
Loki
Platinum V
ChefBoyarbich
Loki
Platinum V
Level 67
God Stats
2W - 1L
1,905 SR
Queue Stats
99W - 80L
1,764 MMR
Solo
Medusa
Medusa
Platinum IV
CulBorson
Medusa
Platinum IV
Level 123
God Stats
3W - 1L
1,862 SR
Queue Stats
79W - 71L
1,732 MMR
Solo
Osiris
Osiris
Platinum III
JayRainz
Osiris
Platinum III
Level 154
God Stats
5W - 5L
1,611 SR
Queue Stats
175W - 162L
1,731 MMR
Solo
Cerberus
Cerberus
Gold II
Vxly
Cerberus
Gold II
Level 141
God Stats
6W - 4L
1,703 SR
Queue Stats
65W - 68L
1,742 MMR
Solo
Eset
Eset
Platinum IV
flyingcamster
Eset
Platinum IV
Level 153
God Stats
1W - 4L
1,289 SR
Queue Stats
90W - 78L
1,766 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
7 / 0 / 1
9,182
706
12,609
12,633
10,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
3 / 1 / 6
7,604
585
7,051
9,511
8,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Susano
13
6 / 2 / 3
7,801
600
7,243
12,673
5,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Martichoras
Hidnshoot
Martichoras
15
0 / 1 / 2
8,016
617
5,322
10,745
4,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
sxndwich
Chang'e
13
3 / 1 / 3
7,903
608
5,300
8,499
2,590
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bans
KuzenboThorAo KuangNu Wa

VS

Bans
CharonAthenaThanatosOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
7,097
546
3,703
13,366
5,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Medusa
CulBorson
Medusa
14
1 / 1 / 0
7,803
600
5,451
7,608
3,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Osiris
JayRainz
Osiris
9
0 / 4 / 1
5,382
414
6,916
12,152
10,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Vxly
Cerberus
13
2 / 4 / 1
7,727
594
7,813
14,081
12,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 7 / 2
6,492
499
7,795
9,662
4,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
19
Kills
5
5
Deaths
19
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
7
0
1
7.5
W
3
1
6
6
L
2
3
1
0.83
L
Medusa
CulBorson
Medusa
1
1
0
1
W
Susano
6
2
3
3.75
W
Martichoras
Hidnshoot
Martichoras
0
1
2
1
L
Osiris
JayRainz
Osiris
0
4
1
0.13
L
Cerberus
Vxly
Cerberus
2
4
1
0.63
L
0
7
2
0.14
W
Chang'e
sxndwich
Chang'e
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,525
Damage
31,678
54,061
Taken
56,869
31,881
Mitigated
35,014
20,097
Healing
14,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
12,609
638
92
2,776
12,633
10,561
135
4,779
7,166
62,328
842
W
7,051
1,155
0
3,183
9,511
8,862
123
2,857
6,349
22,977
3,164
L
3,703
1,149
0
5,150
13,366
5,092
0
3,467
9,742
0
58,507
L
Medusa
CulBorson
Medusa
5,451
2,231
0
2,609
7,608
3,079
164
370
7,238
0
78,079
W
Susano
7,243
2,520
0
4,658
12,673
5,064
84
1,847
10,640
0
49,955
W
Martichoras
Hidnshoot
Martichoras
5,322
2,211
0
3,238
10,745
4,804
0
0
10,745
0
78,663
L
Osiris
JayRainz
Osiris
6,916
2,278
0
1,941
12,152
10,423
0
4,680
7,329
0
24,941
L
Cerberus
Vxly
Cerberus
7,813
488
0
4,078
14,081
12,162
0
6,566
6,631
49,829
2,106
L
7,795
1,245
180
897
9,662
4,258
31
7,455
2,127
42,542
709
W
Chang'e
sxndwich
Chang'e
5,300
400
1,872
4,278
8,499
2,590
0
3,960
4,047
62,289
116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,506
Gold Earned
34,501
473
Minions Killed
487
0
Camps Cleared
0
1,432,033
Distance Traveled
1,303,638
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,182
706
114
9
0
288,697
6
W
Bacchus
7,604
585
41
3
0
267,589
2
L
Loki
7,097
546
100
8
0
289,017
1
L
Medusa
7,803
600
138
11
0
258,630
3
W
Susano
7,801
600
69
5
0
334,626
0
W
Martichoras
8,016
617
139
11
0
254,966
4
L
Osiris
5,382
414
21
2
0
271,581
1
L
Cerberus
7,727
594
146
11
0
249,183
0
L
Eset
6,492
499
82
6
0
235,227
1
W
Chang'e
7,903
608
110
8
0
286,155
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role