Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
DapperGent
Cthulhu
Level 5
God Stats
4W - 3L
1,626 SR
Queue Stats
4W - 3L
1,554 Elo+
Party 2
Chang'e
Chang'e
OnlyAlbino
Chang'e
Level 86
God Stats
1W - 2L
1,171 SR
Queue Stats
9W - 5L
1,481 Elo+
Party 4
Camazotz
Camazotz
stayroyal
Camazotz
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 11L
1,604 Elo+
Party 4
Anhur
Anhur
xtdwashx_
Anhur
Level 146
God Stats
2W - 0L
1,372 SR
Queue Stats
43W - 33L
1,449 Elo+
Party 4
Team Averages
Level 74
1,434 SR
1,518 Elo+

VS

Team Averages
Level 37
1,492 SR
1,479 Elo+
Loki
Loki
Jovitobi
Loki
Level 25
God Stats
0W - 1L
1,244 SR
Queue Stats
43W - 55L
1,464 Elo+
Party 1
Ix Chel
Ix Chel
Kratosvale
Ix Chel
Level 79
God Stats
1W - 2L
1,715 SR
Queue Stats
63W - 65L
1,460 Elo+
Party 1
Ares
Ares
Potatodelta1
Ares
Level 35
God Stats
5W - 2L
1,500 SR
Queue Stats
18W - 10L
1,486 Elo+
Party 3
Skadi
Skadi
ToastyPenguinn
Skadi
Level 30
God Stats
7W - 10L
1,500 SR
Queue Stats
10W - 18L
1,500 Elo+
Solo
Cabrakan
Cabrakan
skzrose
Cabrakan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 10L
1,486 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
6 / 1 / 3
7,093
591
6,220
8,236
5,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cthulhu
DapperGent
Cthulhu
12
3 / 0 / 2
7,150
596
4,692
6,475
4,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
OnlyAlbino
Chang'e
11
2 / 1 / 3
6,753
563
2,478
4,877
1,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Camazotz
stayroyal
Camazotz
14
6 / 0 / 3
7,505
625
9,671
13,001
5,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
xtdwashx_
Anhur
12
0 / 0 / 5
6,849
571
6,628
6,601
2,598
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
1 / 2 / 0
5,567
464
3,806
8,103
2,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
Kratosvale
Ix Chel
8
0 / 5 / 0
5,043
420
3,803
7,665
2,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 3 / 0
5,062
422
2,437
10,332
6,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
1 / 4 / 0
5,047
421
5,500
9,192
2,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Cabrakan
skzrose
Cabrakan
7
0 / 3 / 0
4,979
415
2,620
10,589
7,568
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
2
17
Kills
2
2
Deaths
17
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
6
1
3
7.5
W
Cthulhu
DapperGent
Cthulhu
3
0
2
4
L
Loki
1
2
0
0.5
L
Ix Chel
Kratosvale
Ix Chel
0
5
0
0
W
Chang'e
OnlyAlbino
Chang'e
2
1
3
3.5
L
0
3
0
0
L
1
4
0
0.25
L
Cabrakan
skzrose
Cabrakan
0
3
0
0
W
Camazotz
stayroyal
Camazotz
6
0
3
7.5
W
Anhur
xtdwashx_
Anhur
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,689
Damage
18,166
39,190
Taken
45,881
19,493
Mitigated
21,158
19,196
Healing
9,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,220
523
0
2,820
8,236
5,357
16
2,026
6,210
15,128
0
W
Cthulhu
DapperGent
Cthulhu
4,692
965
0
2,057
6,475
4,495
418
2,686
3,789
34,991
2,207
L
Loki
3,806
750
0
3,272
8,103
2,707
0
1,250
6,799
0
39,754
L
Ix Chel
Kratosvale
Ix Chel
3,803
169
100
1,673
7,665
2,210
0
2,903
4,680
26,187
0
W
Chang'e
OnlyAlbino
Chang'e
2,478
199
326
929
4,877
1,796
0
1,619
3,258
31,430
2,595
L
2,437
223
0
2,132
10,332
6,318
0
3,897
5,998
21,727
0
L
5,500
3,184
0
1,140
9,192
2,355
0
2,282
6,910
0
28,467
L
Cabrakan
skzrose
Cabrakan
2,620
491
0
1,435
10,589
7,568
0
1,743
8,806
12,740
0
W
Camazotz
stayroyal
Camazotz
9,671
4,381
0
9,236
13,001
5,247
0
1,364
11,637
0
59,124
W
Anhur
xtdwashx_
Anhur
6,628
4,524
0
3,828
6,601
2,598
214
1,165
5,436
0
52,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,350
Gold Earned
25,698
334
Minions Killed
215
0
Camps Cleared
0
1,202,440
Distance Traveled
1,090,233
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,093
591
26
2
0
275,610
4
W
Cthulhu
7,150
596
60
5
0
237,789
0
L
Loki
5,567
464
75
6
0
241,480
0
L
Ix Chel
5,043
420
42
4
0
194,272
0
W
Chang'e
6,753
563
69
6
0
238,097
3
L
Ares
5,062
422
36
3
0
242,883
0
L
Skadi
5,047
421
40
3
0
199,665
0
L
Cabrakan
4,979
415
22
2
0
211,933
0
W
Camazotz
7,505
625
86
7
0
276,960
2
W
Anhur
6,849
571
93
8
0
173,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role