Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Arbolzd
Artemis
Level 128
God Stats
2W - 4L
1,448 SR
Queue Stats
391W - 376L
1,523 Elo+
Solo
Sylvanus
Sylvanus
Juc3iJ
Sylvanus
Level 198
God Stats
1W - 1L
1,253 SR
Queue Stats
94W - 100L
1,495 Elo+
Solo
Discordia
Discordia
MagellanIsSoOP
Discordia
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 15L
1,665 Elo+
Solo
Bakasura
Bakasura
ixiward
Bakasura
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
82W - 71L
1,497 Elo+
Solo
Team Averages
Level 152
1,440 SR
1,536 Elo+

VS

Team Averages
Level 135
1,526 SR
1,486 Elo+
Agni
Agni
 
Agni
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
AL3XtheGREAT247
Hel
Level 107
God Stats
3W - 3L
1,502 SR
Queue Stats
44W - 45L
1,447 Elo+
Party 1
Ymir
Ymir
DEVILofRAMADI 2
Ymir
Level 158
God Stats
20W - 11L
1,654 SR
Queue Stats
346W - 353L
1,455 Elo+
Party 1
Hun Batz
Hun Batz
Fake11Taxi
Hun Batz
Level 140
God Stats
5W - 10L
1,371 SR
Queue Stats
330W - 323L
1,526 Elo+
Solo
Cerberus
Cerberus
amazonas349
Cerberus
Level 144
God Stats
3W - 4L
1,604 SR
Queue Stats
16W - 20L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
3 / 0 / 4
7,706
482
6,770
11,579
5,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
Arbolzd
Artemis
16
5 / 1 / 1
8,845
553
12,678
9,078
3,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Juc3iJ
Sylvanus
12
0 / 1 / 3
8,055
503
7,414
13,005
12,362
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Discordia
MagellanIsSoOP
Discordia
16
3 / 0 / 1
9,035
565
6,829
7,204
2,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bakasura
ixiward
Bakasura
14
3 / 7 / 5
9,035
565
10,463
17,643
7,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
1 / 3 / 0
8,074
505
6,797
7,722
3,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
1 / 4 / 1
7,001
438
6,149
11,096
4,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 1 / 2
7,695
481
5,566
18,759
17,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
Fake11Taxi
Hun Batz
16
4 / 2 / 2
8,347
522
8,794
17,258
7,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cerberus
amazonas349
Cerberus
14
3 / 5 / 1
9,081
568
9,058
13,812
9,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
14
Kills
9
9
Deaths
15
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
3
0
4
5
L
Agni
 
Agni
1
3
0
0.33
L
1
4
1
0.38
W
Artemis
Arbolzd
Artemis
5
1
1
5.5
L
0
1
2
1
L
Hun Batz
Fake11Taxi
Hun Batz
4
2
2
2.5
W
Sylvanus
Juc3iJ
Sylvanus
0
1
3
1.5
W
Discordia
MagellanIsSoOP
Discordia
3
0
1
3.5
L
Cerberus
amazonas349
Cerberus
3
5
1
0.7
W
Bakasura
ixiward
Bakasura
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,154
Damage
36,364
58,509
Taken
68,647
30,983
Mitigated
41,297
21,672
Healing
22,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
6,770
1,033
0
3,315
11,579
5,331
159
4,168
7,056
0
54,154
L
Agni
 
Agni
6,797
389
0
519
7,722
3,032
0
4,612
3,040
57,631
898
L
6,149
399
3,047
4,123
11,096
4,160
0
2,127
8,969
47,852
709
W
Artemis
Arbolzd
Artemis
12,678
6,301
0
3,312
9,078
3,669
857
4,571
4,463
0
75,615
L
5,566
761
0
4,979
18,759
17,352
0
4,025
14,314
48,509
0
L
Hun Batz
Fake11Taxi
Hun Batz
8,794
2,289
0
7,047
17,258
7,081
0
2,711
14,024
0
78,438
W
Sylvanus
Juc3iJ
Sylvanus
7,414
1,924
2,152
6,190
13,005
12,362
314
7,886
4,857
30,456
0
W
Discordia
MagellanIsSoOP
Discordia
6,829
108
0
1,740
7,204
2,571
330
2,039
4,769
69,957
1,170
L
Cerberus
amazonas349
Cerberus
9,058
442
0
3,111
13,812
9,672
568
691
11,385
57,264
4,894
W
Bakasura
ixiward
Bakasura
10,463
6,829
0
4,963
17,643
7,050
660
6,478
10,563
0
52,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,676
Gold Earned
40,198
459
Minions Killed
511
0
Camps Cleared
0
1,576,008
Distance Traveled
1,497,382
0
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,706
482
75
5
0
391,113
0
L
Agni
8,074
505
118
7
0
320,370
2
L
Hel
7,001
438
88
6
0
284,438
8
W
Artemis
8,845
553
115
7
0
282,188
0
L
Ymir
7,695
481
51
3
0
266,826
9
L
Hun Batz
8,347
522
102
6
0
348,440
3
W
Sylvanus
8,055
503
36
2
0
234,168
0
W
Discordia
9,035
565
132
8
0
331,738
0
L
Cerberus
9,081
568
152
10
0
277,308
0
W
Bakasura
9,035
565
101
6
0
336,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role